Player Matchup

Cthulhu
Cthulhu
Ceezuss
Cthulhu
Level 15
God Stats
1W - 4L
1,450 SR
Queue Stats
9W - 14L
1,398 Elo+
Solo
Artemis
Artemis
EL WAKKO VELIS
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Feats2021
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,404 Elo+
Solo
Freya
Freya
OGDerbyJohnson
Freya
Level 26
God Stats
79W - 30L
1,751 SR
Queue Stats
235W - 92L
1,748 Elo+
Solo
Scylla
Scylla
Ucantbeatme8626
Scylla
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 241L
1,362 Elo+
Solo
Team Averages
Level 14
1,540 SR
1,482 Elo+

VS

Team Averages
Level 20
1,463 SR
1,397 Elo+
Kali
Kali
BoomBear344
Kali
Level 29
God Stats
31W - 24L
1,563 SR
Queue Stats
41W - 47L
1,421 Elo+
Solo
Bacchus
Bacchus
ChicksWithDocks
Bacchus
Level 28
God Stats
2W - 1L
1,265 SR
Queue Stats
58W - 73L
1,417 Elo+
Solo
Merlin
Merlin
OldandBusted1
Merlin
Level 21
God Stats
46W - 33L
1,429 SR
Queue Stats
55W - 44L
1,366 Elo+
Party 1
Arachne
Arachne
Tonjiro
Arachne
Level 18
God Stats
9W - 4L
1,657 SR
Queue Stats
118W - 117L
1,535 Elo+
Solo
Anubis
Anubis
Young__Dexxter
Anubis
Level 6
God Stats
13W - 9L
1,400 SR
Queue Stats
19W - 16L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ceezuss
Cthulhu
17
1 / 5 / 6
10,602
884
7,451
18,346
8,318
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 10 / 7
11,667
972
2,313
15,453
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
Feats2021
Baron Samedi
17
0 / 5 / 5
10,573
881
7,091
11,414
6,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
10 / 7 / 4
13,728
1,144
26,019
19,843
5,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
2 / 16 / 5
11,242
937
8,484
20,499
4,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 15
12,271
1,023
8,209
7,439
3,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 1 / 28
12,662
1,055
15,445
11,012
14,883
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 4 / 15
13,424
1,119
15,789
12,755
5,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Tonjiro
Arachne
20
20 / 4 / 10
14,716
1,226
30,948
16,380
10,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 4 / 16
12,036
1,003
6,031
11,965
8,033
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
127
14
Kills
43
43
Deaths
14
27
Assists
84
Player
Kills
Deaths
Assists
KDA
W
6
1
15
13.5
L
Cthulhu
Ceezuss
Cthulhu
1
5
6
0.8
W
3
1
28
17
L
1
10
7
0.45
L
Baron Samedi
Feats2021
Baron Samedi
0
5
5
0.5
L
10
7
4
1.71
W
9
4
15
4.13
W
Arachne
Tonjiro
Arachne
20
4
10
6.25
L
2
16
5
0.28
W
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,358
Damage
76,422
85,555
Taken
59,551
30,470
Mitigated
41,830
4,780
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,209
5,152
0
2,437
7,439
3,039
0
6,219
1,220
0
24,142
L
Cthulhu
Ceezuss
Cthulhu
7,451
867
67
360
18,346
8,318
0
5,784
12,562
19,426
0
W
15,445
979
135
741
11,012
14,883
0
7,687
2,991
30,719
0
L
2,313
1,091
0
842
15,453
5,165
0
8,065
7,388
0
8,182
L
Baron Samedi
Feats2021
Baron Samedi
7,091
881
229
271
11,414
6,501
0
2,434
8,980
41,958
0
L
26,019
7,496
0
3,011
19,843
5,544
0
12,358
7,485
36,857
0
W
15,789
581
170
1,726
12,755
5,069
0
10,080
2,675
35,880
0
W
Arachne
Tonjiro
Arachne
30,948
21,350
0
5,040
16,380
10,806
0
14,197
2,183
0
46,992
L
8,484
1,135
0
0
20,499
4,942
0
8,624
11,875
33,624
0
W
6,031
728
0
648
11,965
8,033
0
10,862
1,103
16,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,812
Gold Earned
65,109
185
Minions Killed
186
4
Camps Cleared
6
932,064
Distance Traveled
1,031,533
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,271
1,023
38
3
0
194,683
0
L
Cthulhu
10,602
884
14
1
0
178,940
0
W
Bacchus
12,662
1,055
33
3
0
257,451
0
L
Artemis
11,667
972
14
1
1
170,626
1
L
Baron Samedi
10,573
881
77
6
1
187,842
4
L
Freya
13,728
1,144
21
2
1
228,505
1
W
Merlin
13,424
1,119
56
5
2
187,482
0
W
Arachne
14,716
1,226
37
3
4
223,380
1
L
Scylla
11,242
937
59
5
1
166,151
1
W
Anubis
12,036
1,003
22
2
0
168,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role