Player Matchup

Anhur
Anhur
BigPeenBoi16
Anhur
Level 25
God Stats
6W - 3L
1,525 SR
Queue Stats
68W - 56L
1,458 Elo+
Party 1
Nemesis
Nemesis
JD415
Nemesis
Level 5
God Stats
2W - 2L
1,289 SR
Queue Stats
2W - 5L
1,040 Elo+
Solo
Bellona
Bellona
RealTimStrategy
Bellona
Level 9
God Stats
64W - 69L
1,560 SR
Queue Stats
160W - 183L
1,332 Elo+
Solo
Anubis
Anubis
TheBigPenguin16
Anubis
Level 17
God Stats
4W - 0L
1,920 SR
Queue Stats
33W - 20L
1,497 Elo+
Party 1
Ymir
Ymir
sevewithairpods
Ymir
Level 18
God Stats
16W - 10L
1,501 SR
Queue Stats
17W - 13L
1,350 Elo+
Party 1
Team Averages
Level 15
1,559 SR
1,336 Elo+

VS

Team Averages
Level 6
1,492 SR
1,359 Elo+
Olorun
Olorun
DIOSCRIS14
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,117 Elo+
Solo
Ra
Ra
Jeremygil47
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
MONNSTERJR1
Gilgamesh
Level 16
God Stats
2W - 6L
1,458 SR
Queue Stats
333W - 302L
1,282 Elo+
Solo
Neith
Neith
NothingMeister
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Persephone
Persephone
StreetlampLegs
Persephone
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
15 / 0 / 1
10,216
681
11,422
10,101
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
JD415
Nemesis
9
2 / 6 / 1
6,542
436
2,068
8,261
2,043
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 0 / 0
9,192
613
1,405
7,920
6,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
11 / 2 / 2
9,728
649
13,028
11,233
6,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 9
8,288
553
3,762
10,764
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DIOSCRIS14
Olorun
10
0 / 10 / 2
5,824
388
3,168
11,341
2,732
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

3
0 / 5 / 0
4,537
302
244
2,781
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
MONNSTERJR1
Gilgamesh
12
5 / 4 / 0
8,005
534
6,863
10,868
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 2
6,315
421
7,021
8,636
1,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
StreetlampLegs
Persephone
10
2 / 9 / 0
6,244
416
8,552
10,244
1,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
31
Kills
9
11
Deaths
34
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
15
0
1
15.5
L
Olorun
DIOSCRIS14
Olorun
0
10
2
0.1
W
Nemesis
JD415
Nemesis
2
6
1
0.42
L
0
5
0
0
L
Gilgamesh
MONNSTERJR1
Gilgamesh
5
4
0
1.25
L
2
6
2
0.5
W
1
0
0
1
L
Persephone
StreetlampLegs
Persephone
2
9
0
0.22
W
11
2
2
6
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,685
Damage
25,848
48,279
Taken
43,870
23,362
Mitigated
9,804
18,304
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,422
5,122
0
4,383
10,101
3,697
1,919
3,620
6,441
0
45,805
L
Olorun
DIOSCRIS14
Olorun
3,168
2,007
0
1,007
11,341
2,732
286
7,141
4,200
21,034
0
W
Nemesis
JD415
Nemesis
2,068
1,315
0
434
8,261
2,043
146
1,119
7,142
0
10,732
L
244
103
0
45
2,781
384
0
640
2,141
4,436
0
L
Gilgamesh
MONNSTERJR1
Gilgamesh
6,863
2,341
0
2,608
10,868
3,217
0
4,145
6,723
0
49,665
L
7,021
4,142
0
1,253
8,636
1,674
0
2,806
5,830
0
27,439
W
1,405
970
0
5,342
7,920
6,060
1,806
188
7,732
0
68,512
L
Persephone
StreetlampLegs
Persephone
8,552
770
0
1,495
10,244
1,797
0
2,057
8,178
26,451
0
W
13,028
1,347
0
6,551
11,233
6,225
3,121
1,222
10,011
52,056
0
W
3,762
557
258
1,336
10,764
5,337
145
5,775
4,989
30,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,966
Gold Earned
30,925
393
Minions Killed
220
0
Camps Cleared
0
1,287,173
Distance Traveled
1,016,522
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,216
681
91
6
0
280,913
2
L
Olorun
5,824
388
30
2
0
169,495
3
W
Nemesis
6,542
436
16
1
0
231,719
2
L
Ra
4,537
302
11
1
0
91,200
0
L
Gilgamesh
8,005
534
100
7
0
258,184
3
L
Neith
6,315
421
47
3
0
238,893
0
W
Bellona
9,192
613
160
11
0
275,709
4
L
Persephone
6,244
416
32
2
0
258,750
0
W
Anubis
9,728
649
87
6
0
217,171
1
W
Ymir
8,288
553
39
3
0
281,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role