Player Matchup

Pele
Pele
AskedFawn563
Pele
Level 29
God Stats
6W - 7L
1,695 SR
Queue Stats
133W - 157L
1,440 Elo+
Party 3
Ares
Ares
BADASSvBADGER
Ares
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 207L
1,439 Elo+
Party 3
Zhong Kui
Zhong Kui
Enuravall
Zhong Kui
Level 36
God Stats
16W - 11L
1,682 SR
Queue Stats
298W - 207L
1,617 Elo+
Party 1
Ullr
Ullr
Krabzy-
Ullr
Level 77
God Stats
17W - 15L
1,582 SR
Queue Stats
324W - 256L
1,625 Elo+
Party 1
Cerberus
Cerberus
SMITE-_-GOD
Cerberus
Level 87
God Stats
41W - 24L
1,641 SR
Queue Stats
948W - 659L
1,631 Elo+
Party 1
Team Averages
Level 56
1,620 SR
1,550 Elo+

VS

Team Averages
Level 82
1,591 SR
1,554 Elo+
Sobek
Sobek
CalmFish3205278
Sobek
Level 17
God Stats
4W - 0L
1,803 SR
Queue Stats
46W - 12L
1,768 Elo+
Party 4
Nemesis
Nemesis
JazzyG0414
Nemesis
Level 16
God Stats
27W - 32L
1,423 SR
Queue Stats
75W - 104L
1,252 Elo+
Party 2
Chaac
Chaac
KC1
Chaac
Level 137
God Stats
10W - 5L
1,779 SR
Queue Stats
382W - 296L
1,704 Elo+
Party 4
Baron Samedi
Baron Samedi
OTJF1
Baron Samedi
Level 154
God Stats
2W - 6L
1,464 SR
Queue Stats
487W - 421L
1,692 Elo+
Party 4
Neith
Neith
aphroxfever
Neith
Level 86
God Stats
6W - 8L
1,485 SR
Queue Stats
33W - 40L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 14 / 3
12,423
497
20,319
27,600
10,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 11 / 9
9,837
393
9,933
26,711
23,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
Enuravall
Zhong Kui
18
6 / 8 / 5
12,063
483
16,814
23,450
15,453
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Krabzy-
Ullr
19
0 / 7 / 8
12,129
485
11,730
20,264
8,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SMITE-_-GOD
Cerberus
20
7 / 3 / 10
12,787
511
25,312
32,923
38,691
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 30
15,077
603
18,769
32,904
39,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
JazzyG0414
Nemesis
18
9 / 6 / 11
12,268
491
9,419
22,535
13,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
KC1
Chaac
20
9 / 4 / 11
14,224
569
19,931
28,893
30,803
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OTJF1
Baron Samedi
20
9 / 4 / 21
14,361
574
32,820
19,418
10,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
8 / 7 / 16
12,768
511
23,514
19,664
7,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
132
26
Kills
43
43
Deaths
26
35
Assists
89
Player
Kills
Deaths
Assists
KDA
L
11
14
3
0.89
L
2
11
9
0.59
W
8
5
30
4.6
L
Zhong Kui
Enuravall
Zhong Kui
6
8
5
1.06
W
Nemesis
JazzyG0414
Nemesis
9
6
11
2.42
W
Chaac
KC1
Chaac
9
4
11
3.63
L
Ullr
Krabzy-
Ullr
0
7
8
0.57
W
Baron Samedi
OTJF1
Baron Samedi
9
4
21
4.88
L
Cerberus
SMITE-_-GOD
Cerberus
7
3
10
4
W
8
7
16
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,108
Damage
104,453
130,948
Taken
123,414
96,755
Mitigated
102,586
28,375
Healing
46,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,319
7,377
0
3,168
27,600
10,352
0
12,798
14,496
0
70,924
L
9,933
1,017
0
1,753
26,711
23,894
0
8,915
17,579
28,073
0
W
18,769
2,090
0
9,584
32,904
39,421
254
9,888
23,016
53,114
0
L
Zhong Kui
Enuravall
Zhong Kui
16,814
215
0
6,741
23,450
15,453
0
10,814
12,342
70,863
0
W
Nemesis
JazzyG0414
Nemesis
9,419
3,767
0
5,772
22,535
13,746
1,595
10,447
12,088
0
45,803
W
Chaac
KC1
Chaac
19,931
2,815
0
11,419
28,893
30,803
941
14,092
14,801
1,072
93,274
L
Ullr
Krabzy-
Ullr
11,730
7,920
0
6,221
20,264
8,365
902
6,338
13,818
0
95,313
W
Baron Samedi
OTJF1
Baron Samedi
32,820
3,030
8,497
5,690
19,418
10,632
1,698
10,162
9,256
118,486
0
L
Cerberus
SMITE-_-GOD
Cerberus
25,312
1,398
0
10,492
32,923
38,691
98
12,097
20,643
91,205
0
W
23,514
12,957
0
5,782
19,664
7,984
672
7,636
12,028
0
86,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,239
Gold Earned
68,698
587
Minions Killed
550
0
Camps Cleared
0
2,051,146
Distance Traveled
2,270,689
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,423
497
115
5
0
417,991
0
L
Ares
9,837
393
31
1
0
396,017
3
W
Sobek
15,077
603
41
2
0
479,886
10
L
Zhong Kui
12,063
483
112
4
0
411,065
6
W
Nemesis
12,268
491
69
3
0
484,876
0
W
Chaac
14,224
569
157
6
0
460,606
0
L
Ullr
12,129
485
147
6
0
379,923
5
W
Baron Samedi
14,361
574
186
7
0
439,906
3
L
Cerberus
12,787
511
182
7
0
446,150
2
W
Neith
12,768
511
97
4
0
405,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role