Player Matchup

Chernobog
Chernobog
Lorkuser
Chernobog
Level 22
God Stats
2W - 3L
1,324 SR
Queue Stats
28W - 28L
1,457 Elo+
Party 1
Scylla
Scylla
OKCXenia
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Oldsmobil
Kali
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,498 Elo+
Party 1
Yemoja
Yemoja
Pokefreak55
Yemoja
Level 23
God Stats
14W - 9L
1,633 SR
Queue Stats
26W - 25L
1,481 Elo+
Party 1
Cerberus
Cerberus
Sêkita
Cerberus
Level 21
God Stats
3W - 0L
1,819 SR
Queue Stats
6W - 2L
1,623 Elo+
Party 1
Team Averages
Level 31
1,555 SR
1,512 Elo+

VS

Team Averages
Level 8
1,525 SR
1,364 Elo+
Scylla
Scylla
Ardopper
Scylla
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Bellona
Bellona
Erkn27
Bellona
Level 13
God Stats
5W - 10L
1,363 SR
Queue Stats
11W - 18L
1,346 Elo+
Party 2
Nemesis
Nemesis
Malamiv
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sascharko
Cthulhu
Level 12
God Stats
4W - 7L
1,558 SR
Queue Stats
5W - 11L
1,308 Elo+
Party 2
Apollo
Apollo
bilal07
Apollo
Level 8
God Stats
2W - 1L
1,704 SR
Queue Stats
6W - 12L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lorkuser
Chernobog
16
6 / 7 / 14
10,167
508
14,489
16,808
6,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
OKCXenia
Scylla
19
12 / 3 / 9
12,547
627
19,859
12,512
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
16
11 / 4 / 8
11,186
559
10,989
17,842
9,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
15
4 / 3 / 15
10,228
511
10,046
16,743
15,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Sêkita
Cerberus
16
7 / 3 / 13
10,786
539
9,814
16,679
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ardopper
Scylla
14
3 / 12 / 6
9,295
465
10,832
13,626
3,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Erkn27
Bellona
15
7 / 6 / 2
9,482
474
13,000
18,992
14,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Malamiv
Nemesis
12
0 / 9 / 2
7,678
384
3,709
12,806
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Sascharko
Cthulhu
14
5 / 6 / 5
9,459
473
9,881
22,000
16,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
bilal07
Apollo
14
3 / 8 / 6
8,964
448
8,663
12,885
4,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
39
40
Kills
18
20
Deaths
41
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ardopper
Scylla
3
12
6
0.5
L
Bellona
Erkn27
Bellona
7
6
2
1.33
W
Chernobog
Lorkuser
Chernobog
6
7
14
1.86
L
Nemesis
Malamiv
Nemesis
0
9
2
0.11
W
Scylla
OKCXenia
Scylla
12
3
9
5.5
W
Kali
11
4
8
3.75
W
Yemoja
4
3
15
3.83
L
Cthulhu
Sascharko
Cthulhu
5
6
5
1.25
W
Cerberus
Sêkita
Cerberus
7
3
13
4.5
L
Apollo
bilal07
Apollo
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,197
Damage
46,085
80,584
Taken
80,309
48,348
Mitigated
43,894
27,154
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ardopper
Scylla
10,832
774
0
0
13,626
3,970
0
8,652
4,452
32,414
0
L
Bellona
Erkn27
Bellona
13,000
4,987
0
730
18,992
14,778
96
7,288
11,390
0
46,985
W
Chernobog
Lorkuser
Chernobog
14,489
7,736
0
2,634
16,808
6,765
5,279
5,275
11,178
0
57,123
L
Nemesis
Malamiv
Nemesis
3,709
1,408
0
1,353
12,806
4,849
0
5,790
6,670
0
32,202
W
Scylla
OKCXenia
Scylla
19,859
2,750
114
2,636
12,512
4,938
2,082
4,912
7,510
89,496
0
W
Kali
10,989
5,645
0
6,563
17,842
9,419
761
2,688
15,124
0
46,222
W
Yemoja
10,046
1,575
6,192
3,211
16,743
15,428
1,134
4,792
11,591
33,361
0
L
Cthulhu
Sascharko
Cthulhu
9,881
1,474
0
2,735
22,000
16,297
0
10,911
10,945
33,538
0
W
Cerberus
Sêkita
Cerberus
9,814
769
1,011
4,793
16,679
11,798
1,744
2,151
14,468
56,034
0
L
Apollo
bilal07
Apollo
8,663
4,229
0
0
12,885
4,000
369
5,621
7,133
0
47,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,914
Gold Earned
44,878
485
Minions Killed
324
0
Camps Cleared
0
1,777,864
Distance Traveled
1,699,006
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,295
465
49
2
0
265,086
0
L
Bellona
9,482
474
75
4
0
366,905
0
W
Chernobog
10,167
508
86
4
0
330,723
0
L
Nemesis
7,678
384
59
3
0
353,223
0
W
Scylla
12,547
627
171
9
0
348,065
3
W
Kali
11,186
559
66
3
0
379,579
0
W
Yemoja
10,228
511
38
2
0
357,591
4
L
Cthulhu
9,459
473
63
3
0
371,749
0
W
Cerberus
10,786
539
124
6
0
361,906
0
L
Apollo
8,964
448
78
4
0
342,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role