Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlueBrainEater
Neith
Level 3
God Stats
4W - 3L
1,500 SR
Queue Stats
9W - 16L
918 Elo+
Party 1
Aphrodite
Aphrodite
SkinnerFan-
Aphrodite
Level 3
God Stats
7W - 10L
1,169 SR
Queue Stats
7W - 12L
918 Elo+
Party 1
Achilles
Achilles
SmackOut1
Achilles
Level 29
God Stats
0W - 4L
1,179 SR
Queue Stats
0W - 4L
1,071 Elo+
Solo
Kukulkan
Kukulkan
fatZ_2130
Kukulkan
Level 2
God Stats
0W - 2L
1,133 SR
Queue Stats
26W - 27L
976 Elo+
Party 1
Team Averages
Level 12
1,296 SR
1,077 Elo+

VS

Team Averages
Level 24
1,491 SR
1,389 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ByTy-Rex
Merlin
Level 29
God Stats
10W - 6L
1,534 SR
Queue Stats
121W - 135L
1,383 Elo+
Solo
Cerberus
Cerberus
D3ADARCH3R 117
Cerberus
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
77W - 58L
1,327 Elo+
Solo
Da Ji
Da Ji
Mike7911M
Da Ji
Level 18
God Stats
13W - 11L
1,673 SR
Queue Stats
43W - 46L
1,238 Elo+
Solo
Ymir
Ymir
SaJ49
Ymir
Level 21
God Stats
2W - 0L
1,249 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 2
6,462
404
2,302
11,522
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 9 / 4
5,936
371
7,386
10,547
2,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
SkinnerFan-
Aphrodite
10
3 / 8 / 5
6,546
409
3,421
11,401
4,962
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
SmackOut1
Achilles
14
4 / 3 / 2
8,804
550
6,436
8,384
5,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
fatZ_2130
Kukulkan
9
0 / 6 / 0
6,813
426
1,163
8,404
2,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 1 / 8
7,580
474
4,852
4,780
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ByTy-Rex
Merlin
16
11 / 0 / 4
9,574
598
7,214
4,359
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
11
8 / 4 / 9
8,647
540
7,158
12,292
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
Mike7911M
Da Ji
14
8 / 1 / 10
8,967
560
9,918
10,365
4,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
SaJ49
Ymir
10
2 / 5 / 7
6,930
433
3,068
10,140
10,810
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
9
Kills
30
30
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Anhur
 
Anhur
1
1
8
5
L
1
9
4
0.33
W
Merlin
ByTy-Rex
Merlin
11
0
4
13
W
Cerberus
8
4
9
3.13
W
Da Ji
Mike7911M
Da Ji
8
1
10
13
W
Ymir
SaJ49
Ymir
2
5
7
1.1
L
Aphrodite
SkinnerFan-
Aphrodite
3
8
5
0.69
L
Achilles
SmackOut1
Achilles
4
3
2
1.67
L
Kukulkan
fatZ_2130
Kukulkan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,708
Damage
32,210
50,258
Taken
41,936
19,362
Mitigated
29,474
9,685
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,302
833
0
2,881
11,522
3,430
0
2,401
9,121
0
16,643
W
Anhur
 
Anhur
4,852
1,944
0
1,001
4,780
1,478
2,492
270
4,346
0
35,410
L
7,386
5,665
0
1,566
10,547
2,830
0
6,141
4,406
0
27,133
W
Merlin
ByTy-Rex
Merlin
7,214
497
0
1,180
4,359
2,050
50
160
4,169
63,732
0
W
Cerberus
7,158
1,116
0
2,380
12,292
10,297
205
1,157
11,105
29,004
0
W
Da Ji
Mike7911M
Da Ji
9,918
2,139
0
4,077
10,365
4,839
0
366
9,771
0
45,620
W
Ymir
SaJ49
Ymir
3,068
264
0
0
10,140
10,810
539
2,631
7,419
16,258
0
L
Aphrodite
SkinnerFan-
Aphrodite
3,421
2,466
1,833
2,658
11,401
4,962
28
5,009
6,392
11,361
0
L
Achilles
SmackOut1
Achilles
6,436
1,549
0
577
8,384
5,569
590
1,607
6,777
0
39,630
L
Kukulkan
fatZ_2130
Kukulkan
1,163
286
0
170
8,404
2,571
0
2,282
6,122
25,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
41,698
221
Minions Killed
372
0
Camps Cleared
0
1,367,705
Distance Traveled
1,514,477
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,462
404
28
2
0
295,229
0
W
Anhur
7,580
474
56
4
0
285,971
2
L
Neith
5,936
371
36
2
0
241,429
0
W
Merlin
9,574
598
129
8
0
280,922
1
W
Cerberus
8,647
540
67
4
0
345,187
0
W
Da Ji
8,967
560
90
6
0
345,607
1
W
Ymir
6,930
433
30
2
0
256,790
0
L
Aphrodite
6,546
409
21
1
0
272,797
0
L
Achilles
8,804
550
89
6
0
337,202
2
L
Kukulkan
6,813
426
47
3
0
221,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role