Player Matchup

Danzaburou
Danzaburou
AceofMax
Danzaburou
Level 17
God Stats
2W - 8L
1,298 SR
Queue Stats
18W - 36L
1,300 Elo+
Party 2
Bellona
Bellona
Garu27G
Bellona
Level 18
God Stats
0W - 2L
1,190 SR
Queue Stats
13W - 14L
1,302 Elo+
Party 3
Hel
Hel
Tellasong
Hel
Level 28
God Stats
33W - 44L
1,444 SR
Queue Stats
94W - 118L
1,391 Elo+
Solo
Bastet
Bastet
celcha
Bastet
Level 18
God Stats
1W - 1L
1,750 SR
Queue Stats
13W - 14L
1,302 Elo+
Party 3
Fafnir
Fafnir
nathanielvain
Fafnir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,296 Elo+
Party 2
Team Averages
Level 24
1,436 SR
1,318 Elo+

VS

Team Averages
Level 42
1,631 SR
1,406 Elo+
Bakasura
Bakasura
Bl00df4rt
Bakasura
Level 118
God Stats
11W - 9L
1,744 SR
Queue Stats
17W - 26L
1,314 Elo+
Party 1
Fafnir
Fafnir
HarmbeAdam
Fafnir
Level 6
God Stats
2W - 1L
1,820 SR
Queue Stats
13W - 12L
1,428 Elo+
Party 1
Hel
Hel
ItzJoshVR
Hel
Level 37
God Stats
4W - 3L
1,416 SR
Queue Stats
115W - 140L
1,415 Elo+
Party 1
Tyr
Tyr
St0ned2theb0ne
Tyr
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 43L
1,428 Elo+
Solo
Xbalanque
Xbalanque
Zeusop2873e48
Xbalanque
Level 26
God Stats
4W - 4L
1,677 SR
Queue Stats
61W - 63L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AceofMax
Danzaburou
10
0 / 4 / 0
6,095
406
3,854
10,336
2,799
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Garu27G
Bellona
11
2 / 5 / 1
6,998
467
6,105
8,725
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 1
7,823
522
4,723
8,214
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
celcha
Bastet
9
0 / 6 / 2
5,620
375
680
8,624
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 0
6,112
407
1,634
7,147
4,649
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bl00df4rt
Bakasura
11
2 / 1 / 4
7,246
483
2,585
9,763
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
HarmbeAdam
Fafnir
12
2 / 0 / 7
7,979
532
2,662
10,815
9,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 0 / 0
8,786
586
7,165
4,501
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 2 / 3
7,739
516
8,247
8,278
6,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
Zeusop2873e48
Xbalanque
14
3 / 0 / 3
7,796
520
10,126
7,459
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
18
19
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AceofMax
Danzaburou
0
4
0
0
W
Bakasura
Bl00df4rt
Bakasura
2
1
4
4
L
Bellona
Garu27G
Bellona
2
5
1
0.5
W
Fafnir
HarmbeAdam
Fafnir
2
0
7
5.5
W
6
0
0
6
W
5
2
3
3.25
L
1
2
1
0.75
W
Xbalanque
Zeusop2873e48
Xbalanque
3
0
3
4.5
L
Bastet
celcha
Bastet
0
6
2
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,996
Damage
30,785
43,046
Taken
40,816
18,720
Mitigated
24,068
11,156
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AceofMax
Danzaburou
3,854
1,625
0
4,038
10,336
2,799
932
1,277
9,059
0
31,015
W
Bakasura
Bl00df4rt
Bakasura
2,585
1,774
0
6,142
9,763
3,537
390
332
9,411
0
28,301
L
Bellona
Garu27G
Bellona
6,105
1,809
0
1,826
8,725
5,730
512
616
7,857
0
32,428
W
Fafnir
HarmbeAdam
Fafnir
2,662
480
253
3,255
10,815
9,460
322
1,518
9,261
19,567
0
W
7,165
382
918
2,856
4,501
1,531
879
1,708
2,553
52,986
0
W
8,247
2,001
0
2,181
8,278
6,786
0
1,496
6,699
0
35,005
L
4,723
136
225
3,968
8,214
2,964
0
4,241
3,336
47,874
0
W
Xbalanque
Zeusop2873e48
Xbalanque
10,126
4,517
0
4,189
7,459
2,754
822
924
6,535
0
54,607
L
Bastet
celcha
Bastet
680
442
0
65
8,624
2,578
280
1,384
7,126
0
7,334
L
1,634
293
0
1,034
7,147
4,649
254
1,692
5,429
17,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,648
Gold Earned
39,546
273
Minions Killed
370
0
Camps Cleared
0
1,329,913
Distance Traveled
1,463,909
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,095
406
54
4
0
258,068
3
W
Bakasura
7,246
483
83
6
0
316,316
2
L
Bellona
6,998
467
66
4
0
280,104
2
W
Fafnir
7,979
532
26
2
0
291,455
2
W
Hel
8,786
586
106
7
0
296,463
0
W
Tyr
7,739
516
48
3
0
292,889
0
L
Hel
7,823
522
97
6
0
235,373
1
W
Xbalanque
7,796
520
107
7
0
266,786
2
L
Bastet
5,620
375
16
1
0
274,447
0
L
Fafnir
6,112
407
40
3
0
281,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role