Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Katzenbaeckerei
Bakasura
Level 24
God Stats
21W - 13L
1,475 SR
Queue Stats
146W - 124L
1,400 Elo+
Party 2
Tiamat
Tiamat
QuaTani
Tiamat
Level 49
God Stats
1W - 7L
1,228 SR
Queue Stats
16W - 23L
1,377 Elo+
Party 2
Sobek
Sobek
V l 3 s k
Sobek
Level 87
God Stats
0W - 1L
1,715 SR
Queue Stats
53W - 59L
1,430 Elo+
Party 2
Team Averages
Level 50
1,484 SR
1,441 Elo+

VS

Team Averages
Level 76
1,603 SR
1,569 Elo+
Rama
Rama
CBlazee
Rama
Level 148
God Stats
2W - 0L
1,338 SR
Queue Stats
215W - 205L
1,608 Elo+
Party 1
Ymir
Ymir
Dookie Shoes711
Ymir
Level 56
God Stats
5W - 3L
1,770 SR
Queue Stats
9W - 6L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
Long Meat T
Cthulhu
Level 44
God Stats
7W - 4L
1,818 SR
Queue Stats
28W - 13L
1,657 Elo+
Party 1
Pele
Pele
STALKINGFOOL
Pele
Level 90
God Stats
6W - 8L
1,600 SR
Queue Stats
62W - 62L
1,519 Elo+
Party 1
Olorun
Olorun
Traeb
Olorun
Level 42
God Stats
1W - 0L
1,488 SR
Queue Stats
29W - 32L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 4 / 1
6,916
432
2,833
8,398
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
 
Rama
10
2 / 6 / 1
6,297
394
3,619
9,902
2,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
11
2 / 5 / 0
7,243
453
5,098
11,984
3,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
QuaTani
Tiamat
13
4 / 5 / 1
8,154
510
12,954
13,502
8,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
V l 3 s k
Sobek
11
1 / 4 / 3
6,952
435
3,309
14,853
9,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CBlazee
Rama
16
11 / 2 / 2
10,269
642
14,541
9,185
3,143
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 7
7,869
492
4,363
11,101
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Long Meat T
Cthulhu
15
2 / 0 / 4
9,076
567
4,971
5,528
3,979
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
8 / 2 / 4
9,715
607
8,729
11,225
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Traeb
Olorun
13
2 / 2 / 5
8,206
513
4,974
8,847
3,807
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
9
Kills
24
24
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
L
Rama
 
Rama
2
6
1
0.42
W
Rama
CBlazee
Rama
11
2
2
6
W
1
3
7
1.5
L
Bakasura
2
5
0
0.4
W
Cthulhu
Long Meat T
Cthulhu
2
0
4
4
L
Tiamat
QuaTani
Tiamat
4
5
1
0.9
W
8
2
4
5
W
Olorun
Traeb
Olorun
2
2
5
2.25
L
Sobek
V l 3 s k
Sobek
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,813
Damage
37,578
58,639
Taken
45,886
27,644
Mitigated
23,909
14,875
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,833
423
0
773
8,398
3,034
434
3,790
4,276
0
29,731
L
Rama
 
Rama
3,619
3,015
429
545
9,902
2,803
0
1,675
8,227
0
23,861
W
Rama
CBlazee
Rama
14,541
11,672
0
4,987
9,185
3,143
2,678
3,607
5,523
0
70,917
W
4,363
636
0
1,022
11,101
8,752
0
4,362
6,596
19,675
0
L
Bakasura
5,098
3,656
0
4,198
11,984
3,897
0
2,409
9,487
0
27,234
W
Cthulhu
Long Meat T
Cthulhu
4,971
323
0
1,285
5,528
3,979
0
0
5,400
43,385
0
L
Tiamat
QuaTani
Tiamat
12,954
1,583
207
4,539
13,502
8,641
0
4,232
9,270
44,083
0
W
8,729
2,695
0
5,627
11,225
4,228
394
3,070
8,155
0
64,666
W
Olorun
Traeb
Olorun
4,974
3,035
538
3,130
8,847
3,807
1,324
5,224
3,448
36,229
0
L
Sobek
V l 3 s k
Sobek
3,309
219
0
4,184
14,853
9,269
0
1,782
13,071
21,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,562
Gold Earned
45,135
269
Minions Killed
435
0
Camps Cleared
0
1,493,490
Distance Traveled
1,431,451
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,916
432
53
3
0
322,103
2
L
Rama
6,297
394
45
3
0
287,860
2
W
Rama
10,269
642
113
7
0
259,793
1
W
Ymir
7,869
492
29
2
0
260,695
0
L
Bakasura
7,243
453
67
4
0
339,007
0
W
Cthulhu
9,076
567
85
5
0
310,617
0
L
Tiamat
8,154
510
68
4
0
287,281
1
W
Pele
9,715
607
127
8
0
330,934
2
W
Olorun
8,206
513
81
5
0
269,412
3
L
Sobek
6,952
435
36
2
0
257,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role