Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kulele808
Danzaburou
Level 29
God Stats
2W - 5L
1,497 SR
Queue Stats
74W - 63L
1,631 Elo+
Solo
Medusa
Medusa
Moneybags9381
Medusa
Level 28
God Stats
0W - 2L
1,504 SR
Queue Stats
14W - 38L
1,581 Elo+
Solo
Merlin
Merlin
c4l2psTheOne
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
crist_cort
Cerberus
Level 3
God Stats
1W - 1L
1,668 SR
Queue Stats
3W - 2L
1,628 Elo+
Solo
Team Averages
Level 21
1,534 SR
1,568 Elo+

VS

Team Averages
Level 18
1,478 SR
1,544 Elo+
Apollo
Apollo
Buy-AMC-Stock
Apollo
Level 26
God Stats
8W - 8L
1,148 SR
Queue Stats
104W - 100L
1,494 Elo+
Solo
Sol
Sol
RageQuitPro23
Sol
Level 11
God Stats
8W - 6L
1,455 SR
Queue Stats
34W - 20L
1,568 Elo+
Party 1
Ymir
Ymir
RezPoNez
Ymir
Level 8
God Stats
2W - 0L
1,716 SR
Queue Stats
8W - 9L
1,442 Elo+
Solo
Set
Set
boilerheat14
Set
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 15L
1,661 Elo+
Party 1
Anubis
Anubis
xXLeOnArD7u7Xx
Anubis
Level 28
God Stats
34W - 30L
1,573 SR
Queue Stats
90W - 79L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
1 / 4 / 0
5,077
462
1,183
5,631
2,050
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Kulele808
Danzaburou
9
0 / 1 / 1
5,209
474
3,609
5,678
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
4,848
441
776
6,731
1,424
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
12
0 / 0 / 0
6,590
599
4,614
5,015
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
crist_cort
Cerberus
8
0 / 5 / 0
4,728
430
1,804
8,788
4,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
6,458
587
3,714
4,405
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 0 / 0
6,565
597
1,714
5,955
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
10
1 / 1 / 4
5,307
482
2,230
3,728
1,867
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 0 / 3
6,889
626
4,432
6,718
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 0 / 3
6,198
563
5,868
5,303
2,523
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
13
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
0
0.25
W
4
0
2
5
L
Danzaburou
Kulele808
Danzaburou
0
1
1
0.5
L
0
3
0
0
W
1
0
0
1
W
Ymir
1
1
4
3
W
4
0
3
5.5
L
Merlin
0
0
0
0
L
Cerberus
crist_cort
Cerberus
0
5
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,986
Damage
17,958
31,843
Taken
26,109
10,976
Mitigated
9,930
9,642
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,183
142
0
831
5,631
2,050
202
4,002
1,629
8,871
0
W
3,714
2,379
0
1,639
4,405
1,291
754
1,722
2,435
0
25,633
L
Danzaburou
Kulele808
Danzaburou
3,609
1,952
0
2,183
5,678
1,340
598
2,746
2,932
0
29,190
L
776
167
0
2,781
6,731
1,424
536
1,350
5,381
0
22,463
W
1,714
256
0
4,106
5,955
1,712
836
2,991
2,674
38,304
0
W
Ymir
2,230
341
0
148
3,728
1,867
216
713
3,015
10,265
0
W
4,432
1,895
0
2,944
6,718
2,537
0
1,011
5,551
0
42,130
L
Merlin
4,614
241
0
2,281
5,015
1,729
0
1,471
3,544
43,106
0
L
Cerberus
crist_cort
Cerberus
1,804
209
0
1,566
8,788
4,433
84
243
8,545
17,863
0
W
5,868
44
0
3,637
5,303
2,523
720
470
4,833
42,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,452
Gold Earned
31,417
271
Minions Killed
315
0
Camps Cleared
0
980,271
Distance Traveled
1,047,039
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,077
462
17
2
0
182,971
3
W
Apollo
6,458
587
53
5
0
191,750
4
L
Danzaburou
5,209
474
61
6
0
186,328
1
L
Medusa
4,848
441
46
4
0
193,348
4
W
Sol
6,565
597
85
8
0
181,843
3
W
Ymir
5,307
482
27
2
0
219,540
3
W
Set
6,889
626
78
7
0
261,668
4
L
Merlin
6,590
599
101
9
0
202,536
4
L
Cerberus
4,728
430
46
4
0
215,088
0
W
Anubis
6,198
563
72
7
0
192,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role