Player Matchup

Sol
Sol
Angel-Infernium
Sol
Level 28
God Stats
9W - 15L
1,469 SR
Queue Stats
496W - 476L
1,458 Elo+
Solo
Serqet
Serqet
Carrot_Dtop1
Serqet
Level 27
God Stats
0W - 3L
1,144 SR
Queue Stats
86W - 90L
1,412 Elo+
Solo
Guan Yu
Guan Yu
SG THE GAMER363
Guan Yu
Level 24
God Stats
1W - 2L
1,284 SR
Queue Stats
18W - 21L
1,337 Elo+
Party 1
Horus
Horus
Vector5524
Horus
Level 24
God Stats
4W - 7L
1,491 SR
Queue Stats
35W - 45L
1,359 Elo+
Party 1
Bellona
Bellona
puppyBlood
Bellona
Level 18
God Stats
0W - 3L
1,403 SR
Queue Stats
15W - 24L
1,208 Elo+
Solo
Team Averages
Level 24
1,358 SR
1,355 Elo+

VS

Team Averages
Level 24
1,416 SR
1,420 Elo+
Danzaburou
Danzaburou
Jacobinaurus
Danzaburou
Level 24
God Stats
1W - 2L
1,534 SR
Queue Stats
17W - 27L
1,468 Elo+
Party 2
Gilgamesh
Gilgamesh
NIGHTINSIDE101
Gilgamesh
Level 28
God Stats
17W - 10L
1,590 SR
Queue Stats
161W - 93L
1,635 Elo+
Solo
Pele
Pele
Noxy2135
Pele
Level 18
God Stats
10W - 5L
1,015 SR
Queue Stats
48W - 55L
1,119 Elo+
Party 2
Merlin
Merlin
Sbullet217
Merlin
Level 27
God Stats
28W - 31L
1,552 SR
Queue Stats
99W - 80L
1,476 Elo+
Solo
Nike
Nike
kinitzel
Nike
Level 23
God Stats
9W - 9L
1,391 SR
Queue Stats
117W - 126L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
7,079
472
9,884
10,408
2,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
10
1 / 4 / 3
6,480
432
4,032
9,642
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 2 / 0
7,355
490
2,317
9,885
5,911
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
11
0 / 2 / 5
6,348
423
2,728
10,340
6,147
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
puppyBlood
Bellona
12
0 / 7 / 0
7,151
477
1,754
10,666
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jacobinaurus
Danzaburou
12
2 / 2 / 3
7,367
491
7,024
9,378
2,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
NIGHTINSIDE101
Gilgamesh
12
3 / 2 / 2
7,051
470
6,243
7,881
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
12
1 / 1 / 2
7,244
483
3,383
7,359
3,830
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Sbullet217
Merlin
13
1 / 3 / 4
7,807
520
7,128
6,503
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
8 / 0 / 1
9,595
640
4,566
6,150
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
15
18
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Serqet
1
4
3
0.63
W
Danzaburou
Jacobinaurus
Danzaburou
2
2
3
1.75
W
Gilgamesh
NIGHTINSIDE101
Gilgamesh
3
2
2
2
W
Pele
1
1
2
2
L
3
2
0
1.5
W
Merlin
Sbullet217
Merlin
1
3
4
1
L
Horus
0
2
5
1.25
W
Nike
8
0
1
8.5
L
Bellona
puppyBlood
Bellona
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,715
Damage
28,344
50,941
Taken
37,271
25,288
Mitigated
17,397
13,996
Healing
5,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,884
2,295
0
4,143
10,408
2,946
154
0
10,408
44,064
0
L
Serqet
4,032
1,348
0
610
9,642
2,929
0
574
9,068
0
31,910
W
Danzaburou
Jacobinaurus
Danzaburou
7,024
2,426
0
2,019
9,378
2,915
2,112
4,978
4,400
0
38,986
W
Gilgamesh
NIGHTINSIDE101
Gilgamesh
6,243
1,732
0
1,479
7,881
4,256
700
3,728
4,089
0
21,780
W
Pele
3,383
376
0
452
7,359
3,830
170
1,178
6,046
0
42,725
L
2,317
405
973
3,356
9,885
5,911
532
4,551
5,334
0
33,020
W
Merlin
Sbullet217
Merlin
7,128
1,427
0
1,372
6,503
1,665
894
0
6,107
48,268
0
L
Horus
2,728
1,262
706
3,410
10,340
6,147
119
2,003
8,337
0
15,733
W
Nike
4,566
998
0
571
6,150
4,731
2,410
0
6,150
0
46,088
L
Bellona
puppyBlood
Bellona
1,754
566
0
798
10,666
7,355
870
0
10,666
0
37,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,413
Gold Earned
39,064
316
Minions Killed
367
0
Camps Cleared
0
1,348,788
Distance Traveled
1,404,174
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,079
472
78
5
0
265,030
2
L
Serqet
6,480
432
62
4
0
260,832
0
W
Danzaburou
7,367
491
66
4
0
276,205
5
W
Gilgamesh
7,051
470
38
3
0
294,623
5
W
Pele
7,244
483
75
5
0
302,664
0
L
Guan Yu
7,355
490
63
4
0
296,186
4
W
Merlin
7,807
520
75
5
0
230,178
2
L
Horus
6,348
423
25
2
0
257,450
2
W
Nike
9,595
640
113
8
0
300,504
0
L
Bellona
7,151
477
88
6
0
269,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role