Player Matchup

Baron Samedi
Baron Samedi
Dieguizus
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,203 Elo+
Solo
Ymir
Ymir
JT2748
Ymir
Level 3
God Stats
1W - 3L
1,248 SR
Queue Stats
1W - 4L
1,069 Elo+
Solo
Bellona
Bellona
Jbop
Bellona
Level 7
God Stats
3W - 2L
1,627 SR
Queue Stats
106W - 71L
1,506 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kohasuika
Tsukuyomi
Level 29
God Stats
18W - 19L
1,693 SR
Queue Stats
141W - 134L
1,539 Elo+
Solo
Chiron
Chiron
Yõgart
Chiron
Level 7
God Stats
23W - 14L
1,500 SR
Queue Stats
119W - 81L
1,430 Elo+
Party 1
Team Averages
Level 10
1,513 SR
1,350 Elo+

VS

Team Averages
Level 29
1,507 SR
1,480 Elo+
Discordia
Discordia
AlejandroH118
Discordia
Level 21
God Stats
7W - 5L
1,234 SR
Queue Stats
81W - 69L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
Boluf
Baron Samedi
Level 4
God Stats
2W - 1L
1,075 SR
Queue Stats
2W - 1L
1,185 Elo+
Solo
Medusa
Medusa
Jamelaa1
Medusa
Level 11
God Stats
7W - 1L
1,840 SR
Queue Stats
7W - 6L
1,420 Elo+
Party 2
Yemoja
Yemoja
LordMooman
Yemoja
Level 21
God Stats
13W - 8L
1,887 SR
Queue Stats
211W - 148L
1,592 Elo+
Solo
Gilgamesh
Gilgamesh
numpodece
Gilgamesh
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dieguizus
Baron Samedi
14
3 / 6 / 3
9,073
454
5,099
12,486
5,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
JT2748
Ymir
13
1 / 10 / 8
8,315
416
5,564
16,851
11,081
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Jbop
Bellona
15
4 / 4 / 4
9,577
479
9,405
15,489
11,505
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Kohasuika
Tsukuyomi
15
4 / 7 / 4
9,393
470
9,247
15,910
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
Yõgart
Chiron
14
7 / 8 / 3
9,714
486
12,453
14,507
4,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlejandroH118
Discordia
20
14 / 0 / 11
13,187
659
23,435
10,973
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Boluf
Baron Samedi
13
0 / 7 / 5
9,000
450
6,992
11,490
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Jamelaa1
Medusa
14
4 / 8 / 9
9,431
472
9,085
14,411
5,826
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
LordMooman
Yemoja
16
7 / 1 / 17
11,726
586
6,527
9,418
6,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
numpodece
Gilgamesh
18
10 / 3 / 9
11,620
581
11,356
15,903
10,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
19
Kills
35
35
Deaths
19
22
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Discordia
AlejandroH118
Discordia
14
0
11
19.5
W
Baron Samedi
Boluf
Baron Samedi
0
7
5
0.36
L
Baron Samedi
Dieguizus
Baron Samedi
3
6
3
0.75
L
Ymir
JT2748
Ymir
1
10
8
0.5
W
Medusa
Jamelaa1
Medusa
4
8
9
1.06
L
Bellona
Jbop
Bellona
4
4
4
1.5
L
Tsukuyomi
Kohasuika
Tsukuyomi
4
7
4
0.86
W
Yemoja
LordMooman
Yemoja
7
1
17
15.5
L
Chiron
Yõgart
Chiron
7
8
3
1.06
W
Gilgamesh
numpodece
Gilgamesh
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
57,395
75,243
Taken
62,195
38,901
Mitigated
33,678
15,176
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AlejandroH118
Discordia
23,435
2,713
793
3,766
10,973
4,991
2,154
3,161
7,765
95,446
0
W
Baron Samedi
Boluf
Baron Samedi
6,992
374
303
836
11,490
5,590
62
1,120
10,370
35,176
0
L
Baron Samedi
Dieguizus
Baron Samedi
5,099
613
142
2,948
12,486
5,598
0
7,007
5,214
45,491
0
L
Ymir
JT2748
Ymir
5,564
725
0
454
16,851
11,081
0
9,634
6,943
24,088
0
W
Medusa
Jamelaa1
Medusa
9,085
3,820
0
1,104
14,411
5,826
1,496
1,906
12,473
0
30,814
L
Bellona
Jbop
Bellona
9,405
1,828
0
3,040
15,489
11,505
372
5,918
9,249
0
45,712
L
Tsukuyomi
Kohasuika
Tsukuyomi
9,247
1,517
0
4,991
15,910
5,764
0
7,665
7,984
0
62,722
W
Yemoja
LordMooman
Yemoja
6,527
2,593
3,625
2,315
9,418
6,667
866
1,814
7,572
25,284
0
L
Chiron
Yõgart
Chiron
12,453
6,519
448
3,153
14,507
4,953
468
5,328
8,899
0
44,387
W
Gilgamesh
numpodece
Gilgamesh
11,356
3,785
0
2,630
15,903
10,604
1,748
2,517
13,352
0
82,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,072
Gold Earned
54,964
399
Minions Killed
433
0
Camps Cleared
0
1,698,025
Distance Traveled
1,893,925
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,187
659
164
8
0
430,079
11
W
Baron Samedi
9,000
450
64
3
0
352,211
0
L
Baron Samedi
9,073
454
84
4
0
280,188
4
L
Ymir
8,315
416
42
2
0
351,771
1
W
Medusa
9,431
472
57
3
0
330,752
0
L
Bellona
9,577
479
93
5
0
391,832
0
L
Tsukuyomi
9,393
470
103
5
0
340,869
0
W
Yemoja
11,726
586
24
1
0
379,444
5
L
Chiron
9,714
486
77
4
0
333,365
0
W
Gilgamesh
11,620
581
124
6
0
401,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role