Player Matchup

Ganesha
Ganesha
Bobsuruncle1875
Ganesha
Level 4
God Stats
0W - 2L
1,271 SR
Queue Stats
2W - 3L
1,302 Elo+
Party 2
Pele
Pele
TheLegendVirus_0
Pele
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,415 Elo+
Party 3
Baron Samedi
Baron Samedi
YaBoiSadBo1
Baron Samedi
Level 18
God Stats
2W - 1L
1,790 SR
Queue Stats
7W - 6L
1,302 Elo+
Party 2
Vulcan
Vulcan
assassinsins
Vulcan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,399 Elo+
Party 2
Tiamat
Tiamat
firestromAim
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Team Averages
Level 11
1,512 SR
1,384 Elo+

VS

Team Averages
Level 30
1,581 SR
1,397 Elo+
Gilgamesh
Gilgamesh
Frost4Heeart
Gilgamesh
Level 29
God Stats
6W - 6L
1,656 SR
Queue Stats
53W - 46L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Random-Access-ID
Danzaburou
Level 31
God Stats
49W - 37L
1,542 SR
Queue Stats
327W - 361L
1,395 Elo+
Party 1
Bellona
Bellona
blu_flux
Bellona
Level 29
God Stats
5W - 3L
1,467 SR
Queue Stats
98W - 109L
1,391 Elo+
Party 1
Janus
Janus
one_Shichibukai_
Janus
Level 46
God Stats
29W - 28L
1,835 SR
Queue Stats
626W - 693L
1,390 Elo+
Party 1
Cabrakan
Cabrakan
starplayer8399
Cabrakan
Level 15
God Stats
4W - 9L
1,407 SR
Queue Stats
16W - 26L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 3
8,785
462
6,654
18,828
12,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 5 / 1
9,282
489
8,830
16,140
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
YaBoiSadBo1
Baron Samedi
12
1 / 13 / 1
7,931
417
6,346
15,005
5,700
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vulcan
11
1 / 11 / 1
7,576
399
3,090
11,607
3,673
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
15
2 / 11 / 1
9,306
490
5,689
15,031
7,708
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frost4Heeart
Gilgamesh
16
4 / 3 / 13
11,036
581
8,703
13,453
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Random-Access-ID
Danzaburou
18
17 / 1 / 9
13,266
698
18,039
12,717
5,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
blu_flux
Bellona
17
9 / 3 / 2
11,566
609
5,780
11,154
8,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
9 / 1 / 15
11,968
630
14,966
11,573
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cabrakan
16
10 / 5 / 16
11,461
603
9,112
19,409
25,499
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
104
13
Kills
49
49
Deaths
13
7
Assists
55
Player
Kills
Deaths
Assists
KDA
L
3
9
3
0.5
W
Gilgamesh
Frost4Heeart
Gilgamesh
4
3
13
3.5
W
Danzaburou
Random-Access-ID
Danzaburou
17
1
9
21.5
L
6
5
1
1.3
L
Baron Samedi
YaBoiSadBo1
Baron Samedi
1
13
1
0.12
L
Vulcan
1
11
1
0.14
W
Bellona
blu_flux
Bellona
9
3
2
3.33
L
Tiamat
2
11
1
0.23
W
9
1
15
16.5
W
Cabrakan
10
5
16
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,609
Damage
56,600
76,611
Taken
68,306
35,718
Mitigated
52,335
7,490
Healing
18,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,654
413
0
564
18,828
12,800
0
4,995
13,695
24,144
0
W
Gilgamesh
Frost4Heeart
Gilgamesh
8,703
2,880
0
1,079
13,453
7,588
2,386
5,012
8,441
0
55,893
W
Danzaburou
Random-Access-ID
Danzaburou
18,039
10,291
0
6,441
12,717
5,952
5,286
3,917
8,800
0
91,866
L
8,830
2,282
0
3,786
16,140
5,837
0
1,946
14,102
0
52,362
L
Baron Samedi
YaBoiSadBo1
Baron Samedi
6,346
1,265
0
698
15,005
5,700
0
5,846
9,125
34,032
0
L
Vulcan
3,090
753
0
628
11,607
3,673
198
1,275
10,264
26,103
0
W
Bellona
blu_flux
Bellona
5,780
2,314
0
4,194
11,154
8,918
1,500
2,374
8,780
0
40,773
L
Tiamat
5,689
2,423
0
1,814
15,031
7,708
870
9,315
5,347
37,401
0
W
14,966
1,785
352
4,629
11,573
4,378
1,257
4,680
6,893
75,650
0
W
Cabrakan
9,112
2,380
0
2,300
19,409
25,499
779
5,796
13,613
32,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,880
Gold Earned
59,297
292
Minions Killed
447
0
Camps Cleared
0
1,489,050
Distance Traveled
1,739,317
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,785
462
11
1
0
366,892
4
W
Gilgamesh
11,036
581
95
5
0
426,214
1
W
Danzaburou
13,266
698
112
6
0
328,090
2
L
Pele
9,282
489
96
5
0
302,831
0
L
Baron Samedi
7,931
417
73
4
0
261,372
1
L
Vulcan
7,576
399
45
2
0
285,843
0
W
Bellona
11,566
609
83
4
0
297,587
1
L
Tiamat
9,306
490
67
4
0
272,112
1
W
Janus
11,968
630
121
6
0
360,638
2
W
Cabrakan
11,461
603
36
2
0
326,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role