Player Matchup

Athena
Athena
Silver I
XXDerbyXXNutXX
Athena
Silver I
Level 145
God Stats
10W - 2L
1,559 SR
Queue Stats
199W - 210L
1,259 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
dukeisreal15
Baron Samedi
Gold II
Level 155
God Stats
10W - 8L
1,561 SR
Queue Stats
150W - 141L
1,716 MMR
Party 2
Fenrir
Fenrir
Gold III
i_ixXChrisXxi_i
Fenrir
Gold III
Level 160
God Stats
13W - 9L
1,679 SR
Queue Stats
261W - 263L
1,494 MMR
Solo
Izanami
Izanami
Gold IV
xMsRx ANTHONY
Izanami
Gold IV
Level 156
God Stats
7W - 3L
1,899 SR
Queue Stats
67W - 74L
1,486 MMR
Solo
Bellona
Bellona
Bronze III
xUnlimitedEnergy
Bellona
Bronze III
Level 30
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,652 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,492 SR
1,491 MMR
Cabrakan
Cabrakan
Gold IV
Jason141722
Cabrakan
Gold IV
Level 125
God Stats
11W - 9L
1,768 SR
Queue Stats
156W - 141L
1,477 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
M1ndFl4y3r
Gilgamesh
Gold II
Level 129
God Stats
5W - 5L
1,521 SR
Queue Stats
163W - 160L
1,466 MMR
Party 3
Discordia
Discordia
Bronze III
Tittotinho
Discordia
Bronze III
Level 30
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ymir
Ymir
Gold II
TyePower
Ymir
Gold II
Level 128
God Stats
14W - 21L
1,433 SR
Queue Stats
161W - 159L
1,512 MMR
Party 3
Ullr
Ullr
Bronze III
magagon_213
Ullr
Bronze III
Level 99
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 16
11,781
491
9,171
21,538
20,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
dukeisreal15
Baron Samedi
19
3 / 4 / 11
12,491
520
20,480
13,431
7,521
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
12 / 6 / 5
13,423
559
11,220
18,865
8,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
20
14 / 4 / 10
15,777
657
25,508
20,558
10,860
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 6 / 8
12,882
537
9,513
16,870
15,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
DanzaburouSetCu ChulainnTiamatNu Wa

VS

Bans
YemojaAnhurCthulhuHeimdallrApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Jason141722
Cabrakan
19
7 / 6 / 6
12,468
520
17,494
21,671
25,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
M1ndFl4y3r
Gilgamesh
20
16 / 1 / 2
14,630
610
22,389
23,872
16,533
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Tittotinho
Discordia
14
0 / 11 / 5
9,071
378
5,821
15,809
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
1 / 5 / 12
9,673
403
8,460
21,786
14,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 10 / 9
9,863
411
7,561
17,560
5,401
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
58
33
Kills
24
25
Deaths
33
50
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Jason141722
Cabrakan
7
6
6
1.67
L
Gilgamesh
M1ndFl4y3r
Gilgamesh
16
1
2
17
L
Discordia
Tittotinho
Discordia
0
11
5
0.23
L
Ymir
1
5
12
1.4
W
1
5
16
1.8
W
Baron Samedi
dukeisreal15
Baron Samedi
3
4
11
2.13
W
12
6
5
2.42
L
0
10
9
0.45
W
Izanami
14
4
10
4.75
W
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,892
Damage
61,725
91,262
Taken
100,698
62,892
Mitigated
68,040
29,381
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Jason141722
Cabrakan
17,494
2,288
0
5,111
21,671
25,052
348
9,363
12,308
71,023
0
L
Gilgamesh
M1ndFl4y3r
Gilgamesh
22,389
9,611
0
908
23,872
16,533
0
4,459
19,413
0
139,027
L
Discordia
Tittotinho
Discordia
5,821
983
0
2,306
15,809
6,818
451
3,918
11,891
41,928
2,020
L
Ymir
8,460
1,247
0
4,607
21,786
14,236
0
7,672
14,114
37,340
0
W
9,171
1,693
0
3,743
21,538
20,679
150
8,036
13,382
37,154
0
W
Baron Samedi
dukeisreal15
Baron Samedi
20,480
1,440
2,563
6,429
13,431
7,521
944
7,024
6,247
90,990
0
W
11,220
1,623
0
2,249
18,865
8,799
1,304
4,012
14,793
0
64,199
L
7,561
3,925
0
2,351
17,560
5,401
1,153
4,239
13,321
0
42,962
W
Izanami
25,508
15,327
0
10,975
20,558
10,860
2,926
6,315
14,150
0
169,744
W
9,513
2,497
279
3,143
16,870
15,033
210
7,415
9,005
0
84,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,354
Gold Earned
55,705
706
Minions Killed
518
0
Camps Cleared
0
2,207,846
Distance Traveled
2,067,485
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,468
520
127
5
0
393,527
2
L
Gilgamesh
14,630
610
181
8
0
533,181
3
L
Discordia
9,071
378
70
3
0
374,653
3
L
Ymir
9,673
403
54
2
0
406,877
5
W
Athena
11,781
491
54
2
0
471,592
10
W
Baron Samedi
12,491
520
133
6
0
422,195
5
W
Fenrir
13,423
559
85
4
0
454,709
8
L
Ullr
9,863
411
86
4
0
359,247
4
W
Izanami
15,777
657
253
11
0
401,968
5
W
Bellona
12,882
537
181
8
0
457,382
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role