Player Matchup

He Bo
He Bo
EdShepard6323
He Bo
Level 7
God Stats
2W - 0L
1,720 SR
Queue Stats
4W - 0L
1,804 Elo+
Party 1
Hades
Hades
MuschelJaguar46
Hades
Level 14
God Stats
2W - 0L
1,749 SR
Queue Stats
4W - 0L
1,854 Elo+
Party 1
Ymir
Ymir
Skilluminati125
Ymir
Level 26
God Stats
3W - 0L
1,801 SR
Queue Stats
7W - 6L
1,528 Elo+
Party 1
Kali
Kali
saulglezzz
Kali
Level 18
God Stats
2W - 0L
1,720 SR
Queue Stats
30W - 29L
1,574 Elo+
Solo
Rama
Rama
xNASTYBEATDOWNx
Rama
Level 96
God Stats
4W - 2L
1,529 SR
Queue Stats
59W - 51L
1,581 Elo+
Party 1
Team Averages
Level 32
1,704 SR
1,668 Elo+

VS

Team Averages
Level 31
1,333 SR
1,563 Elo+
Izanami
Izanami
AlbaRazz51
Izanami
Level 24
God Stats
2W - 3L
1,336 SR
Queue Stats
240W - 273L
1,502 Elo+
Party 2
Ra
Ra
Enes_669
Ra
Level 88
God Stats
1W - 4L
1,326 SR
Queue Stats
266W - 263L
1,610 Elo+
Party 2
Gilgamesh
Gilgamesh
Robin_Thug
Gilgamesh
Level 8
God Stats
0W - 2L
1,327 SR
Queue Stats
50W - 53L
1,500 Elo+
Party 2
Thor
Thor
Tanausuar424
Thor
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 95L
1,594 Elo+
Solo
Ymir
Ymir
efeemre2010
Ymir
Level 16
God Stats
16W - 23L
1,175 SR
Queue Stats
108W - 111L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 13
13,612
592
24,625
15,546
7,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 3 / 13
13,769
599
15,385
22,326
15,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 1 / 17
11,954
520
6,219
15,335
17,707
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
12 / 3 / 12
14,744
641
17,756
22,300
12,725
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
11 / 1 / 5
12,648
550
8,776
14,717
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlbaRazz51
Izanami
13
2 / 8 / 1
8,676
377
7,952
14,802
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 9 / 3
11,075
482
8,585
16,017
6,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Robin_Thug
Gilgamesh
15
2 / 10 / 3
9,640
419
7,245
19,848
13,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
4 / 6 / 3
12,151
528
11,071
20,026
8,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 9 / 2
7,623
331
4,616
19,310
12,144
Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
22
42
Kills
10
10
Deaths
42
60
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlbaRazz51
Izanami
2
8
1
0.31
W
10
2
13
8.25
L
2
9
3
0.39
W
8
3
13
4.83
L
Gilgamesh
Robin_Thug
Gilgamesh
2
10
3
0.35
W
1
1
17
9.5
L
4
6
3
0.92
L
0
9
2
0.11
W
12
3
12
6
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,761
Damage
39,469
90,224
Taken
90,003
58,470
Mitigated
45,860
38,546
Healing
11,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlbaRazz51
Izanami
7,952
4,950
0
1,341
14,802
5,177
0
8,627
6,113
0
43,015
W
24,625
934
0
6,094
15,546
7,164
2,902
4,033
11,183
101,519
0
L
8,585
228
1,378
3,618
16,017
6,873
112
9,753
5,908
77,346
0
W
15,385
1,514
533
13,268
22,326
15,455
3,814
2,716
19,586
106,884
0
L
Gilgamesh
Robin_Thug
Gilgamesh
7,245
1,035
0
774
19,848
13,592
0
10,173
9,515
0
42,462
W
6,219
663
0
3,401
15,335
17,707
620
2,580
12,671
28,204
0
L
11,071
1,087
0
3,068
20,026
8,074
926
8,344
11,412
0
84,032
L
4,616
1,007
465
954
19,310
12,144
0
8,390
10,826
18,294
0
W
17,756
9,773
0
6,030
22,300
12,725
3,047
1,870
20,337
0
114,152
W
8,776
6,797
0
9,220
14,717
5,419
1,467
1,415
13,246
0
79,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,727
Gold Earned
49,165
614
Minions Killed
444
0
Camps Cleared
0
2,017,749
Distance Traveled
1,941,546
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,676
377
72
3
0
357,538
0
W
He Bo
13,612
592
142
6
0
424,798
11
L
Ra
11,075
482
152
7
0
417,282
0
W
Hades
13,769
599
188
8
0
373,731
8
L
Gilgamesh
9,640
419
70
3
0
421,036
0
W
Ymir
11,954
520
30
1
0
398,373
1
L
Thor
12,151
528
131
6
0
412,665
6
L
Ymir
7,623
331
19
1
0
333,025
2
W
Kali
14,744
641
148
6
0
520,335
0
W
Rama
12,648
550
106
5
0
300,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role