Player Matchup

Gilgamesh
Gilgamesh
Silver II
AdamWhitey727
Gilgamesh
Silver II
Level 140
God Stats
1W - 1L
1,777 SR
Queue Stats
38W - 32L
1,518 MMR
Solo
Apollo
Apollo
Gold I
PrimordialRex
Apollo
Gold I
Level 118
God Stats
14W - 10L
1,642 SR
Queue Stats
194W - 198L
1,639 MMR
Party 1
Nemesis
Nemesis
Gold II
TRISEMERKI
Nemesis
Gold II
Level 103
God Stats
60W - 48L
1,589 SR
Queue Stats
121W - 118L
1,543 MMR
Party 2
Bacchus
Bacchus
Gold I
Vlaster8
Bacchus
Gold I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 185L
1,522 MMR
Party 2
Merlin
Merlin
Gold III
Weezel31
Merlin
Gold III
Level 81
God Stats
2W - 0L
1,672 SR
Queue Stats
48W - 53L
1,446 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,636 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,528 SR
1,533 MMR
Janus
Janus
Gold II
Brezzypoo
Janus
Gold II
Level 111
God Stats
21W - 23L
1,592 SR
Queue Stats
782W - 761L
1,569 MMR
Solo
Anhur
Anhur
Gold III
Dxrwaa
Anhur
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
KingDusan
Thanatos
Gold II
Level 101
God Stats
1W - 3L
1,474 SR
Queue Stats
40W - 38L
1,530 MMR
Solo
Ra
Ra
Bronze III
S0uz
Ra
Bronze III
Level 89
God Stats
1W - 2L
1,709 SR
Queue Stats
25W - 43L
1,500 MMR
Solo
Terra
Terra
Gold II
lordofsunlight
Terra
Gold II
Level 158
God Stats
3W - 3L
1,364 SR
Queue Stats
393W - 370L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AdamWhitey727
Gilgamesh
15
5 / 3 / 2
8,883
555
8,521
13,188
6,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
11 / 1 / 1
10,996
687
10,048
8,195
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
TRISEMERKI
Nemesis
15
0 / 2 / 5
8,475
530
5,425
10,026
3,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Vlaster8
Bacchus
13
3 / 1 / 8
8,631
539
5,933
8,573
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Weezel31
Merlin
16
3 / 1 / 3
9,610
601
4,759
6,162
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetTsukuyomiTiamatAthenaScylla

VS

Bans
KaliSobekCu ChulainnDiscordiaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Brezzypoo
Janus
15
3 / 4 / 3
9,068
567
7,055
9,817
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Dxrwaa
Anhur
12
0 / 2 / 1
7,293
456
346
5,722
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
KingDusan
Thanatos
12
3 / 8 / 2
7,854
491
6,799
12,577
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ra
S0uz
Ra
9
0 / 5 / 0
5,330
333
1,109
6,376
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 1
8,438
527
7,332
13,546
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
22
Kills
8
8
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AdamWhitey727
Gilgamesh
5
3
2
2
L
Janus
Brezzypoo
Janus
3
4
3
1.13
L
Anhur
Dxrwaa
Anhur
0
2
1
0.25
L
Thanatos
KingDusan
Thanatos
3
8
2
0.5
W
11
1
1
11.5
L
Ra
S0uz
Ra
0
5
0
0
W
Nemesis
TRISEMERKI
Nemesis
0
2
5
1.25
W
Bacchus
Vlaster8
Bacchus
3
1
8
7
W
Merlin
Weezel31
Merlin
3
1
3
4.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,686
Damage
22,641
46,144
Taken
48,038
23,158
Mitigated
15,592
10,077
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AdamWhitey727
Gilgamesh
8,521
2,473
0
2,988
13,188
6,776
0
5,321
7,867
0
50,560
L
Janus
Brezzypoo
Janus
7,055
911
0
1,131
9,817
2,598
0
2,841
6,608
54,796
0
L
Anhur
Dxrwaa
Anhur
346
124
0
1,674
5,722
1,411
0
307
5,415
0
44,677
L
Thanatos
KingDusan
Thanatos
6,799
2,140
0
5,116
12,577
3,883
0
3,366
9,179
0
39,786
W
10,048
5,407
0
2,999
8,195
3,145
1,413
1,886
6,169
0
86,511
L
Ra
S0uz
Ra
1,109
89
829
1,288
6,376
1,785
0
2,144
4,136
10,761
0
W
Nemesis
TRISEMERKI
Nemesis
5,425
1,977
0
1,088
10,026
3,641
486
3,557
6,469
0
66,041
W
Bacchus
Vlaster8
Bacchus
5,933
1,206
0
2,147
8,573
7,394
533
1,865
6,649
28,873
0
W
Merlin
Weezel31
Merlin
4,759
367
0
855
6,162
2,202
1,659
2,626
3,494
59,071
0
L
7,332
1,342
0
3,719
13,546
5,915
0
1,536
12,008
51,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,595
Gold Earned
37,983
545
Minions Killed
391
0
Camps Cleared
0
1,579,864
Distance Traveled
1,340,468
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,883
555
99
6
0
301,633
3
L
Janus
9,068
567
113
7
0
299,943
5
L
Anhur
7,293
456
96
6
0
160,091
6
L
Thanatos
7,854
491
65
4
0
290,008
1
W
Apollo
10,996
687
158
10
0
317,323
5
L
Ra
5,330
333
11
1
0
298,888
4
W
Nemesis
8,475
530
111
7
0
343,345
2
W
Bacchus
8,631
539
43
3
0
310,413
5
W
Merlin
9,610
601
134
8
0
307,150
3
L
Terra
8,438
527
106
7
0
291,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role