Player Matchup

Sol
Sol
Anna93
Sol
Level 140
God Stats
12W - 16L
1,502 SR
Queue Stats
172W - 181L
1,476 Elo+
Party 4
Janus
Janus
DQuick
Janus
Level 121
God Stats
3W - 8L
1,295 SR
Queue Stats
159W - 144L
1,481 Elo+
Party 4
Arachne
Arachne
GodZews
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Kilstraker
Artemis
Level 124
God Stats
59W - 43L
1,573 SR
Queue Stats
446W - 440L
1,470 Elo+
Solo
Yemoja
Yemoja
Shageror
Yemoja
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 121
1,474 SR
1,486 Elo+

VS

Team Averages
Level 84
1,458 SR
1,517 Elo+
Ymir
Ymir
MaximoXXI YT
Ymir
Level 18
God Stats
23W - 22L
1,521 SR
Queue Stats
149W - 164L
1,467 Elo+
Party 2
Olorun
Olorun
Slimslam
Olorun
Level 124
God Stats
3W - 4L
1,450 SR
Queue Stats
133W - 128L
1,441 Elo+
Party 3
Danzaburou
Danzaburou
TANKSORDWTF
Danzaburou
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
andaru69
Chaac
Level 93
God Stats
4W - 4L
1,317 SR
Queue Stats
18W - 10L
1,570 Elo+
Party 3
Kali
Kali
gabrimar007
Kali
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 179L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Anna93
Sol
19
9 / 2 / 7
12,272
558
21,630
14,582
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
DQuick
Janus
18
3 / 0 / 9
11,199
509
13,427
5,654
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
GodZews
Arachne
15
3 / 5 / 7
10,116
460
3,821
18,235
7,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Kilstraker
Artemis
19
8 / 6 / 6
11,825
538
21,193
20,653
8,982
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Shageror
Yemoja
15
0 / 1 / 9
10,253
466
4,437
11,263
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
8,887
404
2,720
17,201
13,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Slimslam
Olorun
16
5 / 5 / 1
10,277
467
10,908
18,375
7,733
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
TANKSORDWTF
Danzaburou
16
1 / 4 / 5
10,597
482
5,903
17,089
6,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
andaru69
Chaac
16
1 / 6 / 3
9,802
446
10,797
15,563
14,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 4 / 3
10,940
497
10,235
19,457
8,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
23
Kills
14
14
Deaths
23
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
Anna93
Sol
9
2
7
6.25
W
Janus
DQuick
Janus
3
0
9
7.5
W
Arachne
GodZews
Arachne
3
5
7
1.3
W
Artemis
Kilstraker
Artemis
8
6
6
1.83
L
2
4
3
0.88
W
Yemoja
Shageror
Yemoja
0
1
9
4.5
L
Olorun
Slimslam
Olorun
5
5
1
1.1
L
Danzaburou
TANKSORDWTF
Danzaburou
1
4
5
0.88
L
Chaac
andaru69
Chaac
1
6
3
0.42
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,508
Damage
40,563
70,387
Taken
87,685
31,759
Mitigated
51,534
34,130
Healing
28,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Anna93
Sol
21,630
7,557
0
6,284
14,582
6,351
1,621
2,985
11,387
86,236
4,535
W
Janus
DQuick
Janus
13,427
734
0
1,457
5,654
2,329
0
1,530
4,034
85,205
0
W
Arachne
GodZews
Arachne
3,821
2,577
0
9,436
18,235
7,175
0
1,900
16,215
0
50,796
W
Artemis
Kilstraker
Artemis
21,193
12,044
0
9,881
20,653
8,982
4,300
3,457
17,076
0
87,432
L
2,720
284
0
2,482
17,201
13,854
154
9,325
7,608
10,185
0
W
Yemoja
Shageror
Yemoja
4,437
821
3,800
3,272
11,263
6,922
598
4,243
6,960
31,765
0
L
Olorun
Slimslam
Olorun
10,908
5,317
1,279
9,041
18,375
7,733
2,418
10,000
8,004
70,438
0
L
Danzaburou
TANKSORDWTF
Danzaburou
5,903
2,014
0
7,112
17,089
6,601
986
5,017
12,042
0
71,438
L
Chaac
andaru69
Chaac
10,797
1,620
0
4,163
15,563
14,783
450
7,204
8,275
511
62,270
L
10,235
5,912
0
4,888
19,457
8,563
0
6,311
13,094
0
82,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,665
Gold Earned
50,503
532
Minions Killed
517
0
Camps Cleared
0
2,034,472
Distance Traveled
1,963,600
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,272
558
130
6
0
424,527
11
W
Janus
11,199
509
143
7
0
435,527
13
W
Arachne
10,116
460
80
4
0
446,846
3
W
Artemis
11,825
538
126
6
0
311,763
2
L
Ymir
8,887
404
13
1
0
393,495
3
W
Yemoja
10,253
466
53
2
0
415,809
0
L
Olorun
10,277
467
142
6
0
375,134
3
L
Danzaburou
10,597
482
121
6
0
389,718
4
L
Chaac
9,802
446
112
5
0
392,136
5
L
Kali
10,940
497
129
6
0
413,117
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role