Player Matchup

Chaac
Chaac
Dr-DJEggman
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 61L
1,441 Elo+
Party 2
Ares
Ares
Jerfcake
Ares
Level 22
God Stats
59W - 51L
1,456 SR
Queue Stats
134W - 163L
1,307 Elo+
Party 2
Agni
Agni
LuisAnder34
Agni
Level 23
God Stats
1W - 0L
1,764 SR
Queue Stats
34W - 14L
1,593 Elo+
Solo
Bakasura
Bakasura
Mooncheeks-
Bakasura
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
93W - 86L
1,499 Elo+
Party 2
Cernunnos
Cernunnos
Sammy807
Cernunnos
Level 29
God Stats
5W - 2L
1,822 SR
Queue Stats
140W - 133L
1,469 Elo+
Party 2
Team Averages
Level 25
1,608 SR
1,462 Elo+

VS

Team Averages
Level 19
1,500 SR
1,252 Elo+
Cernunnos
Cernunnos
Fiyah1477
Cernunnos
Level 29
God Stats
294W - 296L
1,562 SR
Queue Stats
337W - 347L
1,432 Elo+
Party 1
Cerberus
Cerberus
MathesonMM
Cerberus
Level 29
God Stats
84W - 81L
1,508 SR
Queue Stats
158W - 189L
1,369 Elo+
Party 1
Kukulkan
Kukulkan
SoulOfTheTiger
Kukulkan
Level 10
God Stats
29W - 37L
1,427 SR
Queue Stats
72W - 105L
1,188 Elo+
Party 3
Danzaburou
Danzaburou
stefox123
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 146L
1,116 Elo+
Party 3
Arachne
Arachne
wba_lee
Arachne
Level 13
God Stats
1W - 7L
1,500 SR
Queue Stats
99W - 132L
1,156 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
7,351
565
5,126
6,594
3,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ares
10
1 / 0 / 8
6,838
526
3,087
7,820
3,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
11 / 0 / 3
9,290
715
9,110
6,183
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Mooncheeks-
Bakasura
10
5 / 1 / 2
6,744
519
5,115
8,121
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Sammy807
Cernunnos
12
5 / 1 / 6
7,165
551
7,442
8,346
2,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fiyah1477
Cernunnos
7
0 / 3 / 0
4,919
378
4,930
5,914
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
MathesonMM
Cerberus
7
0 / 7 / 1
5,588
430
4,912
11,178
5,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
10
1 / 6 / 0
6,184
476
5,686
6,570
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
stefox123
Danzaburou
8
0 / 8 / 0
5,312
409
2,025
9,926
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
wba_lee
Arachne
9
1 / 3 / 0
5,839
449
2,331
8,385
3,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
25
Kills
2
2
Deaths
27
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Cernunnos
Fiyah1477
Cernunnos
0
3
0
0
W
Ares
1
0
8
5
W
11
0
3
12.5
L
Cerberus
MathesonMM
Cerberus
0
7
1
0.07
W
Bakasura
Mooncheeks-
Bakasura
5
1
2
6
W
Cernunnos
Sammy807
Cernunnos
5
1
6
8
L
Kukulkan
1
6
0
0.17
L
Danzaburou
stefox123
Danzaburou
0
8
0
0
L
Arachne
wba_lee
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
19,884
37,064
Taken
41,973
15,036
Mitigated
14,800
12,411
Healing
6,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,126
1,461
0
1,153
6,594
3,991
540
0
6,594
0
34,701
L
Cernunnos
Fiyah1477
Cernunnos
4,930
2,015
0
1,063
5,914
1,724
0
2,053
3,697
0
17,101
W
Ares
3,087
66
0
2,579
7,820
3,258
38
4,399
2,899
16,775
0
W
9,110
1,362
0
1,582
6,183
1,921
1,179
1,555
4,628
66,252
0
L
Cerberus
MathesonMM
Cerberus
4,912
473
0
2,270
11,178
5,506
399
3,328
7,289
21,327
0
W
Bakasura
Mooncheeks-
Bakasura
5,115
3,441
0
2,447
8,121
2,874
572
1,339
6,782
0
28,383
W
Cernunnos
Sammy807
Cernunnos
7,442
4,546
0
4,650
8,346
2,992
1,294
2,633
5,563
0
43,676
L
Kukulkan
5,686
453
0
250
6,570
1,892
86
2,933
3,593
28,687
0
L
Danzaburou
stefox123
Danzaburou
2,025
836
0
1,035
9,926
2,624
675
2,392
7,278
0
16,277
L
Arachne
wba_lee
Arachne
2,331
1,836
0
1,799
8,385
3,054
0
1,018
7,281
0
35,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
27,842
385
Minions Killed
216
0
Camps Cleared
0
1,236,097
Distance Traveled
1,215,221
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,351
565
81
6
0
214,106
0
L
Cernunnos
4,919
378
27
2
0
227,318
1
W
Ares
6,838
526
19
1
0
260,463
2
W
Agni
9,290
715
145
11
0
259,792
4
L
Cerberus
5,588
430
43
3
0
259,981
1
W
Bakasura
6,744
519
64
5
0
293,956
0
W
Cernunnos
7,165
551
76
6
0
207,780
3
L
Kukulkan
6,184
476
53
4
0
247,004
0
L
Danzaburou
5,312
409
30
2
0
216,609
3
L
Arachne
5,839
449
63
5
0
264,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role