Player Matchup

Cerberus
Cerberus
D0VAK11N
Cerberus
Level 77
God Stats
10W - 21L
1,451 SR
Queue Stats
108W - 109L
1,361 Elo+
Party 2
Nemesis
Nemesis
Kataroid
Nemesis
Level 25
God Stats
8W - 7L
1,446 SR
Queue Stats
84W - 87L
1,359 Elo+
Party 2
Ra
Ra
lXxBANExXl
Ra
Level 4
God Stats
0W - 1L
1,245 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 35
1,381 SR
1,407 Elo+

VS

Team Averages
Level 38
1,573 SR
1,381 Elo+
Bacchus
Bacchus
MattySmokes_YT
Bacchus
Level 66
God Stats
2W - 0L
1,706 SR
Queue Stats
205W - 303L
1,343 Elo+
Party 1
Medusa
Medusa
Wolf Gamer8121
Medusa
Level 22
God Stats
1W - 0L
1,474 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ojsimpsunsgluvs
Fenrir
Level 26
God Stats
4W - 24L
1,540 SR
Queue Stats
66W - 119L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D0VAK11N
Cerberus
12
7 / 2 / 6
8,107
811
8,927
12,418
5,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Kataroid
Nemesis
10
6 / 4 / 5
7,888
789
6,550
8,082
2,924
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

4
0 / 3 / 2
5,647
565
81
1,803
419

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 4
7,935
794
7,968
9,601
5,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 8 / 3
6,254
625
2,966
7,605
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 0 / 2
8,387
839
4,412
5,430
1,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
9
9
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D0VAK11N
Cerberus
7
2
6
5
L
Nemesis
Kataroid
Nemesis
6
4
5
2.13
W
3
5
4
1
W
0
8
3
0.19
L
0
3
2
0.33
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,558
Damage
15,346
22,303
Taken
22,636
8,440
Mitigated
9,970
4,652
Healing
4,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D0VAK11N
Cerberus
8,927
779
0
3,789
12,418
5,097
0
4,932
7,486
25,823
0
L
Nemesis
Kataroid
Nemesis
6,550
3,941
0
863
8,082
2,924
0
2,952
5,130
0
15,329
W
7,968
694
416
2,028
9,601
5,885
164
4,044
5,557
28,223
0
W
2,966
2,008
0
104
7,605
2,155
262
2,656
4,949
0
7,706
L
81
81
0
0
1,803
419
0
195
1,608
717
0
W
4,412
1,806
284
1,660
5,430
1,930
0
2,339
3,091
0
14,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,642
Gold Earned
22,576
53
Minions Killed
91
0
Camps Cleared
0
426,202
Distance Traveled
468,294
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,107
811
35
4
0
226,682
1
L
Nemesis
7,888
789
18
2
0
151,436
1
W
Bacchus
7,935
794
44
4
0
184,712
4
W
Medusa
6,254
625
12
1
0
114,855
0
L
Ra
5,647
565
0
0
0
48,084
0
W
Fenrir
8,387
839
35
4
0
168,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role