Player Matchup

Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kanitmaher
Fenrir
Level 87
God Stats
3W - 1L
1,611 SR
Queue Stats
98W - 62L
1,703 Elo+
Party 1
Odin
Odin
RISKYPETE4420
Odin
Level 160
God Stats
1W - 0L
1,657 SR
Queue Stats
245W - 151L
1,683 Elo+
Party 1
Team Averages
Level 132
1,589 SR
1,629 Elo+

VS

Team Averages
Level 109
1,440 SR
1,666 Elo+
Ymir
Ymir
Aminokwas666
Ymir
Level 56
God Stats
3W - 1L
1,625 SR
Queue Stats
3W - 4L
1,744 Elo+
Solo
Agni
Agni
CopperCancer
Agni
Level 127
God Stats
15W - 18L
1,584 SR
Queue Stats
100W - 77L
1,681 Elo+
Solo
Horus
Horus
Fe4R IxSnOwM4Nx
Horus
Level 145
God Stats
3W - 9L
1,111 SR
Queue Stats
154W - 146L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 4 / 6
7,797
780
12,218
9,190
3,179
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Kanitmaher
Fenrir
10
5 / 4 / 4
7,898
790
6,146
9,114
2,845
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 8
7,061
706
5,550
7,979
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 4
6,187
619
2,463
10,192
6,896
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 4 / 5
6,984
698
4,605
7,652
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 1 / 2
8,507
851
5,726
9,937
7,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
8
10
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
4
6
1.75
L
0
5
4
0.4
L
1
4
5
0.88
L
7
1
2
8
W
Fenrir
Kanitmaher
Fenrir
5
4
4
1.75
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,914
Damage
12,794
26,283
Taken
27,781
10,892
Mitigated
16,634
7,789
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,218
5,288
0
3,575
9,190
3,179
2,742
2,260
6,930
42,488
0
L
2,463
611
381
552
10,192
6,896
0
4,155
5,821
7,350
0
L
4,605
235
0
2,244
7,652
2,223
0
3,257
4,335
31,670
0
L
5,726
2,362
630
1,982
9,937
7,515
0
4,894
4,873
0
16,162
W
Fenrir
Kanitmaher
Fenrir
6,146
3,412
0
2,074
9,114
2,845
74
2,076
7,038
0
14,014
W
5,550
1,009
0
2,140
7,979
4,868
367
2,797
5,182
0
16,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,756
Gold Earned
21,678
111
Minions Killed
81
0
Camps Cleared
0
497,877
Distance Traveled
489,576
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,797
780
75
8
0
140,354
2
L
Ymir
6,187
619
7
1
0
147,561
0
L
Agni
6,984
698
52
5
0
158,400
4
L
Horus
8,507
851
22
2
0
183,615
0
W
Fenrir
7,898
790
12
1
0
169,403
0
W
Odin
7,061
706
24
2
0
188,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role