Player Matchup

Janus
Janus
GodTheBeast
Janus
Level 27
God Stats
13W - 17L
1,716 SR
Queue Stats
103W - 70L
1,430 Elo+
Solo
Merlin
Merlin
Xtones
Merlin
Level 28
God Stats
3W - 10L
1,391 SR
Queue Stats
61W - 73L
1,357 Elo+
Party 2
Thor
Thor
beatrizspp04
Thor
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
pat12ak13
Ymir
Level 28
God Stats
19W - 28L
1,416 SR
Queue Stats
72W - 81L
1,405 Elo+
Party 3
Neith
Neith
xNezukox
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 28
1,504 SR
1,438 Elo+

VS

Team Averages
Level 42
1,477 SR
1,379 Elo+
Bastet
Bastet
Galsha
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,218 Elo+
Party 4
Neith
Neith
KyrR0sS
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,450 Elo+
Party 1
Anubis
Anubis
MagnusHell2146
Anubis
Level 27
God Stats
1W - 2L
1,385 SR
Queue Stats
15W - 28L
1,260 Elo+
Solo
Bellona
Bellona
Maya3
Bellona
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
YaronH
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 0
8,695
621
3,336
8,222
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Xtones
Merlin
13
3 / 5 / 1
7,897
564
5,511
7,415
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 4
7,557
540
3,075
11,056
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
1 / 2 / 0
6,299
450
4,082
9,486
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
xNezukox
Neith
10
0 / 1 / 1
6,151
439
4,351
6,423
2,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Galsha
Bastet
13
9 / 1 / 4
8,598
614
7,970
6,193
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
KyrR0sS
Neith
11
2 / 0 / 1
6,530
466
6,419
4,645
1,227
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 5 / 1
8,076
577
7,420
8,576
3,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Maya3
Bellona
12
0 / 3 / 2
7,065
505
4,711
7,995
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
YaronH
Kuzenbo
10
0 / 1 / 4
6,574
470
4,019
8,273
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
10
Kills
18
18
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
Galsha
Bastet
9
1
4
11
L
5
4
0
1.25
W
Neith
KyrR0sS
Neith
2
0
1
2.5
W
7
5
1
1.5
W
Bellona
Maya3
Bellona
0
3
2
0.33
L
Merlin
Xtones
Merlin
3
5
1
0.7
W
Kuzenbo
YaronH
Kuzenbo
0
1
4
2
L
1
6
4
0.5
L
Ymir
1
2
0
0.5
L
Neith
xNezukox
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,355
Damage
30,539
42,602
Taken
35,682
16,243
Mitigated
18,433
9,172
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Galsha
Bastet
7,970
2,742
0
2,019
6,193
2,146
1,000
438
5,727
0
34,727
L
3,336
934
0
1,917
8,222
2,553
0
535
7,687
48,201
0
W
Neith
KyrR0sS
Neith
6,419
3,438
270
1,006
4,645
1,227
1,272
798
3,847
0
34,952
W
7,420
749
0
2,187
8,576
3,861
954
5,578
2,502
40,253
0
W
Bellona
Maya3
Bellona
4,711
1,303
0
970
7,995
6,194
960
2,307
5,688
0
34,563
L
Merlin
Xtones
Merlin
5,511
556
0
777
7,415
1,836
832
4,371
3,044
39,302
0
W
Kuzenbo
YaronH
Kuzenbo
4,019
1,509
0
2,996
8,273
5,005
264
3,284
4,989
13,549
0
L
3,075
480
0
2,235
11,056
3,231
0
2,866
8,190
0
33,156
L
Ymir
4,082
1,034
0
705
9,486
6,313
0
2,670
6,816
25,108
0
L
Neith
xNezukox
Neith
4,351
2,543
0
3,538
6,423
2,310
0
997
5,426
0
27,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,599
Gold Earned
36,843
387
Minions Killed
296
0
Camps Cleared
0
1,146,827
Distance Traveled
1,225,092
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,598
614
57
4
0
256,784
4
L
Janus
8,695
621
122
9
0
204,700
5
W
Neith
6,530
466
69
5
0
237,941
0
W
Anubis
8,076
577
74
5
0
214,246
0
W
Bellona
7,065
505
81
6
0
229,000
0
L
Merlin
7,897
564
96
7
0
208,269
2
W
Kuzenbo
6,574
470
15
1
0
287,121
6
L
Thor
7,557
540
57
4
0
244,964
0
L
Ymir
6,299
450
34
2
0
250,796
3
L
Neith
6,151
439
78
6
0
238,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role