Player Matchup

Set
Set
AncientRider
Set
Level 28
God Stats
1W - 1L
1,641 SR
Queue Stats
12W - 6L
1,559 Elo+
Party 1
Izanami
Izanami
Bratlfettn2go
Izanami
Level 28
God Stats
8W - 2L
1,587 SR
Queue Stats
12W - 7L
1,509 Elo+
Party 1
Khepri
Khepri
Hoovistacus
Khepri
Level 25
God Stats
11W - 5L
1,851 SR
Queue Stats
15W - 11L
1,605 Elo+
Solo
Loki
Loki
LelouchVIl
Loki
Level 29
God Stats
2W - 0L
1,746 SR
Queue Stats
37W - 40L
1,541 Elo+
Solo
Discordia
Discordia
YaLight
Discordia
Level 11
God Stats
1W - 2L
1,834 SR
Queue Stats
8W - 7L
1,513 Elo+
Solo
Team Averages
Level 24
1,732 SR
1,545 Elo+

VS

Team Averages
Level 19
1,593 SR
1,484 Elo+
Hachiman
Hachiman
AlefZero00
Hachiman
Level 27
God Stats
8W - 7L
1,590 SR
Queue Stats
40W - 42L
1,458 Elo+
Solo
Da Ji
Da Ji
CXMGoblin
Da Ji
Level 17
God Stats
0W - 1L
1,907 SR
Queue Stats
22W - 23L
1,567 Elo+
Solo
Anubis
Anubis
KroniSharingan
Anubis
Level 28
God Stats
42W - 44L
1,466 SR
Queue Stats
217W - 252L
1,363 Elo+
Solo
Ra
Ra
Stomper1989
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
TruffelSap
Hera
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
11,426
544
4,995
14,662
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
16
7 / 4 / 2
11,758
560
5,956
10,425
4,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
14
1 / 4 / 8
10,475
499
3,056
9,361
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 0 / 4
13,838
659
13,127
13,624
7,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
YaLight
Discordia
18
4 / 1 / 7
12,177
580
12,673
8,041
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlefZero00
Hachiman
14
1 / 3 / 8
8,807
419
5,314
13,211
4,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
CXMGoblin
Da Ji
11
5 / 8 / 3
8,379
399
7,472
15,452
5,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 1
6,144
293
496
3,985
878
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 6 / 1
8,524
406
3,044
9,976
3,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 4 / 5
9,600
457
8,734
10,447
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
23
Kills
12
14
Deaths
23
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AlefZero00
Hachiman
1
3
8
1.67
W
3
5
6
1.2
W
Izanami
7
4
2
2
L
Da Ji
CXMGoblin
Da Ji
5
8
3
0.81
W
Khepri
1
4
8
1.25
L
0
2
1
0.25
W
8
0
4
10
L
1
6
1
0.25
L
5
4
5
1.88
W
Discordia
YaLight
Discordia
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,807
Damage
25,060
56,113
Taken
53,071
28,902
Mitigated
17,327
17,403
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AlefZero00
Hachiman
5,314
2,907
0
3,554
13,211
4,290
916
3,849
9,210
0
41,951
W
4,995
1,840
0
5,379
14,662
6,116
1,921
1,330
13,209
0
80,556
W
Izanami
5,956
4,218
226
3,436
10,425
4,133
5,456
2,028
8,182
0
60,972
L
Da Ji
CXMGoblin
Da Ji
7,472
2,728
0
0
15,452
5,173
0
2,973
12,371
0
28,396
W
Khepri
3,056
321
0
578
9,361
7,821
1,075
3,219
5,798
19,408
0
L
496
219
0
483
3,985
878
0
1,107
2,876
6,363
0
W
13,127
1,539
0
6,897
13,624
7,647
1,495
2,936
8,573
0
113,337
L
3,044
64
322
1,251
9,976
3,156
0
3,904
5,934
36,939
0
L
8,734
2,416
0
1,657
10,447
3,830
26
3,164
6,951
56,386
0
W
Discordia
YaLight
Discordia
12,673
577
0
887
8,041
3,185
3,189
1,813
6,096
70,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,674
Gold Earned
41,454
568
Minions Killed
325
0
Camps Cleared
0
2,124,402
Distance Traveled
1,367,393
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,807
419
70
3
0
324,773
4
W
Set
11,426
544
131
6
0
429,829
2
W
Izanami
11,758
560
98
5
0
407,941
0
L
Da Ji
8,379
399
52
2
0
306,409
0
W
Khepri
10,475
499
25
1
0
426,019
2
L
Anubis
6,144
293
14
1
0
63,440
0
W
Loki
13,838
659
187
9
0
450,691
1
L
Ra
8,524
406
81
4
0
403,910
6
L
Hera
9,600
457
108
5
0
268,861
3
W
Discordia
12,177
580
127
6
0
409,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role