Player Matchup

Medusa
Medusa
Gold V
Jeffrix1258
Medusa
Gold V
Level 122
God Stats
8W - 7L
1,610 SR
Queue Stats
40W - 43L
1,315 MMR
Solo
Artio
Artio
Bronze III
LordGonadas
Artio
Bronze III
Level 55
God Stats
1W - 3L
1,727 SR
Queue Stats
2W - 6L
1,368 MMR
Party 1
Merlin
Merlin
Bronze III
sehifer117
Merlin
Bronze III
Level 33
God Stats
1W - 4L
1,590 SR
Queue Stats
2W - 6L
1,368 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 70
1,642 SR
1,351 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 54
1,240 SR
1,300 MMR
Chang'e
Chang'e
Bronze III
Alchemedes
Chang'e
Bronze III
Level 48
God Stats
0W - 4L
1,236 SR
Queue Stats
0W - 5L
1,300 MMR
Party 2
Bacchus
Bacchus
Bronze III
Reeen
Bacchus
Bronze III
Level 65
God Stats
0W - 4L
1,356 SR
Queue Stats
0W - 5L
1,300 MMR
Party 2
Artemis
Artemis
Bronze III
Zawana
Artemis
Bronze III
Level 48
God Stats
0W - 2L
1,128 SR
Queue Stats
0W - 5L
1,300 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
7 / 2 / 3
10,421
744
12,492
9,884
3,720
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 9
10,420
744
8,237
11,444
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
sehifer117
Merlin
13
2 / 1 / 8
9,367
669
12,429
5,019
1,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AresCerberusGaneshaScyllaThoth

VS

Bans
KuzenboCupidFenrirAnhurMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alchemedes
Chang'e
12
1 / 3 / 2
8,410
601
5,727
11,627
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Reeen
Bacchus
11
0 / 3 / 3
7,666
548
6,396
19,106
8,888
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Zawana
Artemis
11
2 / 5 / 1
8,465
605
5,050
10,091
2,859
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Alchemedes
Chang'e
1
3
2
0.67
W
Medusa
7
2
3
4.25
W
2
0
9
6.5
L
Bacchus
Reeen
Bacchus
0
3
3
0.5
L
Artemis
Zawana
Artemis
2
5
1
0.5
W
Merlin
sehifer117
Merlin
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
17,173
26,347
Taken
40,824
15,509
Mitigated
15,013
13,145
Healing
19,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Alchemedes
Chang'e
5,727
341
3,768
6,033
11,627
3,266
0
5,168
6,459
33,696
0
W
Medusa
12,492
5,173
0
3,814
9,884
3,720
1,308
3,641
6,191
0
50,365
W
8,237
1,457
1,904
7,117
11,444
10,094
429
5,493
5,573
18,699
0
L
Bacchus
Reeen
Bacchus
6,396
568
1,001
5,117
19,106
8,888
0
10,470
8,636
20,996
0
L
Artemis
Zawana
Artemis
5,050
1,853
723
2,370
10,091
2,859
0
5,082
5,009
0
24,460
W
Merlin
sehifer117
Merlin
12,429
435
0
310
5,019
1,695
610
2,515
2,400
58,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,208
Gold Earned
24,541
176
Minions Killed
134
0
Camps Cleared
0
759,264
Distance Traveled
750,133
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,410
601
75
5
0
268,654
5
W
Medusa
10,421
744
82
6
0
241,549
4
W
Artio
10,420
744
26
2
0
282,211
5
L
Bacchus
7,666
548
20
1
0
257,986
3
L
Artemis
8,465
605
39
3
0
223,493
4
W
Merlin
9,367
669
68
5
0
235,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role