Player Matchup

Izanami
Izanami
Generick1885
Izanami
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 345L
1,574 Elo+
Solo
Ra
Ra
Kaze95
Ra
Level 14
God Stats
1W - 1L
1,707 SR
Queue Stats
18W - 14L
1,560 Elo+
Solo
Hercules
Hercules
SansUwU
Hercules
Level 6
God Stats
0W - 2L
1,262 SR
Queue Stats
15W - 24L
1,344 Elo+
Party 1
Ymir
Ymir
SteelyPancake
Ymir
Level 25
God Stats
31W - 34L
1,599 SR
Queue Stats
116W - 134L
1,512 Elo+
Solo
Fenrir
Fenrir
saltngrade
Fenrir
Level 64
God Stats
4W - 1L
1,890 SR
Queue Stats
116W - 114L
1,547 Elo+
Party 1
Team Averages
Level 27
1,592 SR
1,507 Elo+

VS

Team Averages
Level 24
1,553 SR
1,525 Elo+
Hades
Hades
Apex763
Hades
Level 28
God Stats
13W - 8L
1,644 SR
Queue Stats
55W - 73L
1,464 Elo+
Party 2
Janus
Janus
Elezequiel18
Janus
Level 26
God Stats
23W - 6L
1,566 SR
Queue Stats
129W - 100L
1,595 Elo+
Solo
Cernunnos
Cernunnos
HamY0Y0
Cernunnos
Level 27
God Stats
7W - 4L
1,624 SR
Queue Stats
104W - 134L
1,454 Elo+
Party 2
Pele
Pele
lWhyesl
Pele
Level 13
God Stats
5W - 6L
1,327 SR
Queue Stats
49W - 47L
1,564 Elo+
Solo
Cthulhu
Cthulhu
slobgob
Cthulhu
Level 28
God Stats
13W - 9L
1,607 SR
Queue Stats
61W - 53L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Generick1885
Izanami
17
10 / 4 / 4
11,334
567
11,369
12,875
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
16
1 / 6 / 5
9,829
491
6,400
11,679
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
SansUwU
Hercules
15
0 / 5 / 1
8,869
443
3,936
15,504
11,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 9 / 7
8,267
413
7,211
18,819
12,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
saltngrade
Fenrir
18
9 / 5 / 8
11,340
567
16,231
17,528
9,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Apex763
Hades
16
7 / 2 / 5
10,772
539
14,795
14,767
9,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 4 / 7
11,681
584
9,443
10,718
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
HamY0Y0
Cernunnos
15
7 / 6 / 4
10,196
510
14,575
12,380
4,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
lWhyesl
Pele
18
7 / 3 / 5
11,952
598
10,410
18,577
7,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
slobgob
Cthulhu
15
4 / 6 / 8
10,140
507
11,092
13,040
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
58
21
Kills
29
29
Deaths
21
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hades
Apex763
Hades
7
2
5
4.75
W
4
4
7
1.88
L
Izanami
Generick1885
Izanami
10
4
4
3
W
Cernunnos
HamY0Y0
Cernunnos
7
6
4
1.5
L
Ra
1
6
5
0.58
L
Hercules
SansUwU
Hercules
0
5
1
0.1
L
1
9
7
0.5
W
Pele
lWhyesl
Pele
7
3
5
3.17
L
Fenrir
saltngrade
Fenrir
9
5
8
2.6
W
Cthulhu
slobgob
Cthulhu
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,147
Damage
60,315
76,405
Taken
69,482
42,326
Mitigated
33,890
17,062
Healing
21,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Apex763
Hades
14,795
1,572
390
7,681
14,767
9,272
744
2,671
11,736
52,009
0
W
9,443
586
0
1,187
10,718
3,954
0
820
9,772
89,924
0
L
Izanami
Generick1885
Izanami
11,369
7,139
0
4,371
12,875
4,906
1,176
4,283
8,568
0
62,948
W
Cernunnos
HamY0Y0
Cernunnos
14,575
6,626
0
1,831
12,380
4,053
360
3,157
9,117
0
51,199
L
Ra
6,400
468
980
2,836
11,679
4,478
123
4,549
7,059
63,171
0
L
Hercules
SansUwU
Hercules
3,936
1,040
0
3,624
15,504
11,265
1,032
9,580
5,916
0
42,304
L
7,211
2,500
0
2,255
18,819
12,397
870
10,022
8,746
19,195
0
W
Pele
lWhyesl
Pele
10,410
2,764
0
7,173
18,577
7,019
0
2,888
15,425
0
82,681
L
Fenrir
saltngrade
Fenrir
16,231
6,002
0
2,996
17,528
9,280
0
6,604
10,786
0
82,009
W
Cthulhu
slobgob
Cthulhu
11,092
1,056
581
2,848
13,040
9,592
210
3,573
9,386
35,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,639
Gold Earned
54,741
501
Minions Killed
521
0
Camps Cleared
0
1,795,165
Distance Traveled
1,880,487
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,772
539
101
5
0
345,889
6
W
Janus
11,681
584
167
8
0
409,846
4
L
Izanami
11,334
567
124
6
0
345,962
6
W
Cernunnos
10,196
510
70
4
0
372,854
4
L
Ra
9,829
491
143
7
0
382,600
6
L
Hercules
8,869
443
82
4
0
354,698
0
L
Ymir
8,267
413
37
2
0
339,550
2
W
Pele
11,952
598
128
6
0
369,365
5
L
Fenrir
11,340
567
115
6
0
372,355
1
W
Cthulhu
10,140
507
55
3
0
382,533
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role