Player Matchup

Nemesis
Nemesis
Allwork
Nemesis
Level 18
God Stats
8W - 5L
1,610 SR
Queue Stats
26W - 25L
1,513 Elo+
Solo
King Arthur
King Arthur
JesusLightning
King Arthur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ShiroXV
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Olorun
Olorun
althea2018
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,674 Elo+
Solo
Fafnir
Fafnir
true_lasso1
Fafnir
Level 16
God Stats
2W - 0L
1,706 SR
Queue Stats
121W - 104L
1,615 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,560 Elo+

VS

Team Averages
Level 22
1,482 SR
1,634 Elo+
Bacchus
Bacchus
ManuelPat18
Bacchus
Level 27
God Stats
10W - 8L
1,603 SR
Queue Stats
178W - 227L
1,528 Elo+
Solo
The Morrigan
The Morrigan
RúbenNeves
The Morrigan
Level 8
God Stats
2W - 6L
1,781 SR
Queue Stats
157W - 118L
1,888 Elo+
Solo
Nemesis
Nemesis
ScrubPotatoKing
Nemesis
Level 27
God Stats
0W - 2L
1,226 SR
Queue Stats
477W - 442L
1,581 Elo+
Solo
Artemis
Artemis
TRISKELLH
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,533 Elo+
Solo
Achilles
Achilles
pgsburner
Achilles
Level 18
God Stats
0W - 2L
1,300 SR
Queue Stats
36W - 27L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Allwork
Nemesis
13
2 / 2 / 2
7,658
511
1,954
9,976
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
JesusLightning
King Arthur
16
6 / 2 / 1
10,067
671
13,233
11,877
7,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
ShiroXV
Medusa
10
0 / 8 / 1
6,378
425
2,030
11,089
3,815
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
althea2018
Olorun
16
10 / 4 / 3
9,986
666
9,484
10,670
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
12
3 / 1 / 7
9,042
603
3,789
7,123
5,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ManuelPat18
Bacchus
11
2 / 7 / 2
7,495
500
3,775
11,880
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
RúbenNeves
The Morrigan
17
10 / 2 / 2
10,762
717
13,056
6,730
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 4 / 2
8,603
574
8,846
12,771
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Artemis
TRISKELLH
Artemis
11
0 / 7 / 1
6,727
448
2,469
9,218
2,563
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Achilles
pgsburner
Achilles
10
1 / 2 / 0
6,676
445
3,459
8,276
5,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
21
Kills
17
17
Deaths
22
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Allwork
Nemesis
2
2
2
1.5
W
King Arthur
JesusLightning
King Arthur
6
2
1
3.25
L
Bacchus
ManuelPat18
Bacchus
2
7
2
0.43
L
The Morrigan
RúbenNeves
The Morrigan
10
2
2
5.5
L
4
4
2
1.25
W
Medusa
ShiroXV
Medusa
0
8
1
0.06
L
Artemis
TRISKELLH
Artemis
0
7
1
0.07
W
Olorun
althea2018
Olorun
10
4
3
2.88
L
Achilles
pgsburner
Achilles
1
2
0
0.5
W
Fafnir
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,490
Damage
31,605
50,735
Taken
48,875
23,663
Mitigated
22,493
13,416
Healing
8,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Allwork
Nemesis
1,954
1,164
0
2,067
9,976
3,043
0
564
9,380
0
49,879
W
King Arthur
JesusLightning
King Arthur
13,233
2,652
0
4,081
11,877
7,561
0
1,801
10,076
0
73,606
L
Bacchus
ManuelPat18
Bacchus
3,775
467
0
557
11,880
7,164
0
3,721
8,159
21,103
0
L
The Morrigan
RúbenNeves
The Morrigan
13,056
3,160
0
3,175
6,730
2,629
177
2,122
4,608
81,441
2,541
L
8,846
4,865
0
1,285
12,771
4,765
0
3,307
9,464
0
60,132
W
Medusa
ShiroXV
Medusa
2,030
839
0
501
11,089
3,815
72
7,491
3,226
0
29,567
L
Artemis
TRISKELLH
Artemis
2,469
1,312
0
0
9,218
2,563
815
4,123
5,095
0
30,296
W
Olorun
althea2018
Olorun
9,484
5,937
818
4,373
10,670
4,055
0
3,058
7,464
73,128
0
L
Achilles
pgsburner
Achilles
3,459
1,114
0
3,245
8,276
5,372
0
0
8,276
0
29,519
W
Fafnir
3,789
1,132
0
1,576
7,123
5,189
92
1,086
5,999
21,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,131
Gold Earned
40,263
438
Minions Killed
411
0
Camps Cleared
0
1,423,486
Distance Traveled
1,359,150
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,658
511
86
6
0
299,863
4
W
King Arthur
10,067
671
157
10
0
339,802
4
L
Bacchus
7,495
500
19
1
0
292,567
6
L
The Morrigan
10,762
717
162
11
0
306,519
5
L
Nemesis
8,603
574
106
7
0
326,278
0
W
Medusa
6,378
425
46
3
0
228,439
0
L
Artemis
6,727
448
67
4
0
247,472
0
W
Olorun
9,986
666
116
8
0
246,467
1
L
Achilles
6,676
445
57
4
0
186,314
1
W
Fafnir
9,042
603
33
2
0
308,915
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role