Player Matchup

Janus
Janus
Gold III
Bryans00987
Janus
Gold III
Level 109
God Stats
8W - 17L
1,253 SR
Queue Stats
474W - 479L
1,540 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
Dube2789
Hun Batz
Bronze III
Level 46
God Stats
0W - 2L
1,360 SR
Queue Stats
1W - 9L
1,500 MMR
Party 3
Neith
Neith
Gold II
Im_Toxic_Asf_13
Neith
Gold II
Level 143
God Stats
20W - 17L
1,454 SR
Queue Stats
435W - 427L
1,430 MMR
Solo
Chaac
Chaac
Bronze III
MonsieurMitchel
Chaac
Bronze III
Level 65
God Stats
0W - 1L
1,633 SR
Queue Stats
12W - 23L
1,353 MMR
Party 3
Yemoja
Yemoja
Gold V
Nicotine_Blank
Yemoja
Gold V
Level 105
God Stats
2W - 2L
1,745 SR
Queue Stats
373W - 373L
1,310 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,489 SR
1,427 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,427 SR
1,417 MMR
Nike
Nike
Gold III
AlwaysYung
Nike
Gold III
Level 110
God Stats
1W - 1L
1,285 SR
Queue Stats
154W - 153L
1,383 MMR
Solo
Awilix
Awilix
Gold IV
Ardilla532
Awilix
Gold IV
Level 99
God Stats
2W - 1L
1,167 SR
Queue Stats
27W - 21L
1,491 MMR
Party 2
Chernobog
Chernobog
Gold III
UpLoadingHDData
Chernobog
Gold III
Level 148
God Stats
10W - 15L
1,525 SR
Queue Stats
635W - 611L
1,423 MMR
Solo
Merlin
Merlin
Gold V
shotyme31
Merlin
Gold V
Level 158
God Stats
1W - 3L
1,519 SR
Queue Stats
50W - 70L
1,412 MMR
Solo
Geb
Geb
Silver I
tiranoparches
Geb
Silver I
Level 105
God Stats
6W - 3L
1,639 SR
Queue Stats
60W - 70L
1,378 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 1
11,922
477
13,325
19,766
6,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Dube2789
Hun Batz
17
3 / 7 / 2
10,925
437
7,291
23,288
8,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 5 / 5
11,619
465
15,454
18,064
7,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 5 / 4
10,065
403
14,821
24,744
19,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
3 / 4 / 5
10,630
425
8,649
22,885
22,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouApolloGilgameshTsukuyomiCu Chulainn

VS

Bans
SetCupidScyllaAthenaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 8
12,903
516
19,958
22,476
21,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
Ardilla532
Awilix
20
16 / 2 / 4
15,632
625
27,476
19,908
10,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chernobog
UpLoadingHDData
Chernobog
19
4 / 4 / 7
13,987
559
17,631
25,273
13,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
shotyme31
Merlin
19
1 / 1 / 10
13,323
533
13,010
15,250
7,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 16
13,040
522
8,668
21,448
23,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
12
Kills
25
26
Deaths
12
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Awilix
Ardilla532
Awilix
16
2
4
9
L
4
5
1
0.9
L
Hun Batz
Dube2789
Hun Batz
3
7
2
0.57
L
1
5
5
0.7
L
1
5
4
0.6
L
3
4
5
1.38
W
Chernobog
UpLoadingHDData
Chernobog
4
4
7
1.88
W
Merlin
shotyme31
Merlin
1
1
10
6
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,540
Damage
86,743
108,747
Taken
104,355
64,220
Mitigated
76,663
29,210
Healing
36,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,958
3,488
0
10,150
22,476
21,378
0
2,902
19,574
0
83,720
W
Awilix
Ardilla532
Awilix
27,476
9,862
0
1,620
19,908
10,551
1,205
6,052
13,856
0
121,272
L
13,325
155
0
4,651
19,766
6,822
426
4,170
15,020
85,408
0
L
Hun Batz
Dube2789
Hun Batz
7,291
2,137
0
5,327
23,288
8,471
0
2,701
20,287
0
68,117
L
15,454
8,189
0
6,409
18,064
7,023
1,940
2,830
15,098
0
90,575
L
14,821
2,830
0
6,321
24,744
19,678
285
3,930
19,898
0
56,489
L
8,649
2,224
3,265
3,237
22,885
22,226
330
6,953
15,446
24,958
0
W
Chernobog
UpLoadingHDData
Chernobog
17,631
10,540
0
11,757
25,273
13,619
7,386
4,006
20,967
0
121,065
W
Merlin
shotyme31
Merlin
13,010
297
939
6,070
15,250
7,358
1,089
5,091
10,159
101,020
0
W
8,668
804
0
6,000
21,448
23,757
469
5,124
16,324
24,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,161
Gold Earned
68,885
559
Minions Killed
654
0
Camps Cleared
0
2,298,854
Distance Traveled
2,448,252
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,903
516
124
5
0
474,208
1
W
Awilix
15,632
625
161
6
0
505,519
2
L
Janus
11,922
477
156
6
0
530,728
6
L
Hun Batz
10,925
437
105
4
0
432,532
5
L
Neith
11,619
465
168
7
0
411,020
3
L
Chaac
10,065
403
95
4
0
461,175
4
L
Yemoja
10,630
425
35
1
0
463,399
5
W
Chernobog
13,987
559
179
7
0
479,459
3
W
Merlin
13,323
533
174
7
0
448,437
7
W
Geb
13,040
522
16
1
0
540,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role