Player Matchup

Anhur
Anhur
Cmccooey1234
Anhur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
ELRéneral
Zeus
Level 49
God Stats
4W - 1L
1,691 SR
Queue Stats
77W - 70L
1,422 Elo+
Party 4
Athena
Athena
Jeunetimpe
Athena
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 38L
1,428 Elo+
Party 4
Bellona
Bellona
Seárrell
Bellona
Level 29
God Stats
12W - 4L
1,618 SR
Queue Stats
18W - 17L
1,452 Elo+
Party 2
Nemesis
Nemesis
crumble59
Nemesis
Level 44
God Stats
3W - 1L
1,700 SR
Queue Stats
49W - 46L
1,422 Elo+
Party 4
Team Averages
Level 51
1,602 SR
1,445 Elo+

VS

Team Averages
Level 63
1,493 SR
1,426 Elo+
Ra
Ra
DESSEK
Ra
Level 85
God Stats
7W - 10L
1,657 SR
Queue Stats
204W - 227L
1,377 Elo+
Party 3
Cerberus
Cerberus
Grimfools
Cerberus
Level 18
God Stats
0W - 2L
1,272 SR
Queue Stats
90W - 87L
1,463 Elo+
Party 1
Izanami
Izanami
Jolgrim
Izanami
Level 44
God Stats
10W - 8L
1,559 SR
Queue Stats
88W - 82L
1,506 Elo+
Solo
Nemesis
Nemesis
Samjuju
Nemesis
Level 153
God Stats
10W - 9L
1,517 SR
Queue Stats
443W - 480L
1,434 Elo+
Party 1
Ares
Ares
jeffren1795
Ares
Level 17
God Stats
3W - 4L
1,460 SR
Queue Stats
12W - 22L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
10,248
569
11,708
12,084
4,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 4 / 4
9,076
504
12,460
9,203
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Jeunetimpe
Athena
13
7 / 5 / 8
9,570
532
8,248
18,325
9,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Seárrell
Bellona
15
4 / 1 / 0
9,627
535
8,231
7,794
6,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
crumble59
Nemesis
16
3 / 2 / 7
9,609
534
6,761
12,312
6,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
2 / 5 / 5
9,130
507
5,532
10,425
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Grimfools
Cerberus
13
1 / 3 / 4
7,791
433
5,275
14,793
10,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Jolgrim
Izanami
14
7 / 5 / 2
9,298
517
10,074
13,394
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Samjuju
Nemesis
14
2 / 2 / 4
8,193
455
6,646
11,800
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 6 / 3
6,340
352
1,680
11,741
5,051
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
20
Kills
12
12
Deaths
21
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Ra
2
5
5
0.9
W
2
4
4
1
L
Cerberus
Grimfools
Cerberus
1
3
4
1
W
Athena
Jeunetimpe
Athena
7
5
8
2.2
L
Izanami
Jolgrim
Izanami
7
5
2
1.6
L
Nemesis
Samjuju
Nemesis
2
2
4
2
W
Bellona
Seárrell
Bellona
4
1
0
4
W
Nemesis
crumble59
Nemesis
3
2
7
3.25
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,408
Damage
29,207
59,718
Taken
62,153
30,230
Mitigated
27,694
22,928
Healing
18,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,708
7,478
0
7,474
12,084
4,439
1,540
1,451
10,593
0
79,653
L
Ra
5,532
348
2,040
2,741
10,425
4,033
912
6,199
3,722
58,428
0
W
12,460
1,514
0
2,850
9,203
2,872
1,326
1,237
7,856
53,343
0
L
Cerberus
Grimfools
Cerberus
5,275
471
0
5,120
14,793
10,139
0
2,313
12,224
38,581
0
W
Athena
Jeunetimpe
Athena
8,248
3,767
0
5,400
18,325
9,875
256
4,644
13,451
23,644
0
L
Izanami
Jolgrim
Izanami
10,074
6,828
0
3,281
13,394
3,849
0
3,993
9,319
0
48,267
L
Nemesis
Samjuju
Nemesis
6,646
1,711
0
4,847
11,800
4,622
0
3,619
7,983
0
48,499
W
Bellona
Seárrell
Bellona
8,231
2,497
0
910
7,794
6,336
281
3,111
4,639
153
39,704
W
Nemesis
crumble59
Nemesis
6,761
3,239
0
6,294
12,312
6,708
400
1,510
10,692
0
63,554
L
1,680
172
0
384
11,741
5,051
0
3,790
7,774
10,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
40,752
432
Minions Killed
428
0
Camps Cleared
0
1,567,930
Distance Traveled
1,612,160
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,248
569
114
6
0
290,725
2
L
Ra
9,130
507
128
7
0
340,498
7
W
Zeus
9,076
504
87
5
0
316,481
3
L
Cerberus
7,791
433
91
5
0
311,632
7
W
Athena
9,570
532
32
2
0
342,548
5
L
Izanami
9,298
517
97
5
0
282,759
2
L
Nemesis
8,193
455
94
5
0
384,756
7
W
Bellona
9,627
535
89
5
0
267,550
4
W
Nemesis
9,609
534
110
6
0
350,626
1
L
Ares
6,340
352
18
1
0
292,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role