Player Matchup

Anhur
Anhur
Platinum IV
BlueHydra965
Anhur
Platinum IV
Level 124
God Stats
16W - 6L
1,738 SR
Queue Stats
191W - 177L
1,787 MMR
Party 1
Set
Set
Diamond I
CharlistonBiber
Set
Diamond I
Level 158
God Stats
10W - 2L
1,714 SR
Queue Stats
301W - 276L
2,026 MMR
Party 1
Ra
Ra
Diamond III
DoHim
Ra
Diamond III
Level 89
God Stats
13W - 11L
1,536 SR
Queue Stats
584W - 567L
1,989 MMR
Solo
Tyr
Tyr
Platinum I
SSSIvanSSS
Tyr
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum III
SelfishSupport
Raijin
Platinum III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 76L
1,890 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,597 SR
1,838 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,602 SR
1,840 MMR
Janus
Janus
Platinum I
DeadEyezzz
Janus
Platinum I
Level 160
God Stats
3W - 4L
1,342 SR
Queue Stats
123W - 117L
1,918 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
ISvf
Hun Batz
Platinum IV
Level 158
God Stats
0W - 1L
1,711 SR
Queue Stats
29W - 15L
2,074 MMR
Party 2
Ymir
Ymir
Diamond III
IamSexualFreak
Ymir
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
Krýs
Medusa
Platinum II
Level 159
God Stats
2W - 3L
1,943 SR
Queue Stats
126W - 121L
1,846 MMR
Solo
Fenrir
Fenrir
Platinum IV
Éxemption
Fenrir
Platinum IV
Level 140
God Stats
1W - 1L
1,517 SR
Queue Stats
44W - 34L
1,864 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,484
606
5,578
8,824
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 4 / 4
8,540
610
11,363
12,172
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ra
14
4 / 0 / 2
8,528
609
2,004
4,246
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 5
8,592
614
7,801
11,713
6,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 11
8,242
589
3,981
8,523
3,032
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiTiamatHeimdallrGilgamesh

VS

Bans
AthenaApolloDanzaburouSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 3 / 0
7,570
541
5,100
5,578
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
ISvf
Hun Batz
13
0 / 5 / 5
7,444
532
6,710
10,369
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 0
6,761
483
6,146
9,056
7,642
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
Krýs
Medusa
14
6 / 2 / 0
8,836
631
7,744
8,549
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Éxemption
Fenrir
9
0 / 5 / 3
6,118
437
2,495
9,069
4,112
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
10
10
Deaths
18
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
7
4
4
2.25
L
Janus
3
3
0
1
W
Ra
4
0
2
5
L
Hun Batz
ISvf
Hun Batz
0
5
5
0.5
L
1
3
0
0.33
L
Medusa
Krýs
Medusa
6
2
0
3
W
4
1
5
6.5
W
1
1
11
6.5
L
Fenrir
Éxemption
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,727
Damage
28,195
45,478
Taken
42,621
18,042
Mitigated
19,516
13,518
Healing
3,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,578
2,467
0
2,435
8,824
2,447
0
0
8,824
0
51,961
W
11,363
5,753
0
926
12,172
4,893
0
1,239
10,933
293
55,674
L
Janus
5,100
337
0
323
5,578
1,827
0
1,889
3,689
55,978
0
W
Ra
2,004
310
1,260
2,658
4,246
1,352
940
856
3,390
59,799
0
L
Hun Batz
ISvf
Hun Batz
6,710
3,035
0
250
10,369
3,852
0
1,192
9,177
0
58,286
L
6,146
2,634
0
1,815
9,056
7,642
0
1,065
7,991
37,761
0
L
Medusa
Krýs
Medusa
7,744
3,134
0
563
8,549
2,083
33
537
8,012
0
57,491
W
7,801
1,525
0
5,549
11,713
6,318
0
5,498
6,215
0
49,562
W
3,981
743
0
690
8,523
3,032
0
3,653
4,870
31,124
0
L
Fenrir
Éxemption
Fenrir
2,495
562
0
765
9,069
4,112
0
1,580
7,489
0
6,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,386
Gold Earned
36,729
490
Minions Killed
438
0
Camps Cleared
0
1,410,049
Distance Traveled
1,296,036
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,484
606
98
7
0
241,799
5
W
Set
8,540
610
98
7
0
287,152
3
L
Janus
7,570
541
116
8
0
286,578
2
W
Ra
8,528
609
141
10
0
287,454
4
L
Hun Batz
7,444
532
111
8
0
271,394
4
L
Ymir
6,761
483
82
6
0
175,778
5
L
Medusa
8,836
631
102
7
0
269,311
4
W
Tyr
8,592
614
95
7
0
322,275
4
W
Raijin
8,242
589
58
4
0
271,369
2
L
Fenrir
6,118
437
27
2
0
292,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role