Player Matchup

Cthulhu
Cthulhu
Diamond I
IWLAkuma
Cthulhu
Diamond I
Level 157
God Stats
1W - 2L
1,849 SR
Queue Stats
171W - 151L
2,402 MMR
Solo
Ullr
Ullr
Diamond II
KIaay
Ullr
Diamond II
Level 157
God Stats
3W - 10L
1,409 SR
Queue Stats
298W - 276L
2,422 MMR
Solo
Thoth
Thoth
Diamond I
NerfJung
Thoth
Diamond I
Level 108
God Stats
11W - 9L
1,730 SR
Queue Stats
92W - 78L
2,447 MMR
Solo
Achilles
Achilles
Diamond I
UnIuckyy
Achilles
Diamond I
Level 158
God Stats
11W - 10L
1,625 SR
Queue Stats
417W - 421L
2,409 MMR
Solo
Pele
Pele
Diamond II
lShane
Pele
Diamond II
Level 158
God Stats
16W - 6L
1,868 SR
Queue Stats
313W - 244L
2,380 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,696 SR
2,412 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,637 SR
2,239 MMR
Raijin
Raijin
Diamond II
Blessed0ne
Raijin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond I
Degeneratee
Nike
Diamond I
Level 160
God Stats
17W - 26L
1,500 SR
Queue Stats
63W - 83L
2,492 MMR
Solo
Anhur
Anhur
Diamond I
LootGoblinMojo
Anhur
Diamond I
Level 101
God Stats
64W - 55L
1,729 SR
Queue Stats
421W - 388L
2,444 MMR
Solo
Sobek
Sobek
Diamond II
TheBloodyB
Sobek
Diamond II
Level 128
God Stats
1W - 0L
1,664 SR
Queue Stats
49W - 28L
2,353 MMR
Solo
Serqet
Serqet
Diamond I
Аrri
Serqet
Diamond I
Level 105
God Stats
10W - 4L
1,792 SR
Queue Stats
185W - 154L
2,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IWLAkuma
Cthulhu
6
0 / 1 / 0
3,302
660
1,392
3,262
992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
KIaay
Ullr
4
1 / 1 / 0
3,045
609
2,074
2,597
382
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thoth
NerfJung
Thoth
1
0 / 0 / 1
2,546
509
0
368
101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
UnIuckyy
Achilles
4
0 / 2 / 0
3,013
603
971
2,671
479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
lShane
Pele
7
2 / 0 / 0
3,996
799
1,340
1,875
477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
TsukuyomiAthenaSetGilgamesh

VS

Bans
LokiTiamatGaneshaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Blessed0ne
Raijin
5
0 / 3 / 0
3,228
646
640
2,525
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 1
3,747
749
1,579
2,860
853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 1 / 2
3,709
742
1,920
2,042
238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
5
2 / 0 / 1
3,518
704
1,632
2,548
661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
Аrri
Serqet
6
1 / 0 / 0
3,675
735
371
1,671
382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
4
4
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
Blessed0ne
Raijin
0
3
0
0
W
0
0
1
0.5
L
Cthulhu
IWLAkuma
Cthulhu
0
1
0
0
L
Ullr
KIaay
Ullr
1
1
0
1
W
1
1
2
2
L
Thoth
NerfJung
Thoth
0
0
1
0.5
W
Sobek
2
0
1
2.5
L
Achilles
UnIuckyy
Achilles
0
2
0
0
L
Pele
lShane
Pele
2
0
0
2
W
Serqet
Аrri
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,777
Damage
6,142
10,773
Taken
11,646
2,431
Mitigated
2,697
3,169
Healing
4,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Blessed0ne
Raijin
640
156
0
264
2,525
563
0
0
2,525
11,905
0
W
1,579
422
0
885
2,860
853
0
1,360
1,500
0
18,398
L
Cthulhu
IWLAkuma
Cthulhu
1,392
329
0
1,201
3,262
992
0
0
3,262
10,561
0
L
Ullr
KIaay
Ullr
2,074
1,101
0
967
2,597
382
50
718
1,879
0
9,095
W
1,920
1,246
0
874
2,042
238
0
0
2,042
0
13,464
L
Thoth
NerfJung
Thoth
0
0
0
0
368
101
0
326
0
0
0
W
Sobek
1,632
364
0
1,400
2,548
661
0
0
2,548
4,937
0
L
Achilles
UnIuckyy
Achilles
971
169
0
619
2,671
479
0
914
1,757
0
4,947
L
Pele
lShane
Pele
1,340
349
0
382
1,875
477
0
242
1,603
0
18,564
W
Serqet
Аrri
Serqet
371
48
0
1,300
1,671
382
0
32
1,639
0
15,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,902
Gold Earned
17,877
85
Minions Killed
159
0
Camps Cleared
0
367,688
Distance Traveled
468,159
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,228
646
28
6
0
85,749
0
W
Nike
3,747
749
43
9
0
89,689
0
L
Cthulhu
3,302
660
15
3
0
108,800
1
L
Ullr
3,045
609
18
4
0
75,999
0
W
Anhur
3,709
742
33
7
0
85,611
1
L
Thoth
2,546
509
0
0
0
2,542
0
W
Sobek
3,518
704
8
2
0
89,406
1
L
Achilles
3,013
603
8
2
0
80,803
0
L
Pele
3,996
799
44
9
0
99,544
1
W
Serqet
3,675
735
47
9
0
117,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role