Player Matchup

Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
GiggityWolf
King Arthur
Diamond II
Level 157
God Stats
91W - 69L
1,698 SR
Queue Stats
310W - 287L
2,448 MMR
Solo
Merlin
Merlin
Diamond I
IronG00SE
Merlin
Diamond I
Level 159
God Stats
3W - 6L
1,563 SR
Queue Stats
575W - 545L
2,308 MMR
Party 1
Heimdallr
Heimdallr
Diamond II
Nezydon
Heimdallr
Diamond II
Level 157
God Stats
10W - 7L
1,624 SR
Queue Stats
625W - 566L
2,362 MMR
Party 1
Ganesha
Ganesha
Diamond II
Zaireka
Ganesha
Diamond II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,577 SR
2,024 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,757 SR
2,483 MMR
Tsukuyomi
Tsukuyomi
Diamond II
KronicZin
Tsukuyomi
Diamond II
Level 156
God Stats
3W - 0L
1,567 SR
Queue Stats
148W - 112L
2,283 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
Sensore
Kuzenbo
Diamond III
Level 157
God Stats
12W - 7L
1,670 SR
Queue Stats
81W - 60L
2,301 MMR
Solo
Hachiman
Hachiman
Diamond I
Zoxame
Hachiman
Diamond I
Level 159
God Stats
53W - 15L
1,866 SR
Queue Stats
101W - 39L
2,783 MMR
Party 2
Sol
Sol
Diamond I
maнev
Sol
Diamond I
Level 160
God Stats
55W - 22L
2,015 SR
Queue Stats
275W - 153L
2,785 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond II
xSMNx herbanus
Sun Wukong
Diamond II
Level 127
God Stats
12W - 9L
1,668 SR
Queue Stats
229W - 213L
2,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 3 / 3
9,510
528
12,683
16,261
10,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
GiggityWolf
King Arthur
16
3 / 4 / 0
9,915
551
16,504
17,512
15,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
IronG00SE
Merlin
14
1 / 5 / 6
8,541
475
9,438
10,175
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Nezydon
Heimdallr
16
4 / 9 / 2
10,028
557
14,560
18,136
6,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Zaireka
Ganesha
11
0 / 4 / 6
8,091
450
2,179
14,966
8,067
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetAthenaTiamatGilgameshAnhur

VS

Bans
Guan YuJanusLokiScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KronicZin
Tsukuyomi
16
5 / 5 / 1
10,601
589
8,134
12,536
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Sensore
Kuzenbo
14
1 / 2 / 11
10,003
556
8,271
15,766
17,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Zoxame
Hachiman
19
10 / 3 / 5
11,929
663
19,152
20,264
7,557
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
maнev
Sol
19
7 / 2 / 4
11,852
658
15,605
11,776
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xSMNx herbanus
Sun Wukong
19
2 / 2 / 2
11,549
642
11,838
19,869
18,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
14
Kills
25
25
Deaths
14
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
3
3
2.5
L
King Arthur
GiggityWolf
King Arthur
3
4
0
0.75
L
Merlin
IronG00SE
Merlin
1
5
6
0.8
W
Tsukuyomi
KronicZin
Tsukuyomi
5
5
1
1.1
L
Heimdallr
Nezydon
Heimdallr
4
9
2
0.56
W
Kuzenbo
Sensore
Kuzenbo
1
2
11
3.25
L
Ganesha
Zaireka
Ganesha
0
4
6
0.75
W
Hachiman
Zoxame
Hachiman
10
3
5
4.17
W
Sol
maнev
Sol
7
2
4
4.5
W
Sun Wukong
xSMNx herbanus
Sun Wukong
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,364
Damage
63,000
77,050
Taken
80,211
44,487
Mitigated
52,472
12,724
Healing
31,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,683
4,177
0
2,193
16,261
10,590
0
8,262
7,809
0
62,616
L
King Arthur
GiggityWolf
King Arthur
16,504
2,652
0
2,690
17,512
15,728
106
234
17,278
0
75,858
L
Merlin
IronG00SE
Merlin
9,438
276
0
1,661
10,175
3,419
0
5,245
4,742
63,147
0
W
Tsukuyomi
KronicZin
Tsukuyomi
8,134
1,753
0
818
12,536
4,851
0
1,093
11,443
0
64,642
L
Heimdallr
Nezydon
Heimdallr
14,560
9,666
0
4,527
18,136
6,683
0
3,136
14,954
0
56,941
W
Kuzenbo
Sensore
Kuzenbo
8,271
3,540
0
3,030
15,766
17,500
199
5,480
10,286
21,861
0
L
Ganesha
Zaireka
Ganesha
2,179
290
0
1,653
14,966
8,067
0
6,448
8,391
17,630
0
W
Hachiman
Zoxame
Hachiman
19,152
11,884
0
12,629
20,264
7,557
4,144
2,412
17,852
0
84,320
W
Sol
maнev
Sol
15,605
5,162
0
6,525
11,776
4,064
2,700
2,465
9,311
100,014
0
W
Sun Wukong
xSMNx herbanus
Sun Wukong
11,838
1,959
0
8,038
19,869
18,500
941
167
19,702
0
85,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
55,934
492
Minions Killed
632
0
Camps Cleared
0
1,728,641
Distance Traveled
1,829,443
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,510
528
106
6
0
383,069
3
L
King Arthur
9,915
551
145
8
0
365,813
4
L
Merlin
8,541
475
122
7
0
335,943
5
W
Tsukuyomi
10,601
589
110
6
0
361,623
5
L
Heimdallr
10,028
557
106
6
0
302,086
4
W
Kuzenbo
10,003
556
21
1
0
381,606
8
L
Ganesha
8,091
450
13
1
0
341,730
6
W
Hachiman
11,929
663
127
7
0
340,979
6
W
Sol
11,852
658
199
11
0
370,747
2
W
Sun Wukong
11,549
642
175
10
0
374,488
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role