Player Matchup

Cerberus
Cerberus
CarryMeFae
Cerberus
Level 8
God Stats
4W - 6L
1,844 SR
Queue Stats
141W - 121L
1,589 Elo+
Party 1
Guan Yu
Guan Yu
SansUwU
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,395 Elo+
Party 2
Neith
Neith
ToxicTribun
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Solo
Hera
Hera
faerisu
Hera
Level 92
God Stats
2W - 5L
1,398 SR
Queue Stats
126W - 124L
1,532 Elo+
Party 1
Thor
Thor
saltngrade
Thor
Level 64
God Stats
0W - 2L
1,246 SR
Queue Stats
116W - 114L
1,557 Elo+
Party 2
Team Averages
Level 35
1,497 SR
1,549 Elo+

VS

Team Averages
Level 24
1,584 SR
1,575 Elo+
Bellona
Bellona
DalekSam
Bellona
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 21L
1,468 Elo+
Solo
Janus
Janus
MorningStar2315
Janus
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 16L
1,577 Elo+
Solo
Guan Yu
Guan Yu
WhiteLightHuntr
Guan Yu
Level 28
God Stats
3W - 0L
1,755 SR
Queue Stats
21W - 12L
1,586 Elo+
Solo
Freya
Freya
sixthcents
Freya
Level 28
God Stats
27W - 16L
1,674 SR
Queue Stats
430W - 401L
1,655 Elo+
Solo
Mercury
Mercury
thebeast209
Mercury
Level 27
God Stats
9W - 10L
1,490 SR
Queue Stats
63W - 58L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CarryMeFae
Cerberus
11
6 / 4 / 3
7,632
545
6,848
12,010
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
SansUwU
Guan Yu
12
0 / 8 / 1
6,749
482
3,940
11,215
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 2
6,140
439
2,153
5,441
1,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
faerisu
Hera
12
2 / 3 / 3
7,222
516
4,407
5,189
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 3
6,455
461
4,296
9,652
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DalekSam
Bellona
10
0 / 6 / 4
6,813
487
2,774
8,157
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 3
9,078
648
9,516
5,729
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 2 / 2
8,962
640
6,319
11,395
8,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
16
3 / 0 / 3
9,386
670
6,830
7,667
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
thebeast209
Mercury
15
7 / 1 / 2
8,757
626
4,410
9,442
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
9
Kills
19
20
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CarryMeFae
Cerberus
6
4
3
1.88
W
Bellona
DalekSam
Bellona
0
6
4
0.33
W
3
0
3
4.5
L
Guan Yu
SansUwU
Guan Yu
0
8
1
0.06
L
1
3
2
0.67
W
6
2
2
3.5
L
Hera
faerisu
Hera
2
3
3
1.17
L
0
2
3
0.75
W
Freya
3
0
3
4.5
W
Mercury
thebeast209
Mercury
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,644
Damage
29,849
43,507
Taken
42,390
21,827
Mitigated
21,351
7,226
Healing
15,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CarryMeFae
Cerberus
6,848
848
0
3,412
12,010
6,127
0
7,134
4,738
17,097
0
W
Bellona
DalekSam
Bellona
2,774
684
0
344
8,157
5,141
511
3,688
4,399
0
24,922
W
9,516
445
0
1,125
5,729
1,690
0
1,858
3,797
72,526
0
L
Guan Yu
SansUwU
Guan Yu
3,940
1,727
50
1,248
11,215
9,741
262
0
11,215
0
29,671
L
2,153
1,095
0
926
5,441
1,711
0
2,657
2,700
0
25,080
W
6,319
1,459
388
5,491
11,395
8,858
0
3,130
7,601
0
34,668
L
Hera
faerisu
Hera
4,407
1,460
0
975
5,189
1,591
66
2,280
2,803
42,519
0
L
4,296
479
0
615
9,652
2,657
0
3,879
5,705
0
44,440
W
Freya
6,830
2,382
0
4,554
7,667
2,611
0
1,636
6,003
81,466
0
W
Mercury
thebeast209
Mercury
4,410
2,866
0
3,195
9,442
3,051
554
707
8,735
0
54,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,198
Gold Earned
42,996
326
Minions Killed
501
0
Camps Cleared
0
1,350,876
Distance Traveled
1,449,234
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,632
545
25
2
0
293,785
2
W
Bellona
6,813
487
47
3
0
238,812
0
W
Janus
9,078
648
137
10
0
314,206
4
L
Guan Yu
6,749
482
66
5
0
254,910
1
L
Neith
6,140
439
60
4
0
279,206
1
W
Guan Yu
8,962
640
85
6
0
280,080
6
L
Hera
7,222
516
101
7
0
259,292
2
L
Thor
6,455
461
74
5
0
263,683
0
W
Freya
9,386
670
126
9
0
283,312
5
W
Mercury
8,757
626
106
8
0
332,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role