Player Matchup

Kuzenbo
Kuzenbo
Meatflop
Kuzenbo
Level 155
God Stats
1W - 9L
1,290 SR
Queue Stats
515W - 512L
1,515 Elo+
Party 2
Hercules
Hercules
RetroSpider4567
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Rijuni
Merlin
Level 49
God Stats
1W - 4L
1,241 SR
Queue Stats
44W - 35L
1,489 Elo+
Party 2
Medusa
Medusa
SuperLucky10
Medusa
Level 36
God Stats
0W - 3L
1,351 SR
Queue Stats
29W - 39L
1,414 Elo+
Solo
Sylvanus
Sylvanus
artherman
Sylvanus
Level 127
God Stats
2W - 4L
1,840 SR
Queue Stats
379W - 382L
1,532 Elo+
Party 2
Team Averages
Level 91
1,445 SR
1,490 Elo+

VS

Team Averages
Level 44
1,551 SR
1,482 Elo+
Khepri
Khepri
BigScarab
Khepri
Level 40
God Stats
49W - 42L
1,473 SR
Queue Stats
150W - 163L
1,433 Elo+
Solo
Hades
Hades
Dekre
Hades
Level 39
God Stats
3W - 2L
1,716 SR
Queue Stats
21W - 23L
1,432 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Jordansss
Cu Chulainn
Level 42
God Stats
30W - 19L
1,608 SR
Queue Stats
188W - 152L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
MentalFatality
Baron Samedi
Level 38
God Stats
4W - 1L
1,617 SR
Queue Stats
102W - 100L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
SpideryDonkey70
Gilgamesh
Level 63
God Stats
4W - 5L
1,345 SR
Queue Stats
298W - 297L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Meatflop
Kuzenbo
11
1 / 4 / 3
7,982
470
5,541
17,550
15,404
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
11
0 / 8 / 1
6,762
398
5,181
23,223
11,432
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Rijuni
Merlin
14
1 / 6 / 1
8,313
489
6,555
9,817
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
12
2 / 7 / 1
7,764
457
9,914
12,261
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
artherman
Sylvanus
14
3 / 8 / 2
8,874
522
5,746
15,957
7,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BigScarab
Khepri
15
3 / 1 / 13
9,489
558
6,284
16,004
13,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
Dekre
Hades
16
6 / 2 / 7
10,244
603
10,098
9,628
4,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Jordansss
Cu Chulainn
17
11 / 1 / 4
10,816
636
18,163
14,372
14,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
MentalFatality
Baron Samedi
15
5 / 2 / 12
9,172
540
14,429
9,615
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SpideryDonkey70
Gilgamesh
16
8 / 1 / 9
9,911
583
13,082
11,430
9,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
7
Kills
33
33
Deaths
7
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Khepri
BigScarab
Khepri
3
1
13
9.5
W
Hades
Dekre
Hades
6
2
7
4.75
W
Cu Chulainn
Jordansss
Cu Chulainn
11
1
4
13
L
Kuzenbo
Meatflop
Kuzenbo
1
4
3
0.63
W
Baron Samedi
MentalFatality
Baron Samedi
5
2
12
5.5
L
Hercules
0
8
1
0.06
L
Merlin
Rijuni
Merlin
1
6
1
0.25
W
Gilgamesh
SpideryDonkey70
Gilgamesh
8
1
9
12.5
L
Medusa
2
7
1
0.36
L
Sylvanus
artherman
Sylvanus
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
62,056
78,808
Taken
61,049
42,562
Mitigated
46,786
14,303
Healing
26,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BigScarab
Khepri
6,284
1,095
1,213
6,111
16,004
13,481
1,768
3,467
12,481
29,846
0
W
Hades
Dekre
Hades
10,098
1,713
451
5,686
9,628
4,462
1,134
5,621
3,703
63,537
0
W
Cu Chulainn
Jordansss
Cu Chulainn
18,163
4,780
0
5,604
14,372
14,855
824
1,343
13,021
0
65,469
L
Kuzenbo
Meatflop
Kuzenbo
5,541
1,727
0
2,061
17,550
15,404
0
8,395
8,715
18,480
0
W
Baron Samedi
MentalFatality
Baron Samedi
14,429
1,806
1,728
2,748
9,615
4,849
2,016
3,237
6,316
55,084
0
L
Hercules
5,181
2,304
0
6,497
23,223
11,432
0
4,589
17,826
0
30,290
L
Merlin
Rijuni
Merlin
6,555
337
0
0
9,817
3,753
0
3,704
6,061
55,010
0
W
Gilgamesh
SpideryDonkey70
Gilgamesh
13,082
3,940
0
3,256
11,430
9,139
333
3,118
8,182
0
57,561
L
Medusa
9,914
5,530
0
1,025
12,261
4,237
820
6,766
5,307
0
42,561
L
Sylvanus
artherman
Sylvanus
5,746
2,406
898
3,822
15,957
7,736
36
6,617
9,150
36,681
10,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,695
Gold Earned
49,632
352
Minions Killed
464
0
Camps Cleared
0
1,444,358
Distance Traveled
1,595,654
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,489
558
43
3
0
284,752
1
W
Hades
10,244
603
120
7
0
340,003
3
W
Cu Chulainn
10,816
636
110
6
0
323,593
3
L
Kuzenbo
7,982
470
36
2
0
321,956
4
W
Baron Samedi
9,172
540
90
5
0
313,325
4
L
Hercules
6,762
398
51
3
0
303,585
0
L
Merlin
8,313
489
105
6
0
284,451
1
W
Gilgamesh
9,911
583
101
6
0
333,981
0
L
Medusa
7,764
457
74
4
0
250,107
2
L
Sylvanus
8,874
522
86
5
0
284,259
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role