Player Matchup

Khepri
Khepri
Hoovistacus
Khepri
Level 24
God Stats
11W - 5L
1,767 SR
Queue Stats
15W - 11L
1,525 Elo+
Solo
Izanami
Izanami
Jimy15H
Izanami
Level 19
God Stats
19W - 18L
1,567 SR
Queue Stats
119W - 124L
1,460 Elo+
Solo
Anubis
Anubis
ScorpiShow
Anubis
Level 15
God Stats
12W - 11L
1,496 SR
Queue Stats
74W - 69L
1,461 Elo+
Solo
Bellona
Bellona
Sethth77
Bellona
Level 7
God Stats
2W - 1L
1,298 SR
Queue Stats
4W - 4L
1,484 Elo+
Solo
Mulan
Mulan
xXIconoclastXx
Mulan
Level 27
God Stats
2W - 2L
1,524 SR
Queue Stats
52W - 39L
1,581 Elo+
Solo
Team Averages
Level 18
1,530 SR
1,502 Elo+

VS

Team Averages
Level 21
1,500 SR
1,511 Elo+
Medusa
Medusa
CBBra
Medusa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Solo
Merlin
Merlin
Grimfools
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 87L
1,486 Elo+
Solo
Loki
Loki
ReKyLovesU
Loki
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 25L
1,530 Elo+
Solo
Terra
Terra
RensBird
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,475 Elo+
Solo
Guan Yu
Guan Yu
bylord96
Guan Yu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 25L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
7 / 2 / 18
11,670
556
8,799
9,880
10,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Jimy15H
Izanami
16
10 / 4 / 12
10,975
523
22,281
16,195
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ScorpiShow
Anubis
16
7 / 2 / 10
10,595
505
11,901
9,330
5,351
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Sethth77
Bellona
16
2 / 5 / 10
9,796
466
6,375
12,686
9,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
10 / 1 / 10
10,557
503
14,303
14,305
8,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CBBra
Medusa
15
3 / 10 / 1
9,848
469
12,582
16,811
5,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Grimfools
Merlin
14
0 / 7 / 6
8,886
423
7,184
14,895
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 4 / 4
9,832
468
8,941
14,419
9,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
RensBird
Terra
13
1 / 11 / 4
8,324
396
5,725
21,650
15,045
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
bylord96
Guan Yu
15
6 / 4 / 1
10,026
477
10,904
18,752
21,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
30
36
Kills
14
14
Deaths
36
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
CBBra
Medusa
3
10
1
0.35
L
Merlin
Grimfools
Merlin
0
7
6
0.43
W
Khepri
7
2
18
8
W
Izanami
Jimy15H
Izanami
10
4
12
4
L
4
4
4
1.5
L
Terra
RensBird
Terra
1
11
4
0.27
W
Anubis
ScorpiShow
Anubis
7
2
10
6
W
Bellona
Sethth77
Bellona
2
5
10
1.4
L
Guan Yu
bylord96
Guan Yu
6
4
1
1.63
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,659
Damage
45,336
62,396
Taken
86,527
41,171
Mitigated
56,309
16,273
Healing
20,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CBBra
Medusa
12,582
5,639
0
750
16,811
5,710
832
3,843
12,968
0
71,360
L
Merlin
Grimfools
Merlin
7,184
779
210
3,823
14,895
4,517
0
3,755
11,140
51,862
0
W
Khepri
8,799
1,443
0
1,030
9,880
10,578
327
2,102
7,662
31,379
0
W
Izanami
Jimy15H
Izanami
22,281
15,510
0
4,725
16,195
6,715
3,637
2,202
13,689
0
77,308
L
8,941
3,196
0
3,058
14,419
9,389
0
3,038
11,381
0
54,643
L
Terra
RensBird
Terra
5,725
996
1,849
4,313
21,650
15,045
196
6,936
14,714
27,543
0
W
Anubis
ScorpiShow
Anubis
11,901
724
425
3,428
9,330
5,351
864
2,889
6,302
48,542
0
W
Bellona
Sethth77
Bellona
6,375
1,034
0
424
12,686
9,707
803
2,295
9,882
221
54,962
L
Guan Yu
bylord96
Guan Yu
10,904
1,758
1,830
4,915
18,752
21,648
622
3,307
15,445
0
49,318
W
14,303
3,762
0
6,241
14,305
8,820
344
2,707
11,223
0
61,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,593
Gold Earned
46,916
448
Minions Killed
442
0
Camps Cleared
0
1,983,692
Distance Traveled
1,850,371
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,848
469
99
5
0
338,320
3
L
Merlin
8,886
423
94
4
0
349,259
9
W
Khepri
11,670
556
27
1
0
416,055
1
W
Izanami
10,975
523
108
5
0
365,003
0
L
Loki
9,832
468
97
5
0
408,162
0
L
Terra
8,324
396
55
3
0
364,534
3
W
Anubis
10,595
505
103
5
0
336,638
4
W
Bellona
9,796
466
114
5
0
351,402
0
L
Guan Yu
10,026
477
97
5
0
390,096
0
W
Mulan
10,557
503
96
5
0
514,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role