Player Matchup

Anhur
Anhur
Gold IV
LilHermitBoy
Anhur
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold I
Nehxas
Arachne
Gold I
Level 160
God Stats
118W - 69L
1,639 SR
Queue Stats
728W - 728L
1,555 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Rhayok
Sun Wukong
Bronze III
Level 160
God Stats
8W - 4L
1,615 SR
Queue Stats
67W - 66L
1,495 MMR
Solo
Scylla
Scylla
Bronze III
Spellocracy
Scylla
Bronze III
Level 85
God Stats
0W - 1L
1,948 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
сryo
Kumbhakarna
Gold IV
Level 137
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 61L
1,515 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,640 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,656 SR
1,524 MMR
Aphrodite
Aphrodite
Gold V
BustyBabe69xx
Aphrodite
Gold V
Level 39
God Stats
2W - 3L
1,978 SR
Queue Stats
74W - 66L
1,580 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
HogManTheIntrudr
Danzaburou
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
TenousLux
Guan Yu
Gold IV
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 97L
1,519 MMR
Solo
Merlin
Merlin
Gold IV
TheHellCa7
Merlin
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Gold I
elzemilio2
Hun Batz
Gold I
Level 154
God Stats
11W - 2L
1,800 SR
Queue Stats
295W - 297L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
10,011
527
4,020
10,133
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Nehxas
Arachne
16
3 / 4 / 2
10,212
537
8,960
17,160
7,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Rhayok
Sun Wukong
16
2 / 5 / 0
10,277
541
11,545
19,348
12,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
12
0 / 6 / 0
7,774
409
2,883
9,786
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
сryo
Kumbhakarna
14
0 / 4 / 4
9,256
487
4,020
15,589
10,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatAthenaSetTsukuyomi

VS

Bans
ApolloSobekKhepriGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BustyBabe69xx
Aphrodite
15
1 / 2 / 11
10,270
541
5,057
11,415
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
HogManTheIntrudr
Danzaburou
18
6 / 0 / 3
12,447
655
8,773
9,235
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
TenousLux
Guan Yu
16
1 / 1 / 7
10,926
575
12,802
19,955
20,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
TheHellCa7
Merlin
16
5 / 1 / 6
10,916
575
9,836
9,573
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
elzemilio2
Hun Batz
19
10 / 2 / 10
12,423
654
15,486
15,562
8,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
23
23
Deaths
6
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BustyBabe69xx
Aphrodite
1
2
11
3.25
W
Danzaburou
HogManTheIntrudr
Danzaburou
6
0
3
7.5
L
1
4
0
0.25
L
Arachne
Nehxas
Arachne
3
4
2
1
L
Sun Wukong
Rhayok
Sun Wukong
2
5
0
0.4
L
Scylla
0
6
0
0
W
Guan Yu
TenousLux
Guan Yu
1
1
7
4.5
W
Merlin
TheHellCa7
Merlin
5
1
6
8
W
Hun Batz
elzemilio2
Hun Batz
10
2
10
7.5
L
Kumbhakarna
сryo
Kumbhakarna
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,428
Damage
51,954
72,016
Taken
65,740
37,192
Mitigated
47,064
16,395
Healing
37,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BustyBabe69xx
Aphrodite
5,057
615
6,443
7,825
11,415
11,224
1,110
993
10,416
36,664
0
W
Danzaburou
HogManTheIntrudr
Danzaburou
8,773
4,565
0
5,958
9,235
3,830
4,356
744
8,453
0
89,978
L
4,020
1,757
0
3,890
10,133
3,442
2,548
1,322
8,811
0
69,070
L
Arachne
Nehxas
Arachne
8,960
6,076
0
3,686
17,160
7,279
748
2,857
14,303
0
88,538
L
Sun Wukong
Rhayok
Sun Wukong
11,545
2,624
0
6,738
19,348
12,684
0
1,596
17,752
0
65,390
L
Scylla
2,883
355
0
1,081
9,786
3,370
0
3,086
6,700
44,324
0
W
Guan Yu
TenousLux
Guan Yu
12,802
3,392
1,729
8,347
19,955
20,268
1,800
1,077
18,850
0
66,251
W
Merlin
TheHellCa7
Merlin
9,836
365
0
2,421
9,573
3,710
2,645
2,431
7,092
78,940
0
W
Hun Batz
elzemilio2
Hun Batz
15,486
5,852
0
5,078
15,562
8,032
609
2,036
13,442
0
96,690
L
Kumbhakarna
сryo
Kumbhakarna
4,020
223
0
1,000
15,589
10,417
0
6,032
9,557
18,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,530
Gold Earned
56,982
532
Minions Killed
632
0
Camps Cleared
0
1,809,376
Distance Traveled
1,971,967
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,270
541
58
3
0
368,261
5
W
Danzaburou
12,447
655
158
8
0
354,565
9
L
Anhur
10,011
527
144
8
0
334,700
5
L
Arachne
10,212
537
150
8
0
415,594
1
L
Sun Wukong
10,277
541
129
7
0
373,806
5
L
Scylla
7,774
409
88
5
0
313,186
8
W
Guan Yu
10,926
575
140
7
0
425,077
0
W
Merlin
10,916
575
133
7
0
400,207
6
W
Hun Batz
12,423
654
143
8
0
423,857
5
L
Kumbhakarna
9,256
487
21
1
0
372,090
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role