Player Matchup

Terra
Terra
Dargnal
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,409 Elo+
Solo
Chang'e
Chang'e
GENJI0
Chang'e
Level 47
God Stats
1W - 2L
1,183 SR
Queue Stats
22W - 29L
1,437 Elo+
Solo
Fenrir
Fenrir
Guns9536
Fenrir
Level 69
God Stats
6W - 3L
1,922 SR
Queue Stats
346W - 352L
1,506 Elo+
Solo
Izanami
Izanami
IonFalls
Izanami
Level 106
God Stats
14W - 13L
1,583 SR
Queue Stats
216W - 208L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
KingBrutus
Sun Wukong
Level 154
God Stats
15W - 12L
1,644 SR
Queue Stats
351W - 372L
1,494 Elo+
Solo
Team Averages
Level 97
1,566 SR
1,454 Elo+

VS

Team Averages
Level 72
1,489 SR
1,452 Elo+
Sun Wukong
Sun Wukong
BigMFNJubes
Sun Wukong
Level 56
God Stats
15W - 21L
1,486 SR
Queue Stats
616W - 624L
1,460 Elo+
Party 1
Kuzenbo
Kuzenbo
CrewSaddr
Kuzenbo
Level 65
God Stats
6W - 4L
1,637 SR
Queue Stats
346W - 368L
1,454 Elo+
Party 1
Cupid
Cupid
Jahboyblesss
Cupid
Level 78
God Stats
15W - 8L
1,674 SR
Queue Stats
303W - 290L
1,410 Elo+
Party 2
Hun Batz
Hun Batz
LukaMag1c77
Hun Batz
Level 43
God Stats
1W - 2L
1,522 SR
Queue Stats
280W - 282L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
Mt_Vubes
Nu Wa
Level 120
God Stats
0W - 6L
1,124 SR
Queue Stats
60W - 59L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dargnal
Terra
20
3 / 0 / 15
16,346
495
13,986
30,075
49,647
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
GENJI0
Chang'e
20
8 / 6 / 9
16,332
495
25,920
36,537
24,364
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Guns9536
Fenrir
20
5 / 8 / 10
17,232
522
16,753
35,749
24,876
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
IonFalls
Izanami
20
10 / 4 / 8
17,938
544
34,927
29,983
16,358
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
KingBrutus
Sun Wukong
20
6 / 6 / 8
17,101
518
24,927
43,383
49,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigMFNJubes
Sun Wukong
20
6 / 4 / 4
15,702
476
26,752
33,759
38,877
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
CrewSaddr
Kuzenbo
19
2 / 5 / 10
13,278
402
17,115
30,499
47,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 7 / 5
14,913
452
31,180
31,546
14,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
LukaMag1c77
Hun Batz
20
7 / 8 / 5
14,886
451
19,349
27,542
13,804
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Mt_Vubes
Nu Wa
20
3 / 8 / 11
14,942
453
26,508
20,487
8,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
58
32
Kills
23
24
Deaths
32
50
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BigMFNJubes
Sun Wukong
6
4
4
2
L
Kuzenbo
CrewSaddr
Kuzenbo
2
5
10
1.4
W
Terra
Dargnal
Terra
3
0
15
10.5
W
Chang'e
GENJI0
Chang'e
8
6
9
2.08
W
Fenrir
Guns9536
Fenrir
5
8
10
1.25
W
Izanami
IonFalls
Izanami
10
4
8
3.5
L
5
7
5
1.07
W
Sun Wukong
KingBrutus
Sun Wukong
6
6
8
1.67
L
Hun Batz
LukaMag1c77
Hun Batz
7
8
5
1.19
L
Nu Wa
Mt_Vubes
Nu Wa
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,513
Damage
120,904
175,727
Taken
143,833
164,473
Mitigated
122,096
82,150
Healing
33,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BigMFNJubes
Sun Wukong
26,752
5,042
0
6,119
33,759
38,877
1,247
7,633
26,126
0
119,244
L
Kuzenbo
CrewSaddr
Kuzenbo
17,115
5,515
0
1,796
30,499
47,030
0
8,790
21,709
53,728
0
W
Terra
Dargnal
Terra
13,986
1,539
4,777
10,243
30,075
49,647
869
8,604
20,911
68,505
0
W
Chang'e
GENJI0
Chang'e
25,920
1,069
11,247
17,871
36,537
24,364
845
10,605
24,956
119,337
0
W
Fenrir
Guns9536
Fenrir
16,753
6,180
0
9,863
35,749
24,876
0
9,855
25,504
0
175,660
W
Izanami
IonFalls
Izanami
34,927
20,540
0
12,546
29,983
16,358
5,548
9,640
19,951
0
190,868
L
31,180
21,788
0
14,617
31,546
14,262
546
10,096
21,450
0
137,833
W
Sun Wukong
KingBrutus
Sun Wukong
24,927
3,186
0
15,603
43,383
49,228
842
6,022
36,697
4,810
122,290
L
Hun Batz
LukaMag1c77
Hun Batz
19,349
4,418
0
5,746
27,542
13,804
0
6,806
20,736
0
120,547
L
Nu Wa
Mt_Vubes
Nu Wa
26,508
3,875
519
4,890
20,487
8,123
138
7,846
12,641
100,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,949
Gold Earned
73,721
894
Minions Killed
765
0
Camps Cleared
0
3,016,667
Distance Traveled
2,895,315
39
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
15,702
476
192
6
0
603,154
8
L
Kuzenbo
13,278
402
58
2
0
584,921
11
W
Terra
16,346
495
83
3
0
669,221
5
W
Chang'e
16,332
495
179
5
0
568,333
9
W
Fenrir
17,232
522
186
6
0
646,423
10
W
Izanami
17,938
544
240
7
0
570,217
11
L
Cupid
14,913
452
180
5
0
554,764
0
W
Sun Wukong
17,101
518
206
6
0
562,473
4
L
Hun Batz
14,886
451
163
5
0
600,066
0
L
Nu Wa
14,942
453
172
5
0
552,410
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role