Player Matchup

Nemesis
Nemesis
Dorkos
Nemesis
Level 16
God Stats
2W - 0L
1,689 SR
Queue Stats
53W - 50L
1,236 Elo+
Solo
Apollo
Apollo
H3v1A
Apollo
Level 26
God Stats
15W - 23L
1,348 SR
Queue Stats
190W - 221L
1,385 Elo+
Solo
Freya
Freya
NaShira001
Freya
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Ymir
Ymir
Typic4L
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,440 Elo+
Party 3
Nike
Nike
Velist2
Nike
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,329 Elo+
Solo
Team Averages
Level 14
1,507 SR
1,378 Elo+

VS

Team Averages
Level 9
1,375 SR
1,211 Elo+
Bastet
Bastet
JRcartel12
Bastet
Level 16
God Stats
0W - 4L
1,197 SR
Queue Stats
96W - 110L
1,207 Elo+
Solo
King Arthur
King Arthur
Suinga
King Arthur
Level 8
God Stats
5W - 4L
1,459 SR
Queue Stats
11W - 10L
1,309 Elo+
Party 2
Amaterasu
Amaterasu
VickyFae
Amaterasu
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,162 Elo+
Party 1
Agni
Agni
Zoruette
Agni
Level 7
God Stats
0W - 1L
1,221 SR
Queue Stats
2W - 3L
1,162 Elo+
Party 1
Izanami
Izanami
boomF1ghtas
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dorkos
Nemesis
16
3 / 0 / 5
9,820
546
8,093
14,668
6,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
H3v1A
Apollo
18
14 / 0 / 3
11,345
630
13,448
9,202
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
13
2 / 6 / 4
8,071
448
1,390
10,100
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Typic4L
Ymir
13
2 / 2 / 11
9,271
515
7,157
9,047
7,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
Velist2
Nike
16
6 / 2 / 1
9,855
548
7,602
10,655
6,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JRcartel12
Bastet
13
3 / 4 / 0
8,496
472
4,660
13,132
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Suinga
King Arthur
13
0 / 5 / 2
7,034
391
3,305
14,033
8,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
VickyFae
Amaterasu
11
1 / 11 / 1
6,718
373
4,780
14,889
4,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
15
5 / 5 / 1
9,002
500
9,505
8,097
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
boomF1ghtas
Izanami
14
1 / 4 / 1
8,009
445
5,231
9,081
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
27
Kills
10
10
Deaths
29
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dorkos
Nemesis
3
0
5
5.5
W
Apollo
H3v1A
Apollo
14
0
3
15.5
L
Bastet
JRcartel12
Bastet
3
4
0
0.75
W
Freya
2
6
4
0.67
L
King Arthur
Suinga
King Arthur
0
5
2
0.2
W
Ymir
Typic4L
Ymir
2
2
11
3.75
W
Nike
Velist2
Nike
6
2
1
3.25
L
Amaterasu
VickyFae
Amaterasu
1
11
1
0.14
L
Agni
5
5
1
1.1
L
Izanami
boomF1ghtas
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
27,481
53,672
Taken
59,232
27,887
Mitigated
24,233
19,213
Healing
11,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dorkos
Nemesis
8,093
2,784
0
9,177
14,668
6,708
23
2,078
12,213
0
73,408
W
Apollo
H3v1A
Apollo
13,448
8,994
0
3,259
9,202
3,218
200
144
8,884
0
85,989
L
Bastet
JRcartel12
Bastet
4,660
1,481
0
4,058
13,132
4,063
0
465
12,577
0
50,695
W
Freya
1,390
278
0
3,087
10,100
4,116
350
3,729
6,060
15,886
2,149
L
King Arthur
Suinga
King Arthur
3,305
290
0
2,927
14,033
8,965
68
929
12,365
0
22,100
W
Ymir
Typic4L
Ymir
7,157
1,421
0
750
9,047
7,200
787
2,662
6,224
23,285
0
W
Nike
Velist2
Nike
7,602
1,105
0
2,940
10,655
6,645
1,033
249
9,885
1,742
52,203
L
Amaterasu
VickyFae
Amaterasu
4,780
1,739
0
1,780
14,889
4,796
1,322
3,721
11,168
0
20,707
L
Agni
9,505
1,594
0
460
8,097
2,886
2,380
2,121
5,946
49,045
0
L
Izanami
boomF1ghtas
Izanami
5,231
3,366
159
1,679
9,081
3,523
2,165
1,379
7,642
0
44,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,362
Gold Earned
39,259
444
Minions Killed
351
0
Camps Cleared
0
1,644,833
Distance Traveled
1,469,031
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,820
546
125
7
0
385,562
4
W
Apollo
11,345
630
148
8
0
355,458
0
L
Bastet
8,496
472
93
5
0
338,599
6
W
Freya
8,071
448
38
2
0
292,592
0
L
King Arthur
7,034
391
41
2
0
283,170
1
W
Ymir
9,271
515
17
1
0
294,377
4
W
Nike
9,855
548
116
6
0
316,844
2
L
Amaterasu
6,718
373
26
1
0
287,388
1
L
Agni
9,002
500
97
5
0
255,384
1
L
Izanami
8,009
445
94
5
0
304,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role