Player Matchup

Olorun
Olorun
Gemaluz
Olorun
Level 15
God Stats
0W - 3L
1,295 SR
Queue Stats
29W - 40L
1,426 Elo+
Solo
Hou Yi
Hou Yi
KSMJack
Hou Yi
Level 26
God Stats
1W - 2L
1,751 SR
Queue Stats
48W - 39L
1,487 Elo+
Solo
Chaac
Chaac
Myrkop
Chaac
Level 24
God Stats
3W - 2L
1,717 SR
Queue Stats
76W - 62L
1,506 Elo+
Solo
Cthulhu
Cthulhu
SA197SZ
Cthulhu
Level 23
God Stats
81W - 70L
1,565 SR
Queue Stats
165W - 190L
1,515 Elo+
Solo
Nemesis
Nemesis
el_ronconorinco
Nemesis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,688 Elo+
Solo
Team Averages
Level 19
1,566 SR
1,524 Elo+

VS

Team Averages
Level 14
1,673 SR
1,669 Elo+
Terra
Terra
Ahri1888
Terra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,531 Elo+
Party 1
Serqet
Serqet
AxelWitch
Serqet
Level 9
God Stats
3W - 1L
1,807 SR
Queue Stats
6W - 5L
1,919 Elo+
Party 1
Chiron
Chiron
BrodolfoGama
Chiron
Level 25
God Stats
2W - 3L
1,302 SR
Queue Stats
23W - 19L
1,314 Elo+
Solo
Nu Wa
Nu Wa
Cabritinho7797
Nu Wa
Level 25
God Stats
9W - 5L
1,887 SR
Queue Stats
17W - 9L
1,787 Elo+
Party 1
Scylla
Scylla
Mcre3Zumbi
Scylla
Level 7
God Stats
1W - 1L
1,867 SR
Queue Stats
16W - 3L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gemaluz
Olorun
16
2 / 12 / 0
9,887
395
3,187
20,231
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
KSMJack
Hou Yi
20
4 / 7 / 1
12,360
494
12,782
19,490
6,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Myrkop
Chaac
19
6 / 9 / 2
12,348
494
23,374
33,313
32,596
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cthulhu
SA197SZ
Cthulhu
16
1 / 3 / 1
10,189
408
5,385
18,370
9,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 8 / 2
9,773
391
1,831
22,116
6,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ahri1888
Terra
17
0 / 3 / 15
11,346
454
5,902
17,892
17,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
AxelWitch
Serqet
20
10 / 3 / 12
13,669
547
14,799
19,153
8,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
20
1 / 3 / 9
12,734
509
8,441
14,810
6,410
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 3 / 11
14,667
587
26,183
14,613
9,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
Mcre3Zumbi
Scylla
20
19 / 3 / 10
15,408
616
28,105
19,545
8,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
96
14
Kills
39
39
Deaths
15
6
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Terra
Ahri1888
Terra
0
3
15
2.5
W
Serqet
AxelWitch
Serqet
10
3
12
5.33
W
Chiron
1
3
9
1.83
W
9
3
11
4.83
L
Olorun
Gemaluz
Olorun
2
12
0
0.17
L
Hou Yi
KSMJack
Hou Yi
4
7
1
0.64
W
Scylla
Mcre3Zumbi
Scylla
19
3
10
8
L
Chaac
Myrkop
Chaac
6
9
2
0.78
L
Cthulhu
SA197SZ
Cthulhu
1
3
1
0.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,559
Damage
83,430
113,520
Taken
86,013
61,940
Mitigated
51,225
25,959
Healing
29,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Ahri1888
Terra
5,902
839
3,580
4,690
17,892
17,665
613
2,284
15,608
35,654
0
W
Serqet
AxelWitch
Serqet
14,799
3,788
0
5,470
19,153
8,746
1,959
3,035
16,118
0
70,432
W
Chiron
8,441
4,409
951
5,530
14,810
6,410
1,944
2,663
12,147
0
100,334
W
26,183
6,250
0
2,790
14,613
9,540
2,693
1,094
13,519
109,571
0
L
Olorun
Gemaluz
Olorun
3,187
2,134
0
3,210
20,231
6,637
1,399
13,232
5,799
43,796
1,960
L
Hou Yi
KSMJack
Hou Yi
12,782
5,941
0
5,497
19,490
6,928
2,222
7,663
11,205
0
82,652
W
Scylla
Mcre3Zumbi
Scylla
28,105
4,964
158
6,075
19,545
8,864
1,807
2,435
17,110
113,553
0
L
Chaac
Myrkop
Chaac
23,374
3,437
0
11,362
33,313
32,596
0
20,488
11,050
0
95,744
L
Cthulhu
SA197SZ
Cthulhu
5,385
106
440
255
18,370
9,030
0
6,243
10,538
53,671
0
L
1,831
207
0
5,195
22,116
6,749
0
9,866
10,647
0
45,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,557
Gold Earned
67,824
542
Minions Killed
666
0
Camps Cleared
0
2,071,403
Distance Traveled
2,441,298
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,346
454
49
2
0
492,775
3
W
Serqet
13,669
547
120
5
0
550,892
0
W
Chiron
12,734
509
175
7
0
461,458
8
W
Nu Wa
14,667
587
175
7
0
461,522
4
L
Olorun
9,887
395
84
3
0
336,757
6
L
Hou Yi
12,360
494
136
5
0
363,362
5
W
Scylla
15,408
616
147
6
0
474,651
1
L
Chaac
12,348
494
140
6
0
433,686
1
L
Cthulhu
10,189
408
87
3
0
471,106
3
L
Nemesis
9,773
391
95
4
0
466,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role