Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ABDYLAZIZBASTAKI
Hachiman
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
110W - 135L
1,336 Elo+
Party 1
The Morrigan
The Morrigan
Ali-Butti-
The Morrigan
Level 156
God Stats
1W - 1L
1,463 SR
Queue Stats
203W - 153L
1,512 Elo+
Party 1
Team Averages
Level 106
1,488 SR
1,449 Elo+

VS

Team Averages
Level 61
1,599 SR
1,417 Elo+
Janus
Janus
InfinityRush123
Janus
Level 66
God Stats
11W - 19L
1,550 SR
Queue Stats
75W - 87L
1,518 Elo+
Solo
Chiron
Chiron
jonasjohnsen
Chiron
Level 27
God Stats
3W - 2L
1,884 SR
Queue Stats
6W - 11L
1,331 Elo+
Party 2
Mulan
Mulan
kredewin
Mulan
Level 89
God Stats
4W - 9L
1,362 SR
Queue Stats
92W - 98L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
8 / 4 / 2
12,698
794
12,516
21,807
24,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 8 / 6
10,238
640
10,379
13,803
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
Ali-Butti-
The Morrigan
14
1 / 9 / 3
9,968
623
8,743
12,087
4,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 14
12,060
754
15,885
13,956
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
14
5 / 6 / 9
11,266
704
7,365
13,152
4,901
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
kredewin
Mulan
16
10 / 2 / 8
12,152
760
15,682
16,697
9,739
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
10
Kills
21
21
Deaths
10
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
4
2
2.25
W
1
8
6
0.5
W
The Morrigan
Ali-Butti-
The Morrigan
1
9
3
0.28
L
6
2
14
6.5
L
Chiron
5
6
9
1.58
L
Mulan
kredewin
Mulan
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,638
Damage
38,932
47,697
Taken
43,805
34,170
Mitigated
19,296
5,229
Healing
15,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,516
744
155
2,524
21,807
24,602
60
6,040
15,395
34,807
0
W
10,379
7,091
0
920
13,803
4,907
204
5,715
7,746
0
41,644
W
The Morrigan
Ali-Butti-
The Morrigan
8,743
1,962
895
735
12,087
4,661
0
3,225
8,526
38,122
1,819
L
15,885
812
735
2,896
13,956
4,656
0
6,263
7,693
57,177
0
L
Chiron
7,365
3,655
722
4,706
13,152
4,901
1,282
6,259
6,893
0
41,093
L
Mulan
kredewin
Mulan
15,682
3,741
938
5,278
16,697
9,739
1,152
7,466
9,231
0
56,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,904
Gold Earned
35,478
153
Minions Killed
205
0
Camps Cleared
0
784,710
Distance Traveled
894,874
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,698
794
36
2
0
297,552
4
W
Hachiman
10,238
640
51
3
0
242,470
4
W
The Morrigan
9,968
623
66
4
0
244,688
1
L
Janus
12,060
754
71
4
0
329,937
4
L
Chiron
11,266
704
58
4
0
233,718
0
L
Mulan
12,152
760
76
5
0
331,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role