Player Matchup

Sun Wukong
Sun Wukong
Silver I
Hrymer
Sun Wukong
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 98L
1,244 MMR
Solo
Chang'e
Chang'e
Silver I
Rapsanka
Chang'e
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
TiltedYDB
Neith
Gold IV
Level 102
God Stats
77W - 64L
1,614 SR
Queue Stats
275W - 314L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,538 SR
1,381 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,568 SR
1,508 MMR
Fenrir
Fenrir
Platinum I
BOSSPOZITIVA
Fenrir
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold II
ColdIlusion
Cerberus
Gold II
Level 156
God Stats
10W - 1L
1,703 SR
Queue Stats
41W - 30L
1,582 MMR
Party 1
Discordia
Discordia
Gold IV
Sebell001
Discordia
Gold IV
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 29L
1,443 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hrymer
Sun Wukong
10
0 / 2 / 1
6,953
695
4,997
10,082
4,970
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
Rapsanka
Chang'e
8
0 / 5 / 1
6,284
628
3,347
7,908
2,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
TiltedYDB
Neith
9
1 / 4 / 0
6,795
680
5,793
8,058
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaTiamatAphroditeGuan YuThoth

VS

Bans
ScyllaNoxGaneshaAnubisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 0 / 8
7,977
798
4,650
10,228
7,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
ColdIlusion
Cerberus
11
5 / 1 / 5
7,803
780
6,295
7,809
5,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
Sebell001
Discordia
12
5 / 0 / 5
8,420
842
10,652
3,545
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
0
8
5
W
Cerberus
ColdIlusion
Cerberus
5
1
5
7.5
L
Sun Wukong
Hrymer
Sun Wukong
0
2
1
0.25
L
Chang'e
Rapsanka
Chang'e
0
5
1
0.1
W
Discordia
Sebell001
Discordia
5
0
5
7.5
L
Neith
TiltedYDB
Neith
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
21,597
26,048
Taken
21,582
9,406
Mitigated
14,846
6,385
Healing
3,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,650
1,279
0
660
10,228
7,967
267
1,727
8,501
0
20,738
W
Cerberus
ColdIlusion
Cerberus
6,295
568
0
2,151
7,809
5,691
0
1,211
6,598
19,748
0
L
Sun Wukong
Hrymer
Sun Wukong
4,997
929
0
2,365
10,082
4,970
0
5,992
3,770
0
19,977
L
Chang'e
Rapsanka
Chang'e
3,347
218
1,606
1,726
7,908
2,199
0
5,696
1,930
18,099
0
W
Discordia
Sebell001
Discordia
10,652
596
0
495
3,545
1,188
240
547
2,998
42,345
0
L
Neith
TiltedYDB
Neith
5,793
1,856
0
688
8,058
2,237
64
4,429
3,285
0
25,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,032
Gold Earned
24,200
105
Minions Killed
136
0
Camps Cleared
0
554,629
Distance Traveled
596,555
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,977
798
20
2
0
207,457
1
W
Cerberus
7,803
780
36
4
0
201,258
1
L
Sun Wukong
6,953
695
32
3
0
218,922
3
L
Chang'e
6,284
628
34
3
0
160,611
4
W
Discordia
8,420
842
80
8
0
187,840
1
L
Neith
6,795
680
39
4
0
175,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role