Player Matchup

Scylla
Scylla
AirPaulPrince
Scylla
Level 23
God Stats
5W - 4L
1,929 SR
Queue Stats
186W - 188L
1,624 Elo+
Solo
Ra
Ra
Blaze_NeiIko
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,078 Elo+
Solo
Baron Samedi
Baron Samedi
Samrogerz1
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Unicornpoopsy_ZA
Thor
Level 15
God Stats
0W - 2L
1,255 SR
Queue Stats
9W - 22L
1,296 Elo+
Solo
Chang'e
Chang'e
i Smuky 7
Chang'e
Level 24
God Stats
8W - 15L
1,168 SR
Queue Stats
83W - 103L
1,366 Elo+
Solo
Team Averages
Level 15
1,471 SR
1,373 Elo+

VS

Team Averages
Level 16
1,427 SR
1,459 Elo+
Bastet
Bastet
NaKe7_Israel
Bastet
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 28L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
Wallsafe
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,365 Elo+
Solo
Ganesha
Ganesha
alexdedk
Ganesha
Level 18
God Stats
17W - 14L
1,501 SR
Queue Stats
26W - 27L
1,416 Elo+
Solo
Kukulkan
Kukulkan
assassin-exil
Kukulkan
Level 11
God Stats
1W - 0L
1,325 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
soban_farooq8
Chang'e
Level 27
God Stats
9W - 9L
1,307 SR
Queue Stats
84W - 79L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
11,893
1,081
16,076
14,401
4,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 10 / 3
10,313
938
8,924
13,567
4,872
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Samrogerz1
Baron Samedi
16
0 / 14 / 3
9,654
878
8,235
22,585
8,815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 13 / 1
9,233
839
2,420
17,906
5,929
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
i Smuky 7
Chang'e
17
4 / 7 / 2
11,902
1,082
13,807
19,089
5,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
24 / 3 / 12
14,021
1,275
28,236
14,393
5,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Wallsafe
Baron Samedi
14
1 / 0 / 5
9,369
852
1,291
2,509
1,015
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
alexdedk
Ganesha
20
2 / 0 / 30
12,243
1,113
14,591
14,242
17,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
assassin-exil
Kukulkan
19
7 / 2 / 20
11,628
1,057
14,181
9,080
3,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
19
14 / 2 / 14
13,346
1,213
18,315
15,056
4,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
129
7
Kills
48
49
Deaths
7
11
Assists
81
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
0
10
3
0.15
W
Bastet
24
3
12
10
L
Baron Samedi
Samrogerz1
Baron Samedi
0
14
3
0.11
L
0
13
1
0.04
W
Baron Samedi
Wallsafe
Baron Samedi
1
0
5
3.5
W
Ganesha
alexdedk
Ganesha
2
0
30
17
W
Kukulkan
assassin-exil
Kukulkan
7
2
20
8.5
L
Chang'e
i Smuky 7
Chang'e
4
7
2
0.71
W
Chang'e
14
2
14
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,462
Damage
76,614
87,548
Taken
55,280
29,621
Mitigated
32,923
9,612
Healing
10,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,076
1,045
0
347
14,401
4,006
0
6,357
8,044
42,803
0
L
8,924
1,290
392
310
13,567
4,872
0
5,596
7,971
29,001
0
W
Bastet
28,236
9,474
0
250
14,393
5,512
0
11,773
2,445
0
38,160
L
Baron Samedi
Samrogerz1
Baron Samedi
8,235
2,457
485
1,588
22,585
8,815
0
14,145
8,440
23,997
0
L
2,420
874
0
0
17,906
5,929
0
9,485
8,421
0
12,872
W
Baron Samedi
Wallsafe
Baron Samedi
1,291
364
339
429
2,509
1,015
0
2,187
322
3,364
0
W
Ganesha
alexdedk
Ganesha
14,591
621
0
0
14,242
17,745
0
10,860
3,382
28,526
0
W
Kukulkan
assassin-exil
Kukulkan
14,181
2,584
0
472
9,080
3,920
0
8,425
655
41,627
0
L
Chang'e
i Smuky 7
Chang'e
13,807
602
2,245
4,245
19,089
5,999
0
12,795
6,294
33,216
0
W
Chang'e
18,315
1,307
3,456
5,591
15,056
4,731
0
13,054
1,434
41,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,995
Gold Earned
60,607
190
Minions Killed
179
4
Camps Cleared
5
911,094
Distance Traveled
917,335
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,893
1,081
66
6
2
197,471
0
L
Ra
10,313
938
36
3
2
174,269
1
W
Bastet
14,021
1,275
16
1
3
233,262
0
L
Baron Samedi
9,654
878
26
2
0
162,575
0
L
Thor
9,233
839
11
1
0
142,390
0
W
Baron Samedi
9,369
852
4
0
0
66,805
0
W
Ganesha
12,243
1,113
5
0
0
218,934
1
W
Kukulkan
11,628
1,057
86
8
0
201,935
0
L
Chang'e
11,902
1,082
51
5
0
234,389
3
W
Chang'e
13,346
1,213
68
6
2
196,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role