Player Matchup

Geb
Geb
NINJAPhantomThun
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 98L
1,330 Elo+
Solo
Ra
Ra
Nexuspredetor
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,340 Elo+
Solo
Cernunnos
Cernunnos
Ticcu
Cernunnos
Level 28
God Stats
6W - 4L
1,904 SR
Queue Stats
86W - 124L
1,397 Elo+
Solo
Cthulhu
Cthulhu
gh0st-Sann21
Cthulhu
Level 6
God Stats
1W - 2L
1,212 SR
Queue Stats
2W - 5L
1,465 Elo+
Solo
Fenrir
Fenrir
lalotaku21
Fenrir
Level 17
God Stats
9W - 13L
1,435 SR
Queue Stats
230W - 312L
1,209 Elo+
Solo
Team Averages
Level 20
1,510 SR
1,348 Elo+

VS

Team Averages
Level 16
1,508 SR
1,377 Elo+
Bellona
Bellona
SoulofWolf3
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,763 Elo+
Solo
Tiamat
Tiamat
TrawAlmighty
Tiamat
Level 28
God Stats
12W - 9L
1,676 SR
Queue Stats
327W - 323L
1,470 Elo+
Solo
Skadi
Skadi
XxVBuckxX69
Skadi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,242 Elo+
Solo
Neith
Neith
princessanne01
Neith
Level 5
God Stats
1W - 1L
1,326 SR
Queue Stats
1W - 2L
1,056 Elo+
Solo
Camazotz
Camazotz
x NooB x9478
Camazotz
Level 29
God Stats
20W - 20L
1,539 SR
Queue Stats
94W - 89L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,488
404
4,794
17,203
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 7 / 1
9,845
469
6,858
13,854
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Ticcu
Cernunnos
14
6 / 9 / 4
9,323
444
13,549
21,174
6,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
gh0st-Sann21
Cthulhu
14
3 / 14 / 2
9,011
429
8,712
23,131
23,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
lalotaku21
Fenrir
12
3 / 7 / 3
8,544
407
5,880
15,455
4,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SoulofWolf3
Bellona
20
7 / 1 / 12
13,361
636
11,287
16,047
14,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
19
10 / 2 / 9
13,319
634
19,434
10,449
6,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 6 / 5
12,403
591
12,124
12,554
4,127
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 8 / 3
9,976
475
6,200
12,228
4,554
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
x NooB x9478
Camazotz
18
14 / 2 / 9
12,688
604
16,221
20,386
19,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
18
Kills
43
44
Deaths
19
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
5
7
1
0.79
W
Bellona
SoulofWolf3
Bellona
7
1
12
13
L
Cernunnos
Ticcu
Cernunnos
6
9
4
0.89
W
Tiamat
10
2
9
7.25
W
8
6
5
1.75
L
Cthulhu
gh0st-Sann21
Cthulhu
3
14
2
0.29
L
Fenrir
lalotaku21
Fenrir
3
7
3
0.64
W
4
8
3
0.69
W
Camazotz
x NooB x9478
Camazotz
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,793
Damage
65,266
90,817
Taken
71,664
47,806
Mitigated
48,424
17,375
Healing
26,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,794
540
0
2,522
17,203
7,599
321
2,990
14,089
41,865
0
L
6,858
1,696
152
4,570
13,854
5,139
0
4,289
9,215
35,433
0
W
Bellona
SoulofWolf3
Bellona
11,287
4,427
0
3,514
16,047
14,234
1,265
2,015
13,992
0
125,778
L
Cernunnos
Ticcu
Cernunnos
13,549
7,961
0
5,951
21,174
6,608
803
3,715
17,341
0
46,655
W
Tiamat
19,434
2,483
170
4,493
10,449
6,408
3,055
4,156
6,204
77,388
0
W
12,124
7,758
0
3,409
12,554
4,127
3,224
2,716
9,662
0
65,401
L
Cthulhu
gh0st-Sann21
Cthulhu
8,712
1,780
0
1,754
23,131
23,610
530
2,996
19,973
53,970
0
L
Fenrir
lalotaku21
Fenrir
5,880
1,606
0
2,426
15,455
4,850
0
4,561
10,765
0
19,268
W
6,200
3,558
0
1,045
12,228
4,554
3,381
4,192
7,636
0
36,082
W
Camazotz
x NooB x9478
Camazotz
16,221
8,173
0
14,093
20,386
19,101
1,603
6,228
13,806
0
71,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,211
Gold Earned
61,747
303
Minions Killed
596
0
Camps Cleared
0
1,602,454
Distance Traveled
1,902,596
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,488
404
48
2
0
363,274
0
L
Ra
9,845
469
68
3
0
265,515
0
W
Bellona
13,361
636
169
8
0
478,086
4
L
Cernunnos
9,323
444
68
3
0
330,195
0
W
Tiamat
13,319
634
154
7
0
382,567
0
W
Skadi
12,403
591
117
6
0
320,696
7
L
Cthulhu
9,011
429
84
4
0
315,352
1
L
Fenrir
8,544
407
35
2
0
328,118
0
W
Neith
9,976
475
67
3
0
309,973
0
W
Camazotz
12,688
604
89
4
0
411,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role