Player Matchup

Apollo
Apollo
Cricenti
Apollo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
KAKSHI007
Hera
Level 37
God Stats
3W - 4L
1,472 SR
Queue Stats
154W - 164L
1,378 Elo+
Solo
Achilles
Achilles
P0MB4L0K0N4
Achilles
Level 87
God Stats
3W - 3L
1,512 SR
Queue Stats
87W - 103L
1,538 Elo+
Party 2
Tyr
Tyr
Thorkil33
Tyr
Level 39
God Stats
6W - 5L
1,581 SR
Queue Stats
111W - 129L
1,474 Elo+
Solo
Khepri
Khepri
l3w2
Khepri
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 12L
1,282 Elo+
Solo
Team Averages
Level 59
1,513 SR
1,434 Elo+

VS

Team Averages
Level 83
1,568 SR
1,408 Elo+
Baron Samedi
Baron Samedi
BarbaricBard
Baron Samedi
Level 68
God Stats
12W - 5L
2,044 SR
Queue Stats
217W - 287L
1,406 Elo+
Party 1
Guan Yu
Guan Yu
DanielShane
Guan Yu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
LunarBatz
Apollo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 325L
1,367 Elo+
Party 1
Ganesha
Ganesha
Narbashmain
Ganesha
Level 43
God Stats
8W - 7L
1,520 SR
Queue Stats
103W - 166L
1,367 Elo+
Party 1
Zeus
Zeus
uquestionmee
Zeus
Level 64
God Stats
1W - 1L
1,275 SR
Queue Stats
152W - 170L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cricenti
Apollo
12
4 / 4 / 1
8,254
550
7,361
7,723
2,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
12
1 / 4 / 3
7,767
518
8,229
8,667
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
P0MB4L0K0N4
Achilles
13
4 / 2 / 1
7,859
524
5,992
10,731
4,741
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 0
7,527
502
6,072
10,997
4,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
l3w2
Khepri
11
2 / 3 / 3
7,214
481
2,683
7,840
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BarbaricBard
Baron Samedi
15
9 / 1 / 3
9,366
624
8,855
8,917
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
DanielShane
Guan Yu
15
2 / 0 / 2
9,062
604
6,242
9,542
7,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
LunarBatz
Apollo
13
3 / 3 / 5
8,585
572
5,965
9,878
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
Narbashmain
Ganesha
13
0 / 1 / 12
8,174
545
3,720
10,713
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 6 / 2
7,915
528
6,174
7,938
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
11
Kills
16
16
Deaths
11
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BarbaricBard
Baron Samedi
9
1
3
10.5
L
Apollo
Cricenti
Apollo
4
4
1
1.13
W
Guan Yu
DanielShane
Guan Yu
2
0
2
3
L
Hera
1
4
3
0.63
W
Apollo
LunarBatz
Apollo
3
3
5
1.83
W
Ganesha
Narbashmain
Ganesha
0
1
12
6
L
Achilles
P0MB4L0K0N4
Achilles
4
2
1
2.25
L
0
3
0
0
L
Khepri
l3w2
Khepri
2
3
3
1.17
W
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,337
Damage
30,956
45,958
Taken
46,988
20,896
Mitigated
25,125
5,660
Healing
18,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BarbaricBard
Baron Samedi
8,855
1,515
1,021
4,808
8,917
4,254
855
1,643
7,179
50,905
0
L
Apollo
Cricenti
Apollo
7,361
5,383
0
0
7,723
2,640
702
3,005
4,718
0
44,315
W
Guan Yu
DanielShane
Guan Yu
6,242
1,384
110
3,966
9,542
7,607
642
0
9,542
0
42,210
L
Hera
8,229
2,424
0
1,504
8,667
3,748
33
5,871
2,796
43,857
0
W
Apollo
LunarBatz
Apollo
5,965
3,133
0
4,164
9,878
3,523
5,433
2,320
7,516
0
50,869
W
Ganesha
Narbashmain
Ganesha
3,720
361
0
3,048
10,713
7,228
145
5,046
5,513
13,167
0
L
Achilles
P0MB4L0K0N4
Achilles
5,992
1,584
0
150
10,731
4,741
0
4,887
5,784
0
41,271
L
6,072
1,029
0
3,468
10,997
4,269
0
662
9,705
0
41,908
L
Khepri
l3w2
Khepri
2,683
198
0
538
7,840
5,498
164
4,324
3,516
19,055
0
W
6,174
892
0
1,589
7,938
2,513
1,192
1,498
6,326
48,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,621
Gold Earned
43,102
367
Minions Killed
403
0
Camps Cleared
0
1,389,258
Distance Traveled
1,395,170
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,366
624
96
6
0
293,232
3
L
Apollo
8,254
550
79
5
0
282,042
0
W
Guan Yu
9,062
604
101
7
0
269,940
4
L
Hera
7,767
518
101
7
0
262,374
0
W
Apollo
8,585
572
101
7
0
286,654
1
W
Ganesha
8,174
545
10
1
0
291,888
3
L
Achilles
7,859
524
72
5
0
309,684
1
L
Tyr
7,527
502
88
6
0
247,618
4
L
Khepri
7,214
481
27
2
0
287,540
5
W
Zeus
7,915
528
95
6
0
253,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role