Player Matchup

Janus
Janus
Netrozygus
Janus
Level 28
God Stats
7W - 7L
1,500 SR
Queue Stats
668W - 745L
1,357 Elo+
Solo
Hou Yi
Hou Yi
TrashMatchmakng
Hou Yi
Level 16
God Stats
0W - 5L
1,349 SR
Queue Stats
58W - 47L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
你身上的跳蛋
Gilgamesh
Level 29
God Stats
29W - 25L
1,613 SR
Queue Stats
37W - 37L
1,505 Elo+
Solo
Yemoja
Yemoja
白玉菩提
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,353 Elo+
Solo
Susano
Susano
阿湛睡不着
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,220 Elo+
Solo
Team Averages
Level 16
1,493 SR
1,385 Elo+

VS

Team Averages
Level 22
1,498 SR
1,389 Elo+
Osiris
Osiris
Acalith
Osiris
Level 24
God Stats
27W - 24L
1,418 SR
Queue Stats
70W - 86L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
BrandonY1019
Tsukuyomi
Level 18
God Stats
14W - 18L
1,398 SR
Queue Stats
57W - 72L
1,252 Elo+
Solo
Bastet
Bastet
JaqBro
Bastet
Level 14
God Stats
2W - 0L
1,710 SR
Queue Stats
50W - 50L
1,247 Elo+
Party 1
Anhur
Anhur
KhronicRob
Anhur
Level 25
God Stats
3W - 5L
1,297 SR
Queue Stats
188W - 197L
1,449 Elo+
Solo
Ymir
Ymir
bradythesteppa
Ymir
Level 27
God Stats
60W - 50L
1,665 SR
Queue Stats
153W - 170L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
1 / 3 / 0
4,424
553
1,425
3,131
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 2 / 1
3,355
419
560
2,073
291
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 2 / 0
3,733
467
430
3,320
1,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
6
0 / 4 / 0
3,798
475
1,614
4,302
1,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 2 / 0
3,641
455
519
4,617
842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acalith
Osiris
9
1 / 0 / 1
5,256
657
2,071
2,275
974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
BrandonY1019
Tsukuyomi
8
3 / 0 / 2
5,055
632
2,509
3,535
903
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bastet
JaqBro
Bastet
8
2 / 1 / 1
4,587
573
1,662
3,242
831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
8
5 / 1 / 2
5,120
640
1,869
3,413
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 6
5,151
644
3,136
6,141
2,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
Acalith
Osiris
1
0
1
1.5
W
Tsukuyomi
BrandonY1019
Tsukuyomi
3
0
2
4
W
Bastet
JaqBro
Bastet
2
1
1
2.5
W
Anhur
5
1
2
6
L
Janus
1
3
0
0.33
L
0
2
1
0.25
W
2
0
6
5
L
0
2
0
0
L
Yemoja
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,548
Damage
11,247
17,443
Taken
18,606
4,540
Mitigated
6,371
3,482
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Acalith
Osiris
2,071
1,098
0
1,490
2,275
974
1,533
0
2,275
0
23,289
W
Tsukuyomi
BrandonY1019
Tsukuyomi
2,509
1,497
0
1,645
3,535
903
0
425
3,082
0
16,075
W
Bastet
JaqBro
Bastet
1,662
539
0
156
3,242
831
250
994
2,122
0
10,957
W
Anhur
1,869
683
0
1,532
3,413
893
831
767
2,646
0
16,197
L
Janus
1,425
157
0
450
3,131
656
96
0
3,131
15,979
0
L
560
410
0
323
2,073
291
0
604
1,469
0
3,852
W
3,136
444
369
2,783
6,141
2,770
551
699
5,442
16,760
0
L
430
118
0
965
3,320
1,395
0
0
3,320
0
9,186
L
Yemoja
1,614
198
71
101
4,302
1,356
0
2,107
2,195
8,188
0
L
519
265
0
1,572
4,617
842
0
425
4,192
0
10,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,951
Gold Earned
25,169
111
Minions Killed
184
0
Camps Cleared
0
543,200
Distance Traveled
747,622
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,256
657
55
7
0
147,047
0
W
Tsukuyomi
5,055
632
39
5
0
168,553
0
W
Bastet
4,587
573
25
3
0
172,645
1
W
Anhur
5,120
640
41
5
0
124,074
0
L
Janus
4,424
553
36
5
0
128,566
0
L
Hou Yi
3,355
419
10
1
0
46,188
0
W
Ymir
5,151
644
24
3
0
135,303
1
L
Gilgamesh
3,733
467
20
3
0
112,617
0
L
Yemoja
3,798
475
18
2
0
129,671
0
L
Susano
3,641
455
27
3
0
126,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role