Player Matchup

Merlin
Merlin
ILordAndSaviorI
Merlin
Level 58
God Stats
15W - 11L
1,506 SR
Queue Stats
423W - 461L
1,347 Elo+
Party 1
Guan Yu
Guan Yu
KeyIsVibin
Guan Yu
Level 16
God Stats
4W - 1L
1,823 SR
Queue Stats
194W - 209L
1,281 Elo+
Party 1
Neith
Neith
ryvin27
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 66
1,610 SR
1,376 Elo+

VS

Team Averages
Level 63
1,682 SR
1,386 Elo+
Bacchus
Bacchus
CyanShyguy
Bacchus
Level 80
God Stats
1W - 2L
1,636 SR
Queue Stats
69W - 59L
1,476 Elo+
Solo
Medusa
Medusa
Dat Rud3 Bull
Medusa
Level 101
God Stats
0W - 2L
1,687 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Scylla
Scylla
Reighhn
Scylla
Level 7
God Stats
1W - 2L
1,722 SR
Queue Stats
1W - 9L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
10,829
722
11,281
9,441
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
KeyIsVibin
Guan Yu
10
0 / 5 / 3
8,477
565
1,981
11,756
7,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
ryvin27
Neith
14
5 / 3 / 3
10,990
733
11,771
9,636
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CyanShyguy
Bacchus
14
8 / 5 / 5
11,374
758
11,808
16,808
17,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
2 / 2 / 2
8,268
551
3,049
3,807
987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Reighhn
Scylla
14
3 / 2 / 7
9,698
647
6,823
9,903
2,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
13
13
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CyanShyguy
Bacchus
8
5
5
2.1
L
2
2
2
1.5
W
4
5
2
1
W
Guan Yu
KeyIsVibin
Guan Yu
0
5
3
0.3
L
Scylla
Reighhn
Scylla
3
2
7
3.25
W
Neith
ryvin27
Neith
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,033
Damage
21,680
30,833
Taken
30,518
13,452
Mitigated
20,866
8,881
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CyanShyguy
Bacchus
11,808
1,121
0
6,202
16,808
17,682
0
4,878
11,521
25,672
0
L
3,049
1,268
0
362
3,807
987
152
1,156
2,535
0
11,451
W
11,281
478
0
2,572
9,441
3,189
634
3,808
5,633
52,887
0
W
Guan Yu
KeyIsVibin
Guan Yu
1,981
662
1,234
3,222
11,756
7,430
312
8,322
3,434
0
11,921
L
Scylla
Reighhn
Scylla
6,823
1,152
0
2,086
9,903
2,197
292
4,324
5,166
42,362
0
W
Neith
ryvin27
Neith
11,771
6,173
0
1,853
9,636
2,833
2,365
7,370
2,266
0
44,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
29,340
148
Minions Killed
109
0
Camps Cleared
0
769,701
Distance Traveled
583,217
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,374
758
26
2
0
263,384
2
L
Medusa
8,268
551
19
1
0
92,106
0
W
Merlin
10,829
722
72
5
0
247,252
1
W
Guan Yu
8,477
565
12
1
0
283,347
1
L
Scylla
9,698
647
64
4
0
227,727
1
W
Neith
10,990
733
64
4
0
239,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role