Player Matchup

Nemesis
Nemesis
Berzanji
Nemesis
Level 6
God Stats
1W - 3L
1,361 SR
Queue Stats
4W - 5L
1,369 Elo+
Party 1
Hou Yi
Hou Yi
G4Z_Dark450
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Ikolosom
Ares
Level 17
God Stats
8W - 9L
1,165 SR
Queue Stats
69W - 64L
1,375 Elo+
Party 1
Odin
Odin
Kamshee-
Odin
Level 16
God Stats
0W - 2L
1,161 SR
Queue Stats
112W - 122L
1,337 Elo+
Solo
Ra
Ra
boozo33
Ra
Level 20
God Stats
5W - 7L
1,665 SR
Queue Stats
56W - 40L
1,435 Elo+
Solo
Team Averages
Level 12
1,370 SR
1,403 Elo+

VS

Team Averages
Level 25
1,503 SR
1,441 Elo+
Bastet
Bastet
 
Bastet
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Redfoxkivi
Cthulhu
Level 18
God Stats
3W - 3L
1,577 SR
Queue Stats
23W - 28L
1,404 Elo+
Solo
Chaac
Chaac
cano5gmail
Chaac
Level 29
God Stats
3W - 2L
1,286 SR
Queue Stats
34W - 36L
1,452 Elo+
Solo
Hades
Hades
fly375riotous
Hades
Level 29
God Stats
12W - 11L
1,634 SR
Queue Stats
347W - 323L
1,409 Elo+
Solo
Neith
Neith
llSasull
Neith
Level 30
God Stats
8W - 5L
1,519 SR
Queue Stats
122W - 126L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Berzanji
Nemesis
6
0 / 1 / 0
3,647
608
1,383
4,153
825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
2
0 / 1 / 0
2,812
469
80
613
156
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
5
0 / 1 / 0
3,211
535
563
2,710
833
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odin
6
0 / 1 / 0
3,743
624
2,527
3,634
1,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 0
3,779
630
2,347
3,172
818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
5
0 / 0 / 1
3,535
589
412
3,489
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Redfoxkivi
Cthulhu
6
2 / 0 / 0
3,824
637
2,231
2,657
1,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
7
1 / 0 / 0
4,213
702
1,353
3,259
1,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
3 / 0 / 0
4,700
783
2,740
3,272
1,661
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
llSasull
Neith
7
0 / 0 / 2
3,924
654
671
1,355
322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
6
6
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
1
0.5
L
Nemesis
Berzanji
Nemesis
0
1
0
0
L
Hou Yi
0
1
0
0
L
Ares
0
1
0
0
L
Odin
0
1
0
0
W
Cthulhu
Redfoxkivi
Cthulhu
2
0
0
2
L
0
2
0
0
W
Chaac
1
0
0
1
W
3
0
0
3
W
Neith
llSasull
Neith
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,900
Damage
7,407
14,282
Taken
14,032
4,304
Mitigated
4,897
3,770
Healing
6,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
412
85
0
1,954
3,489
677
0
246
3,243
0
7,272
L
Nemesis
Berzanji
Nemesis
1,383
632
0
978
4,153
825
0
1,191
2,856
0
15,258
L
Hou Yi
80
80
0
15
613
156
0
393
220
0
446
L
Ares
563
0
0
500
2,710
833
0
1,091
1,439
4,355
0
L
Odin
2,527
558
0
1,445
3,634
1,672
0
0
3,634
0
12,540
W
Cthulhu
Redfoxkivi
Cthulhu
2,231
0
0
352
2,657
1,153
0
599
2,058
10,132
0
L
2,347
711
37
795
3,172
818
374
1,980
1,162
19,267
0
W
Chaac
1,353
436
0
1,236
3,259
1,084
208
0
2,899
0
15,138
W
2,740
497
253
1,821
3,272
1,661
928
1,791
1,481
20,899
0
W
Neith
llSasull
Neith
671
148
0
947
1,355
322
920
274
1,081
0
14,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,192
Gold Earned
20,196
95
Minions Killed
138
0
Camps Cleared
0
510,499
Distance Traveled
605,675
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,535
589
24
4
0
99,535
0
L
Nemesis
3,647
608
33
6
0
130,641
3
L
Hou Yi
2,812
469
0
0
0
38,472
0
L
Ares
3,211
535
5
1
0
125,144
1
L
Odin
3,743
624
22
4
0
113,511
0
W
Cthulhu
3,824
637
16
3
0
148,344
0
L
Ra
3,779
630
35
6
0
102,731
0
W
Chaac
4,213
702
28
5
0
138,506
0
W
Hades
4,700
783
51
9
0
122,128
4
W
Neith
3,924
654
19
3
0
97,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role