Player Matchup

Set
Set
BabaJarod
Set
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,466 Elo+
Party 1
Osiris
Osiris
HattyBoii
Osiris
Level 30
God Stats
7W - 6L
1,574 SR
Queue Stats
119W - 113L
1,552 Elo+
Solo
Poseidon
Poseidon
SpaceliteYT
Poseidon
Level 25
God Stats
14W - 9L
1,518 SR
Queue Stats
206W - 207L
1,467 Elo+
Solo
Neith
Neith
Sviktaren
Neith
Level 3
God Stats
5W - 1L
1,617 SR
Queue Stats
25W - 14L
1,458 Elo+
Party 1
Ymir
Ymir
Thisisjustajoke
Ymir
Level 18
God Stats
3W - 1L
1,512 SR
Queue Stats
66W - 29L
1,529 Elo+
Party 1
Team Averages
Level 27
1,544 SR
1,494 Elo+

VS

Team Averages
Level 39
1,428 SR
1,503 Elo+
Anhur
Anhur
CrustyKrew
Anhur
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
95W - 84L
1,364 Elo+
Solo
Guan Yu
Guan Yu
Dornellinhas
Guan Yu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 2
Janus
Janus
HBKarma
Janus
Level 28
God Stats
4W - 6L
1,485 SR
Queue Stats
58W - 58L
1,537 Elo+
Solo
Hercules
Hercules
JollyHati
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,616 Elo+
Solo
Fenrir
Fenrir
VhDornellas
Fenrir
Level 129
God Stats
0W - 1L
1,153 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 2
9,923
584
9,613
11,477
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
HattyBoii
Osiris
17
6 / 1 / 4
11,258
662
10,843
11,242
8,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
SpaceliteYT
Poseidon
15
3 / 3 / 3
9,149
538
5,230
7,459
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Sviktaren
Neith
12
1 / 2 / 4
7,504
441
6,126
6,168
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 7
8,374
493
5,672
10,834
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
2 / 2 / 4
8,015
471
4,266
9,674
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Dornellinhas
Guan Yu
13
0 / 1 / 1
7,640
449
2,405
6,655
3,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
HBKarma
Janus
14
3 / 6 / 1
8,370
492
6,464
11,118
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
JollyHati
Hercules
13
1 / 4 / 5
8,062
474
5,860
16,920
10,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
13
2 / 5 / 1
8,118
478
3,061
12,603
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
18
Kills
8
8
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
L
Anhur
2
2
4
2
L
Guan Yu
Dornellinhas
Guan Yu
0
1
1
0.5
L
Janus
HBKarma
Janus
3
6
1
0.58
W
Osiris
HattyBoii
Osiris
6
1
4
8
L
Hercules
JollyHati
Hercules
1
4
5
0.88
W
Poseidon
SpaceliteYT
Poseidon
3
3
3
1.5
W
Neith
Sviktaren
Neith
1
2
4
1.5
W
1
1
7
4.5
L
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,484
Damage
22,056
47,180
Taken
56,970
25,266
Mitigated
24,689
16,571
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,613
4,511
0
5,476
11,477
4,499
110
1,764
9,663
0
71,944
L
Anhur
4,266
2,359
0
1,887
9,674
2,900
0
3,851
5,791
0
37,147
L
Guan Yu
Dornellinhas
Guan Yu
2,405
107
344
1,210
6,655
3,501
528
417
6,238
0
31,810
L
Janus
HBKarma
Janus
6,464
717
0
1,729
11,118
3,200
205
2,195
8,799
52,051
0
W
Osiris
HattyBoii
Osiris
10,843
2,788
0
3,411
11,242
8,715
342
882
10,157
5,863
55,299
L
Hercules
JollyHati
Hercules
5,860
1,454
0
6,312
16,920
10,694
0
4,393
12,433
0
22,603
W
Poseidon
SpaceliteYT
Poseidon
5,230
701
0
1,095
7,459
2,509
0
1,831
5,539
51,085
0
W
Neith
Sviktaren
Neith
6,126
2,223
0
2,801
6,168
1,805
435
865
5,283
0
39,040
W
5,672
989
0
3,788
10,834
7,738
264
900
9,901
27,456
0
L
Fenrir
3,061
669
0
3,844
12,603
4,394
630
1,169
11,418
0
32,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,208
Gold Earned
40,205
446
Minions Killed
357
0
Camps Cleared
0
1,622,203
Distance Traveled
1,519,116
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,923
584
116
7
0
351,236
5
L
Anhur
8,015
471
70
4
0
283,352
1
L
Guan Yu
7,640
449
81
5
0
336,064
0
L
Janus
8,370
492
117
7
0
274,259
0
W
Osiris
11,258
662
111
7
0
353,611
4
L
Hercules
8,062
474
28
2
0
346,164
6
W
Poseidon
9,149
538
109
6
0
323,098
3
W
Neith
7,504
441
81
5
0
269,817
1
W
Ymir
8,374
493
29
2
0
324,441
1
L
Fenrir
8,118
478
61
4
0
279,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role