Player Matchup

Mercury
Mercury
Cbruh43
Mercury
Level 48
God Stats
0W - 1L
1,357 SR
Queue Stats
83W - 79L
1,514 Elo+
Solo
Sol
Sol
Galereck_370
Sol
Level 156
God Stats
28W - 23L
1,590 SR
Queue Stats
503W - 499L
1,461 Elo+
Solo
Tiamat
Tiamat
Narh
Tiamat
Level 154
God Stats
7W - 7L
1,553 SR
Queue Stats
14W - 14L
1,428 Elo+
Solo
Chaac
Chaac
monkjr823
Chaac
Level 149
God Stats
11W - 10L
1,808 SR
Queue Stats
272W - 285L
1,406 Elo+
Solo
Cernunnos
Cernunnos
xxlettos26xx
Cernunnos
Level 137
God Stats
2W - 4L
1,419 SR
Queue Stats
99W - 101L
1,553 Elo+
Solo
Team Averages
Level 129
1,545 SR
1,472 Elo+

VS

Team Averages
Level 108
1,533 SR
1,488 Elo+
Zeus
Zeus
DoctorKillSh0t
Zeus
Level 23
God Stats
2W - 2L
1,546 SR
Queue Stats
9W - 11L
1,336 Elo+
Party 2
Fenrir
Fenrir
Jackgatuno25
Fenrir
Level 64
God Stats
2W - 2L
1,353 SR
Queue Stats
38W - 45L
1,504 Elo+
Solo
Guan Yu
Guan Yu
Okada--RJ
Guan Yu
Level 160
God Stats
1W - 1L
1,483 SR
Queue Stats
21W - 29L
1,499 Elo+
Party 1
Ares
Ares
PandemicTrauma
Ares
Level 149
God Stats
3W - 1L
1,683 SR
Queue Stats
192W - 202L
1,558 Elo+
Party 2
Ra
Ra
pedroleao13
Ra
Level 146
God Stats
1W - 2L
1,598 SR
Queue Stats
11W - 11L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cbruh43
Mercury
13
0 / 5 / 2
6,397
640
3,146
9,032
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 4 / 2
7,985
799
6,109
7,590
2,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Narh
Tiamat
12
3 / 3 / 1
6,819
682
6,539
5,047
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chaac
monkjr823
Chaac
13
1 / 4 / 5
7,674
767
4,732
10,836
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
xxlettos26xx
Cernunnos
13
1 / 6 / 4
7,362
736
7,036
10,428
3,538
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
8,708
871
9,025
5,741
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
15
7 / 1 / 7
9,734
973
7,492
7,908
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Okada--RJ
Guan Yu
15
6 / 2 / 7
9,366
937
3,401
10,191
9,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

14
2 / 1 / 13
8,710
871
8,287
13,591
13,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 15
8,887
889
7,339
6,859
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
7
Kills
22
22
Deaths
7
14
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Mercury
Cbruh43
Mercury
0
5
2
0.2
W
5
2
11
5.25
L
2
4
2
0.75
W
Fenrir
7
1
7
10.5
L
Tiamat
Narh
Tiamat
3
3
1
1.17
W
Guan Yu
Okada--RJ
Guan Yu
6
2
7
4.75
W
2
1
13
8.5
L
Chaac
monkjr823
Chaac
1
4
5
0.88
W
2
1
15
9.5
L
Cernunnos
xxlettos26xx
Cernunnos
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,562
Damage
35,544
42,933
Taken
44,290
22,246
Mitigated
33,402
6,647
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Cbruh43
Mercury
3,146
1,152
0
1,274
9,032
3,354
0
5,144
3,754
0
16,962
W
9,025
819
0
1,382
5,741
2,543
1,712
1,810
3,871
23,670
0
L
6,109
1,505
0
990
7,590
2,697
0
4,965
2,463
24,616
0
W
Fenrir
7,492
1,184
0
857
7,908
3,675
506
2,675
5,083
0
17,053
L
Tiamat
Narh
Tiamat
6,539
731
0
921
5,047
2,987
0
2,420
2,558
13,511
0
W
Guan Yu
Okada--RJ
Guan Yu
3,401
589
2,076
2,795
10,191
9,990
894
1,689
8,352
0
21,408
W
8,287
926
0
1,436
13,591
13,726
184
4,703
8,708
16,707
0
L
Chaac
monkjr823
Chaac
4,732
330
0
2,805
10,836
9,670
0
6,675
3,801
0
17,816
W
7,339
261
2,540
2,416
6,859
3,468
486
2,233
4,536
35,761
0
L
Cernunnos
xxlettos26xx
Cernunnos
7,036
3,112
0
657
10,428
3,538
0
4,965
5,425
0
21,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
45,405
163
Minions Killed
218
7
Camps Cleared
9
877,521
Distance Traveled
960,664
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,397
640
26
3
2
217,209
3
W
Zeus
8,708
871
48
5
1
158,284
1
L
Sol
7,985
799
58
6
0
175,986
2
W
Fenrir
9,734
973
27
3
2
226,756
1
L
Tiamat
6,819
682
17
2
0
153,337
4
W
Guan Yu
9,366
937
41
4
3
190,259
5
W
Ares
8,710
871
20
2
1
193,098
1
L
Chaac
7,674
767
22
2
0
193,430
1
W
Ra
8,887
889
82
8
2
192,267
3
L
Cernunnos
7,362
736
40
4
5
137,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role