Player Matchup

Hachiman
Hachiman
BasiliskFangHP
Hachiman
Level 136
God Stats
1W - 6L
1,711 SR
Queue Stats
261W - 307L
1,530 Elo+
Party 1
Merlin
Merlin
BellCranel74
Merlin
Level 38
God Stats
1W - 1L
1,781 SR
Queue Stats
102W - 164L
1,472 Elo+
Party 1
Arachne
Arachne
RoundWheel28768
Arachne
Level 35
God Stats
116W - 123L
1,457 SR
Queue Stats
447W - 545L
1,342 Elo+
Solo
Yemoja
Yemoja
an1000lives
Yemoja
Level 18
God Stats
1W - 4L
1,767 SR
Queue Stats
8W - 15L
1,445 Elo+
Party 1
Bastet
Bastet
vClueless
Bastet
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 316L
1,519 Elo+
Party 1
Team Averages
Level 73
1,643 SR
1,462 Elo+

VS

Team Averages
Level 65
1,618 SR
1,464 Elo+
Eset
Eset
RAINBOWTICKLER
Eset
Level 120
God Stats
6W - 0L
1,787 SR
Queue Stats
208W - 214L
1,524 Elo+
Solo
Scylla
Scylla
Sintaru
Scylla
Level 36
God Stats
1W - 1L
1,844 SR
Queue Stats
5W - 8L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
bres02
Gilgamesh
Level 63
God Stats
4W - 3L
1,685 SR
Queue Stats
220W - 207L
1,532 Elo+
Solo
Loki
Loki
fanfanix
Loki
Level 41
God Stats
3W - 2L
1,386 SR
Queue Stats
102W - 105L
1,433 Elo+
Solo
Erlang Shen
Erlang Shen
fvelasqueze
Erlang Shen
Level 64
God Stats
37W - 48L
1,386 SR
Queue Stats
235W - 310L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
5 / 4 / 2
10,284
514
7,320
16,971
5,712
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
13
1 / 8 / 2
8,432
422
3,659
10,338
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 8 / 0
8,947
447
5,312
18,951
6,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
11
0 / 6 / 0
7,413
371
1,974
14,973
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
vClueless
Bastet
14
1 / 7 / 1
8,638
432
10,558
17,116
9,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 7
12,819
641
16,176
10,464
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
Sintaru
Scylla
15
7 / 5 / 6
10,170
509
9,650
6,985
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
bres02
Gilgamesh
18
8 / 0 / 9
11,697
585
15,316
11,497
9,747
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Loki
16
2 / 1 / 9
10,220
511
7,088
13,980
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
fvelasqueze
Erlang Shen
15
5 / 1 / 10
9,628
481
7,821
14,413
13,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
8
Kills
33
33
Deaths
8
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
5
4
2
1.5
L
Merlin
1
8
2
0.25
W
11
1
7
14.5
L
1
8
0
0.13
W
Scylla
Sintaru
Scylla
7
5
6
2
L
Yemoja
0
6
0
0
W
Gilgamesh
bres02
Gilgamesh
8
0
9
12.5
W
Loki
2
1
9
6.5
W
Erlang Shen
fvelasqueze
Erlang Shen
5
1
10
10
L
Bastet
vClueless
Bastet
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
56,051
78,349
Taken
57,339
31,485
Mitigated
35,319
15,087
Healing
19,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
7,320
2,956
0
7,915
16,971
5,712
1,271
3,930
12,745
0
76,946
L
Merlin
3,659
254
0
0
10,338
3,106
0
4,349
5,801
36,840
0
W
16,176
1,587
1,198
3,050
10,464
5,009
243
1,428
8,879
89,208
0
L
5,312
3,241
0
3,370
18,951
6,236
0
6,156
12,547
0
49,111
W
Scylla
Sintaru
Scylla
9,650
960
0
560
6,985
2,013
1,142
455
6,530
43,582
0
L
Yemoja
1,974
414
313
1,202
14,973
7,296
0
6,276
8,291
21,084
0
W
Gilgamesh
bres02
Gilgamesh
15,316
4,771
0
4,273
11,497
9,747
1,462
562
10,935
9
80,005
W
Loki
7,088
1,252
0
4,458
13,980
5,357
264
746
13,168
0
76,007
W
Erlang Shen
fvelasqueze
Erlang Shen
7,821
3,627
571
5,746
14,413
13,193
0
2,128
12,194
6,176
33,274
L
Bastet
vClueless
Bastet
10,558
1,959
0
2,287
17,116
9,135
1,212
5,247
11,633
0
50,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,714
Gold Earned
54,534
424
Minions Killed
565
0
Camps Cleared
0
1,645,163
Distance Traveled
1,968,718
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,284
514
132
7
0
334,174
2
L
Merlin
8,432
422
67
3
0
257,132
1
W
Eset
12,819
641
169
8
0
372,801
8
L
Arachne
8,947
447
99
5
0
338,664
0
W
Scylla
10,170
509
79
4
0
372,285
3
L
Yemoja
7,413
371
45
2
0
329,206
8
W
Gilgamesh
11,697
585
149
7
0
405,777
3
W
Loki
10,220
511
121
6
0
404,859
0
W
Erlang Shen
9,628
481
47
2
0
412,996
1
L
Bastet
8,638
432
81
4
0
385,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role