Player Matchup

Gilgamesh
Gilgamesh
Booggle
Gilgamesh
Level 97
God Stats
20W - 14L
1,600 SR
Queue Stats
139W - 126L
1,429 Elo+
Party 2
Persephone
Persephone
Eiraes
Persephone
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ElKiller59
Heimdallr
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Sir Kokilot
Bacchus
Level 64
God Stats
6W - 6L
1,801 SR
Queue Stats
40W - 43L
1,355 Elo+
Party 2
Chaac
Chaac
Stalone62
Chaac
Level 160
God Stats
51W - 55L
1,449 SR
Queue Stats
812W - 932L
1,458 Elo+
Solo
Team Averages
Level 99
1,570 SR
1,448 Elo+

VS

Team Averages
Level 89
1,542 SR
1,412 Elo+
Sun Wukong
Sun Wukong
Kung_Fu_Knight12
Sun Wukong
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 144L
1,426 Elo+
Solo
Jing Wei
Jing Wei
Riyzs
Jing Wei
Level 65
God Stats
7W - 9L
1,615 SR
Queue Stats
87W - 98L
1,413 Elo+
Party 1
Cerberus
Cerberus
SeventyBuffalo1
Cerberus
Level 115
God Stats
1W - 2L
1,778 SR
Queue Stats
46W - 51L
1,445 Elo+
Solo
Tyr
Tyr
TREking66
Tyr
Level 85
God Stats
14W - 16L
1,448 SR
Queue Stats
830W - 871L
1,377 Elo+
Solo
Ra
Ra
skirg
Ra
Level 87
God Stats
4W - 9L
1,369 SR
Queue Stats
632W - 635L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Booggle
Gilgamesh
17
4 / 1 / 4
11,052
481
10,083
14,672
10,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
Eiraes
Persephone
17
0 / 3 / 1
10,797
469
9,399
9,387
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
ElKiller59
Heimdallr
19
5 / 2 / 4
11,855
515
14,984
16,783
6,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sir Kokilot
Bacchus
16
4 / 0 / 7
11,006
479
9,719
11,750
13,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Stalone62
Chaac
20
2 / 0 / 0
11,654
507
8,694
18,120
15,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kung_Fu_Knight12
Sun Wukong
17
2 / 1 / 0
10,371
451
6,617
15,298
9,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Riyzs
Jing Wei
9
0 / 5 / 0
7,828
340
3,250
9,672
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
13
1 / 7 / 0
8,778
382
8,709
19,996
14,075
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
0 / 1 / 1
11,406
496
10,773
17,058
18,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ra
20
3 / 2 / 0
12,676
551
10,545
14,067
6,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
6
6
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Booggle
Gilgamesh
4
1
4
6
W
Persephone
Eiraes
Persephone
0
3
1
0.17
W
Heimdallr
ElKiller59
Heimdallr
5
2
4
3.5
L
Sun Wukong
Kung_Fu_Knight12
Sun Wukong
2
1
0
2
L
Jing Wei
Riyzs
Jing Wei
0
5
0
0
L
Cerberus
1
7
0
0.14
W
Bacchus
Sir Kokilot
Bacchus
4
0
7
7.5
W
Chaac
Stalone62
Chaac
2
0
0
2
L
0
1
1
0.5
L
Ra
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,879
Damage
39,894
70,712
Taken
76,091
48,531
Mitigated
51,951
22,562
Healing
33,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Booggle
Gilgamesh
10,083
2,669
666
2,909
14,672
10,092
1,079
3,825
10,655
0
69,218
W
Persephone
Eiraes
Persephone
9,399
232
0
1,312
9,387
3,193
1,040
3,953
5,091
77,780
0
W
Heimdallr
ElKiller59
Heimdallr
14,984
4,563
659
2,505
16,783
6,459
2,598
5,207
11,536
0
94,977
L
Sun Wukong
Kung_Fu_Knight12
Sun Wukong
6,617
933
0
6,427
15,298
9,936
0
3,690
11,608
0
82,095
L
Jing Wei
Riyzs
Jing Wei
3,250
2,081
0
2,708
9,672
2,871
0
1,302
8,367
0
29,589
L
Cerberus
8,709
712
196
7,432
19,996
14,075
0
7,737
12,259
46,344
0
W
Bacchus
Sir Kokilot
Bacchus
9,719
1,375
1,095
2,017
11,750
13,245
891
4,909
6,794
35,063
0
W
Chaac
Stalone62
Chaac
8,694
1,964
0
11,399
18,120
15,542
1,112
692
17,381
0
75,409
L
10,773
3,326
0
7,183
17,058
18,170
766
2,175
14,883
0
71,580
L
Ra
10,545
421
1,523
7,872
14,067
6,899
980
4,214
9,853
110,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,364
Gold Earned
51,059
587
Minions Killed
687
0
Camps Cleared
0
2,197,365
Distance Traveled
2,121,667
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,052
481
107
5
0
506,177
0
W
Persephone
10,797
469
146
6
0
446,925
1
W
Heimdallr
11,855
515
151
7
0
384,613
0
L
Sun Wukong
10,371
451
126
5
0
560,965
3
L
Jing Wei
7,828
340
66
3
0
326,801
0
L
Cerberus
8,778
382
112
5
0
342,305
3
W
Bacchus
11,006
479
52
2
0
445,632
0
W
Chaac
11,654
507
131
6
0
414,018
0
L
Tyr
11,406
496
161
7
0
417,583
3
L
Ra
12,676
551
222
10
0
474,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role