Player Matchup

Merlin
Merlin
Darknesscloud89
Merlin
Level 29
God Stats
41W - 34L
1,504 SR
Queue Stats
41W - 34L
1,314 Elo+
Solo
Apollo
Apollo
Grimmmreaper820
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 322L
1,357 Elo+
Solo
Bastet
Bastet
Omar7164
Bastet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
RusSteezy
Pele
Level 26
God Stats
79W - 106L
1,418 SR
Queue Stats
296W - 336L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
T RAW2678
Cu Chulainn
Level 28
God Stats
9W - 7L
1,743 SR
Queue Stats
15W - 17L
1,426 Elo+
Solo
Team Averages
Level 24
1,533 SR
1,400 Elo+

VS

Team Averages
Level 26
1,471 SR
1,431 Elo+
Jormungandr
Jormungandr
Angel Basic
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Loki
Loki
Fatboi_Mcsqeezyy
Loki
Level 26
God Stats
26W - 26L
1,492 SR
Queue Stats
149W - 166L
1,419 Elo+
Solo
Hou Yi
Hou Yi
Mıķęÿ
Hou Yi
Level 28
God Stats
18W - 12L
1,477 SR
Queue Stats
42W - 33L
1,441 Elo+
Solo
Agni
Agni
OgiSkin
Agni
Level 28
God Stats
6W - 8L
1,388 SR
Queue Stats
156W - 188L
1,293 Elo+
Solo
Tsukuyomi
Tsukuyomi
Providence7
Tsukuyomi
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 4
10,773
431
16,522
13,672
5,048
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 2
10,603
424
7,588
16,240
6,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Omar7164
Bastet
9
0 / 18 / 1
7,470
299
1,223
17,969
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pele
14
3 / 8 / 1
9,692
388
6,168
21,425
8,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
T RAW2678
Cu Chulainn
10
4 / 4 / 0
8,921
357
4,523
7,246
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Angel Basic
Jormungandr
17
3 / 2 / 8
11,533
461
6,074
14,961
10,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
12 / 2 / 6
14,235
569
12,461
16,082
8,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Mıķęÿ
Hou Yi
17
5 / 3 / 6
12,005
480
10,289
15,591
5,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
OgiSkin
Agni
19
5 / 1 / 7
13,512
540
10,467
11,340
4,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Providence7
Tsukuyomi
20
14 / 3 / 7
14,918
597
20,845
16,058
12,780
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
11
Kills
39
41
Deaths
11
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Angel Basic
Jormungandr
3
2
8
3.5
L
2
6
4
0.67
W
12
2
6
7.5
L
2
5
2
0.6
W
Hou Yi
Mıķęÿ
Hou Yi
5
3
6
2.67
W
Agni
OgiSkin
Agni
5
1
7
8.5
L
Bastet
Omar7164
Bastet
0
18
1
0.03
W
Tsukuyomi
Providence7
Tsukuyomi
14
3
7
5.83
L
Pele
3
8
1
0.44
L
Cu Chulainn
T RAW2678
Cu Chulainn
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,024
Damage
60,136
76,552
Taken
74,032
29,994
Mitigated
41,738
11,856
Healing
14,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Angel Basic
Jormungandr
6,074
1,049
1,071
1,996
14,961
10,668
1,323
3,785
10,926
39,009
0
L
16,522
130
99
2,339
13,672
5,048
793
3,353
10,049
69,228
0
W
12,461
1,701
0
2,369
16,082
8,784
2,668
1,153
14,837
0
119,888
L
7,588
4,988
0
3,430
16,240
6,179
871
4,526
11,504
0
61,650
W
Hou Yi
Mıķęÿ
Hou Yi
10,289
5,490
971
1,157
15,591
5,298
2,760
3,329
11,980
0
72,972
W
Agni
OgiSkin
Agni
10,467
1,122
373
3,747
11,340
4,208
3,337
3,436
7,752
81,350
0
L
Bastet
Omar7164
Bastet
1,223
896
0
0
17,969
6,831
424
4,304
13,482
0
7,157
W
Tsukuyomi
Providence7
Tsukuyomi
20,845
6,127
0
2,870
16,058
12,780
1,368
3,805
12,015
0
99,174
L
Pele
6,168
432
0
4,352
21,425
8,254
279
3,841
17,434
0
61,252
L
Cu Chulainn
T RAW2678
Cu Chulainn
4,523
935
0
1,636
7,246
3,682
92
517
6,420
0
18,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,459
Gold Earned
66,203
396
Minions Killed
673
0
Camps Cleared
0
1,752,660
Distance Traveled
2,271,107
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,533
461
68
3
0
421,315
2
L
Merlin
10,773
431
127
5
0
368,582
0
W
Loki
14,235
569
169
7
0
540,874
3
L
Apollo
10,603
424
120
5
0
408,933
5
W
Hou Yi
12,005
480
115
5
0
434,412
0
W
Agni
13,512
540
151
6
0
382,223
1
L
Bastet
7,470
299
14
1
0
363,325
0
W
Tsukuyomi
14,918
597
170
7
0
492,283
3
L
Pele
9,692
388
103
4
0
408,819
0
L
Cu Chulainn
8,921
357
32
1
0
203,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role