Player Matchup

Cerberus
Cerberus
Gregar6
Cerberus
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,381 Elo+
Solo
Serqet
Serqet
Heybigmont
Serqet
Level 62
God Stats
2W - 2L
1,053 SR
Queue Stats
113W - 147L
1,349 Elo+
Solo
Baron Samedi
Baron Samedi
Kamonosuke
Baron Samedi
Level 141
God Stats
38W - 24L
1,527 SR
Queue Stats
424W - 490L
1,447 Elo+
Solo
Olorun
Olorun
RVG_Igorfpaz
Olorun
Level 51
God Stats
2W - 2L
1,277 SR
Queue Stats
156W - 165L
1,380 Elo+
Solo
Chaac
Chaac
eli-dad0n
Chaac
Level 61
God Stats
20W - 21L
1,474 SR
Queue Stats
304W - 326L
1,359 Elo+
Solo
Team Averages
Level 90
1,366 SR
1,383 Elo+

VS

Team Averages
Level 102
1,502 SR
1,434 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CaveGamer
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 298L
1,395 Elo+
Solo
Sol
Sol
Echo8Ecstacy
Sol
Level 63
God Stats
30W - 32L
1,555 SR
Queue Stats
45W - 61L
1,368 Elo+
Solo
Gilgamesh
Gilgamesh
IvOx GRAVITY
Gilgamesh
Level 81
God Stats
5W - 2L
1,500 SR
Queue Stats
53W - 35L
1,536 Elo+
Solo
Awilix
Awilix
Smokeyflair
Awilix
Level 62
God Stats
58W - 66L
1,453 SR
Queue Stats
73W - 85L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gregar6
Cerberus
15
4 / 2 / 6
9,323
518
5,514
13,345
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Heybigmont
Serqet
16
5 / 4 / 4
9,703
539
6,883
12,933
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Kamonosuke
Baron Samedi
15
5 / 4 / 7
9,549
531
10,751
13,425
6,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
17
3 / 0 / 3
10,002
556
8,398
8,999
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
eli-dad0n
Chaac
16
5 / 3 / 0
10,170
565
7,249
11,793
11,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 6 / 2
7,099
394
7,560
7,624
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kuzenbo
CaveGamer
Kuzenbo
12
1 / 5 / 3
7,687
427
2,040
9,614
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 2 / 0
8,114
451
6,084
10,237
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
IvOx GRAVITY
Gilgamesh
15
4 / 4 / 1
9,114
506
10,397
17,874
7,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
17
5 / 5 / 1
9,978
554
8,968
11,722
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
22
Kills
12
13
Deaths
22
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
6
2
0.5
L
Kuzenbo
CaveGamer
Kuzenbo
1
5
3
0.5
L
0
2
0
0
W
Cerberus
Gregar6
Cerberus
4
2
6
3.5
W
Serqet
Heybigmont
Serqet
5
4
4
1.75
L
Gilgamesh
IvOx GRAVITY
Gilgamesh
4
4
1
1.13
W
Baron Samedi
Kamonosuke
Baron Samedi
5
4
7
2.13
W
Olorun
3
0
3
4.5
L
Awilix
5
5
1
1.1
W
Chaac
eli-dad0n
Chaac
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,795
Damage
35,049
60,495
Taken
57,071
36,197
Mitigated
25,167
25,005
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,560
952
0
1,098
7,624
4,389
45
2,340
4,591
26,460
0
L
Kuzenbo
CaveGamer
Kuzenbo
2,040
951
0
577
9,614
5,937
326
5,071
4,349
17,425
0
L
6,084
1,239
0
5,076
10,237
2,833
114
6,319
3,918
49,657
0
W
Cerberus
Gregar6
Cerberus
5,514
544
0
5,255
13,345
9,383
1,359
4,109
9,198
42,243
0
W
Serqet
Heybigmont
Serqet
6,883
2,115
0
4,708
12,933
5,194
0
2,725
9,946
0
59,375
L
Gilgamesh
IvOx GRAVITY
Gilgamesh
10,397
4,901
0
5,673
17,874
7,010
863
7,363
10,229
0
65,054
W
Baron Samedi
Kamonosuke
Baron Samedi
10,751
1,480
890
3,057
13,425
6,521
164
3,913
9,140
49,709
0
W
Olorun
8,398
3,779
514
7,257
8,999
3,669
2,579
4,209
4,734
73,179
0
L
Awilix
8,968
5,255
0
1,660
11,722
4,998
848
2,749
8,638
0
61,397
W
Chaac
eli-dad0n
Chaac
7,249
2,638
0
3,324
11,793
11,430
710
0
11,793
0
52,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,747
Gold Earned
41,992
542
Minions Killed
427
0
Camps Cleared
0
1,626,075
Distance Traveled
1,512,986
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,099
394
49
3
0
270,062
1
L
Kuzenbo
7,687
427
33
2
0
301,044
8
L
Sol
8,114
451
107
6
0
264,324
1
W
Cerberus
9,323
518
91
5
0
348,986
1
W
Serqet
9,703
539
94
5
0
353,509
0
L
Gilgamesh
9,114
506
104
6
0
365,169
5
W
Baron Samedi
9,549
531
96
5
0
298,958
4
W
Olorun
10,002
556
142
8
0
323,504
3
L
Awilix
9,978
554
134
7
0
312,387
0
W
Chaac
10,170
565
119
7
0
301,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role