Player Matchup

Chang'e
Chang'e
BlackSoldierV3
Chang'e
Level 27
God Stats
6W - 6L
1,541 SR
Queue Stats
107W - 84L
1,627 Elo+
Solo
Bellona
Bellona
MaxiPesFyk
Bellona
Level 16
God Stats
15W - 13L
1,567 SR
Queue Stats
73W - 71L
1,613 Elo+
Solo
Anhur
Anhur
SarcosImperator
Anhur
Level 6
God Stats
0W - 2L
1,331 SR
Queue Stats
12W - 6L
1,604 Elo+
Party 1
Persephone
Persephone
VireGule
Persephone
Level 16
God Stats
12W - 6L
1,500 SR
Queue Stats
76W - 43L
1,597 Elo+
Solo
Horus
Horus
countcuvry
Horus
Level 28
God Stats
1W - 1L
1,803 SR
Queue Stats
32W - 18L
1,611 Elo+
Party 1
Team Averages
Level 19
1,549 SR
1,610 Elo+

VS

Team Averages
Level 38
1,569 SR
1,518 Elo+
Merlin
Merlin
ChromeeeMC
Merlin
Level 26
God Stats
3W - 4L
1,805 SR
Queue Stats
79W - 65L
1,521 Elo+
Solo
Hercules
Hercules
ClemING
Hercules
Level 18
God Stats
6W - 4L
1,371 SR
Queue Stats
177W - 174L
1,523 Elo+
Solo
Neith
Neith
MaxiPowa09
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Osk1x
Cabrakan
Level 118
God Stats
5W - 2L
1,672 SR
Queue Stats
321W - 311L
1,544 Elo+
Party 2
Anhur
Anhur
TuMaMiTaChuLiTa
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,736
592
2,394
5,217
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
MaxiPesFyk
Bellona
10
2 / 0 / 0
5,547
693
6,025
4,751
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 3 / 0
3,882
485
791
4,779
727
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
VireGule
Persephone
7
1 / 5 / 1
4,899
612
2,441
4,546
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
7
0 / 1 / 0
4,186
523
1,236
4,604
1,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ChromeeeMC
Merlin
9
3 / 0 / 2
5,479
685
1,738
2,595
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
ClemING
Hercules
9
0 / 2 / 0
5,042
630
2,431
7,801
4,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
6
0 / 1 / 2
4,027
503
1,593
1,829
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
Osk1x
Cabrakan
9
4 / 2 / 2
5,275
659
3,938
5,763
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 0 / 0
5,265
658
5,957
3,465
718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
5
Kills
11
11
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Merlin
ChromeeeMC
Merlin
3
0
2
4
W
Hercules
ClemING
Hercules
0
2
0
0
L
Bellona
MaxiPesFyk
Bellona
2
0
0
2
W
Neith
0
1
2
1
W
Cabrakan
Osk1x
Cabrakan
4
2
2
2.5
L
0
3
0
0
W
4
0
0
4
L
Persephone
VireGule
Persephone
1
5
1
0.3
L
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,887
Damage
15,657
23,897
Taken
21,453
7,616
Mitigated
9,525
8,770
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,394
382
61
2,253
5,217
1,401
0
2,556
2,547
17,666
0
W
Merlin
ChromeeeMC
Merlin
1,738
204
0
550
2,595
803
336
1,644
951
21,718
0
W
Hercules
ClemING
Hercules
2,431
1,112
0
2,155
7,801
4,101
0
0
7,801
0
27,276
L
Bellona
MaxiPesFyk
Bellona
6,025
2,955
0
2,849
4,751
2,571
0
0
4,751
0
30,449
W
Neith
1,593
1,024
0
578
1,829
461
87
646
1,183
0
9,354
W
Cabrakan
Osk1x
Cabrakan
3,938
768
0
2,054
5,763
3,442
0
2,545
3,218
20,570
0
L
791
352
0
1,065
4,779
727
0
0
4,779
0
14,564
W
5,957
2,642
0
1,480
3,465
718
259
0
3,465
0
30,171
L
Persephone
VireGule
Persephone
2,441
266
0
497
4,546
1,125
0
2,613
1,840
18,723
0
L
Horus
1,236
755
501
1,544
4,604
1,792
0
301
4,303
0
5,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,250
Gold Earned
25,088
194
Minions Killed
249
0
Camps Cleared
0
768,481
Distance Traveled
716,333
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,736
592
53
7
0
124,984
2
W
Merlin
5,479
685
60
8
0
156,256
0
W
Hercules
5,042
630
74
9
0
143,312
2
L
Bellona
5,547
693
71
9
0
177,949
2
W
Neith
4,027
503
18
2
0
129,450
0
W
Cabrakan
5,275
659
46
6
0
144,302
1
L
Anhur
3,882
485
31
4
0
135,473
1
W
Anhur
5,265
658
51
6
0
143,013
2
L
Persephone
4,899
612
33
4
0
135,737
2
L
Horus
4,186
523
6
1
0
194,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role